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Binned hair sharing
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Topic: Binned hair sharing (Read 60088 times)
Chezzie
Asinine Airhead
Posts: 18
Re: Binned hair sharing
«
Reply #100 on:
2006 April 01, 04:18:31 »
Quote from: Motoki on 2006 April 01, 01:05:36
Look, if you all want binned hair, tell the creators to do it. It's really up to them. We shouldn't have to do it. If we keep doing it ourselves, they won't.
Has that actually worked for anyone here because they are not listening to me
i tried to do it myself and just ended up with a migraine and a lot of useless files
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Theo
Lipless Loser
Posts: 602
Re: Binned hair sharing
«
Reply #101 on:
2006 April 01, 04:19:35 »
When you don't know the file name of each recolor, the tool doesn't help much, as you can only see the textures
after
you add it to a color bin!
If it comes out as the wrong color, you can only remove it and try to load another one
Oh, and when I used the option to disable the original packages, an error dialog appeared saying that the file was being used by another process. Did anyone seen the same?
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Jysudo
Nitwitted Nuisance
Posts: 825
Super Shooter
Re: Binned hair sharing
«
Reply #102 on:
2006 April 01, 05:11:03 »
All the hair binning info here is really helpful. It will prob helps me to improve my hair binning techniques if I ever want to do it again.
But hey, in case we are all trapped in our little worlds here, I just want to highlight that most folks still don't care about hair binning or even know what hair binning is.
I had to explain that to a friend who had hundreds of thousands of cc and yet had no idea what hair binning is.
It seems only Mts2 and Matyians are very concerned about hair binning so far.
And since the majority of downloaders are ignorant/ doesn't care, why should paid sites creators care?
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Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Binned hair sharing
«
Reply #103 on:
2006 April 01, 07:08:32 »
Quote from: Jysudo on 2006 April 01, 05:11:03
And since the majority of downloaders are ignorant/ doesn't care, why should paid sites creators care?
I think the only thing we can do is to inform people about it and to keep bugging the creators to do it. I think more and more people will catch on. And once Theo's tool gets released, creators will have less of an excuse for not doing it.
I just posted a huge rant about it, heheh
http://www.theliteratesim.com
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rome_raven
Blathering Buffoon
Posts: 81
Re: Binned hair sharing
«
Reply #104 on:
2006 April 01, 14:55:51 »
It's not until I recently started binning my hair, that I'm truly realizing the value of it. I've only binned one creator so far and have quite a few more, but I think I have enough variety of hair to stop downloading hair until other creators start binning their own creations., as would make logical sense so people can stop complaining that they got black hair with blond eyebrows and can only change that in game. Not binning them can screw up the genetics [which I'm sure many of you have seen when a child grows up with the electrocuted hair...makes me nuts
]
Okay..point said. Have to continue binning my ahir
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Jysudo
Nitwitted Nuisance
Posts: 825
Super Shooter
Re: Binned hair sharing
«
Reply #105 on:
2006 April 01, 17:20:51 »
Quote from: Motoki on 2006 April 01, 07:08:32
Quote from: Jysudo on 2006 April 01, 05:11:03
And since the majority of downloaders are ignorant/ doesn't care, why should paid sites creators care?
I think the only thing we can do is to inform people about it and to keep bugging the creators to do it. I think more and more people will catch on. And once Theo's tool gets released, creators will have less of an excuse for not doing it.
I just posted a huge rant about it, heheh
http://www.theliteratesim.com
Motoki, its very well written!
I wish lots of creators will read it.
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Metalkatt
Feckless Fool
Posts: 263
INTP. Quiet, but deadly.
Re: Binned hair sharing
«
Reply #106 on:
2006 April 01, 17:27:23 »
Where does one go to ask if they can be kidnapped and taken off to, erm, nowhere?
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idtaminger
Lipless Loser
Posts: 621
Re: Binned hair sharing
«
Reply #107 on:
2006 April 01, 18:12:13 »
Can I ask, if I wanted to re-place my hairs in the custom bin, is it absolutely necessary to have a unique hairtone number per package, or could I use a hairtone number for multiple files? If so, would copying the family over to the hairtone be okay to do, or a bad idea? Or perhaps there's a generator of some sort?
Why I ask is b/c I have elder stages that I want in the custom bin, but I don't want to have to rebin everything just for one stage.
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Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
Re: Binned hair sharing
«
Reply #108 on:
2006 April 01, 18:13:51 »
Could you just export the elder stage in Body Shop?
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idtaminger
Lipless Loser
Posts: 621
Re: Binned hair sharing
«
Reply #109 on:
2006 April 01, 18:21:57 »
Exporting in bodyshop is rather unfeasible for the amount of files I have.
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liegenschonheit
Garrulous Gimp
Posts: 346
Mmmm...brains
Re: Binned hair sharing
«
Reply #110 on:
2006 April 01, 22:45:41 »
When you bin your hair, every stage has a seperate property list with the bin number on it. So if you wanted your elder hair to show up in the custom bin, then re-bin every other stage, but leave elder alone and it will still go to custom. To make sure it ages up correctly, remember to keep the family value consistant.
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idtaminger
Lipless Loser
Posts: 621
Re: Binned hair sharing
«
Reply #111 on:
2006 April 01, 22:58:24 »
The thing is, the files are already binned, and so I don't have the hairtone numbers anymore. So what I was wondering was - is it okay to copy the family line over to the hairtone line and make it custom that way? Or, perhaps, copy a hairtone line over from a separate package and use that same number for multiple files. I'm not sure about the logistics of this, and so I really don't know if I should try this.
