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Author Topic: Marriage "jump bug" issue  (Read 5202 times)
SimSherry
Asinine Airhead

Posts: 29



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Marriage "jump bug" issue
« on: 2006 March 31, 17:36:41 »
THANKS THIS IS GREAT

I'm experiencing the bug where the intended couple is jumping apart in the middle of the marriage ceremony, with the arch or propose option.  Tons and tons of "got married" memories if I keep trying, but no actual want satisfaction for getting married, and no name change.

I read some info on an older post (http://www.moreawesomethanyou.com/smf/index.php?topic=1549.0) that describes the same problem, and there was a zip file link there called marriagebugfix.zip, but I couldn't download it because of an error 404 message.  The fix seemed to work in that instance and I'm hoping to find it and see if it works for me, too.

It may be important to note that the Sim having the problem is a 10th gen legacy heir, reinstalled to a new neighborhood.  I used Clean Installer to make sure only the household Sims were installed with the lot, which included mom, dad, Leah, and baby brother.  The family tree only shows these four as well.  Also wondering if her brother, who is now in Uni, will have the same problem with his fiance.  Here's a portion of the error log, if anyone is interested in looking at it.

Build: 1.3.0.280
at Mar 13 2006,14:20:27

Object id: 401
name: N001_User00181 - Leah
Stack size: 13
Error: Object referred to must be a person.
Iterations: 28
  Frame 12:
    Stack Object id: 539
    Stack Object name: Memory - Family - Family Married
    Node: 5
    Tree: id 8227 name 'Function - Test Family Relation of MemOwner to Subject' version -32759
    from MemoryGlobals
    Prim state: 0
    Params: 555 324 1 1    Locals: 324
  Frame 11:
    Stack Object id: 539
    Stack Object name: Memory - Family - Family Married
    Node: 9
    Tree: id 8226 name 'Function - Count Memories' version -32760
    from MemoryGlobals
    Prim state: 0
    Params: 555 539 1 1    Locals: 264 0 324
  Frame 10:
    Stack Object id: 539
    Stack Object name: Memory - Family - Family Married
    Node: 7
    Tree: id 4098 name 'CT - Add Memory' version -32744
    from Memory_Family_Marriage_Relative
    Prim state: 0
    Params: 555 557    Locals: 0 539
  Frame 9:
    Stack Object id: 539
    Stack Object name: Memory - Family - Family Married
    Node: 8
    Tree: id 8221 name 'Relative - Memory Distribution by NID' version -32759
    from MemoryGlobals
    Prim state: 1
    Params: 538 557 500    Locals: 0 555 0
  Frame 8:
    Stack Object id: 538
    Stack Object name: Memory - Family - Family Married
    Node: 3
    Tree: id 4098 name 'CT - Add Memory' version -32749
    from Memory_Family_Marriage
    Prim state: 0
    Params: 557 500    Locals: 0
  Frame 7:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 6:
    Stack Object id: 536
    Stack Object name: Memory - Family - Marriage - Success
    Node: 65534
    Tree: id 4103 name 'Memory - Marriage' version -32749
    from Social_Marriage
    Prim state: 0
    Params:    Locals: 312 413 1 0 500
  Frame 5:
    Stack Object id: 413
    Stack Object name: Social - Marriage
    Node: 18
    Tree: id 4096 name 'Interaction - Person A' version -32718
    from Social_Marriage
    Prim state: 0
    Params:    Locals: 413 0
  Frame 4:
    Stack Object id: 401
    Stack Object name: N001_User00181 - Leah
    Node: 5
    Tree: id 281 name 'Wait For Notify' version 7
    from global
    Prim state: 1
    Params: 0 1    Locals:
  Frame 3:
    Stack Object id: 401
    Stack Object name: N001_User00181 - Leah
    Node: 1
    Tree: id 8282 name 'Function - Main - Check Queue' version 48
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 413
  Frame 2:
    Stack Object id: 401
    Stack Object name: N001_User00181 - Leah
    Node: 2
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 401
    Stack Object name: N001_User00181 - Leah
    Node: 6
    Tree: id 8193 name 'Function - Main' version 102
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 401
    Stack Object name: N001_User00181 - Leah
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:
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J. M. Pescado
Fat Obstreperous Jerk
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Re: Marriage "jump bug" issue
« Reply #1 on: 2006 April 01, 04:25:35 »
THANKS THIS IS GREAT

This is an old, old bug. Try this experimental fix: http://www.moreawesomethanyou.com/ffs/nl/test/marriagebugfix.zip

Nobody knows why this happens. Indeed, it should be impossible. This hack basically just discards the erroneous results and plugs onward, ignoring the error.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
SimSherry
Asinine Airhead

Posts: 29



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Re: Marriage "jump bug" issue
« Reply #2 on: 2006 April 01, 08:51:34 »
THANKS THIS IS GREAT

This worked very well, thank you!  I had faith that it would, and went ahead and threw the wedding party she had her Simmy heart set on, and the ceremony (and party) went just as it should.  Too bad I hadn't heard of this fix sooner, my last bugged Legacy family would have turned out much different.
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Process Denied
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Posts: 467



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Re: Marriage "jump bug" issue
« Reply #3 on: 2006 April 01, 20:08:48 »
THANKS THIS IS GREAT

Man, I wish I read this sooner.  That always happens to Nylissit and Jennial in Veronaville and Strangetown(not in Pleasantview).  I'm going to restart Strangetown,I'll try this.  Thanx!!
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