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Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Binned hair sharing
«
Reply #112 on:
2006 April 02, 02:16:18 »
Theo's new binning tool for SimPE allows you to move hairs between bins, at least the latest update posted today does. Can't you just check the greys and uncheck the rest and move them to the custom bin?
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idtaminger
Lipless Loser
Posts: 621
Re: Binned hair sharing
«
Reply #113 on:
2006 April 02, 03:07:44 »
Quote from: Motoki on 2006 April 02, 02:16:18
Theo's new binning tool for SimPE allows you to move hairs between bins, at least the latest update posted today does. Can't you just check the greys and uncheck the rest and move them to the custom bin?
Really? I hadn't gotten around to testing it out yet. I've been recolouring like mad this morning. I'll def. try that out. Thnx.
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sara_dippity
Knuckleheaded Knob
Posts: 515
Re: Binned hair sharing
«
Reply #114 on:
2006 April 02, 06:55:01 »
Ok I followed the steps using the male Jeanette hair (hey! Where can I find the female? The
link I found
seems gone.) The name in the file to point to using my step 4 of removing seemed to work to redirect to a maxis texture, since I deleted the texture but a texture showed on the mesh for those age groups. In other words, I did delete the texture, but it didn't hide the ages I deleted, so I had unwanted toddler and children's hairstyles in my bins. How do I hide the ages I deleted? I tried deleting the property groups, but that ment that if I selected the adult age and then made it a child, then back to an adult, the mesh changed to a maxis one. That actually can present an annoyance for me, since when I make a sim I see what it looks like in all ages and both genders, so I know how cute his/her kids will be. I don't want to reselect the mesh, I want the family properties intact. Can I keep the properties but hide the age group?
Also, how do I redirect the texture to a maxis texture not refrenced in the package? The elder hair is a custom texture, the name of the file when redirecting mentions Jeanette. So in the elder bin I have four elder hairstyles, three of them do not have textures just that weird text covering.
Quote
4. Select the File List tab in the lower window. This is the name of a Maxis hair that will replace the ages you are deleting. If the color is wrong, it can be changed. Select the hair name. In the text box, change the last part of the file name to match the correct color if needed. Correct colors are: -black, -brown, -blonde, -red, or -grey. Copy the filename. Select the Properties tab. Select stdMatBaseTextureName. In the Property field to the right, paste the file name copied over the value listed. Hit the Commit button. Repeat for each file in the age group(s) to be deleted.
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pinhead
Asinine Airhead
Posts: 43
Re: Binned hair sharing
«
Reply #115 on:
2006 April 02, 08:28:46 »
Quote from: sara_dippity on 2006 April 02, 06:55:01
Ok I followed the steps using the male Jeanette hair (hey! Where can I find the female? The
link I found
seems gone.) The name in the file to point to using my step 4 of removing seemed to work to redirect to a maxis texture, since I deleted the texture but a texture showed on the mesh for those age groups. In other words, I did delete the texture, but it didn't hide the ages I deleted, so I had unwanted toddler and children's hairstyles in my bins. How do I hide the ages I deleted? I tried deleting the property groups, but that ment that if I selected the adult age and then made it a child, then back to an adult, the mesh changed to a maxis one. That actually can present an annoyance for me, since when I make a sim I see what it looks like in all ages and both genders, so I know how cute his/her kids will be. I don't want to reselect the mesh, I want the family properties intact. Can I keep the properties but hide the age group?
Also, how do I redirect the texture to a maxis texture not refrenced in the package? The elder hair is a custom texture, the name of the file when redirecting mentions Jeanette. So in the elder bin I have four elder hairstyles, three of them do not have textures just that weird text covering.
Oh! Thanks a lot, sara dippity! Your problem now is showing exactly what i was trying to say before!
That's what i'm talking about broken functionally when you delete Property Sets from the package. That's a good example of what will cause.
All the files stored in the package are required to link each other together, saying to Bodyshop or the game what files need to be loaded when changing ages and colors
in the Bin. If the game or bodyshop didn't find something, will change to a maxis fallback, that use a different family an mesh set. So, if you change ages
will change to a fallback that uses a different family hash and the next age will use that family hash to call the next age mesh.
About the texture of this hair, in this case, you need the original texture from the original JB mesh to point to the base texture.
If you don't have it installed, the textures can't be found
by the game (because isn't shipped with the game).
to hide the ages, select the PSET of the age that you like to hide and change to this:
flags (dtUInteger) = 0x00000009 ----> if the flag is setted as 0x00000000 or 0x00000008
flags (dtUinteger) = 0x0000000B ----> if the flag is setted as 0x00000002 or 0x0000000A
0xB is used to hide only Hats PSETs and 0x9 is used to hide normal hairs.
i was using 0x1 to hide normal hairs and 0x3 to hide hats, but with OFB somehow those hidden ages
are showing only when you try to plan an outfit for your employees at a business lot (i don't know how is
called this function in English games, but is when you choose an uniform used by all your employees in the work). So, i presume
that will be good use the values to hide as the same that maxis uses.
But i didn't tested yet using 0x9 and 0xB to see if those hidden hairs are appearing there too.
«
Last Edit: 2006 April 02, 08:38:35 by pinhead
»
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dusty
Feckless Fool
Posts: 265
Re: Binned hair sharing
«
Reply #116 on:
2006 April 02, 12:13:17 »
Quote from: sara_dippity on 2006 April 02, 06:55:01
Ok I followed the steps using the male Jeanette hair (hey! Where can I find the female? The
link I found
seems gone.)
Simsbaby put a link to the files here:
http://www.moreawesomethanyou.com/smf/index.php?topic=3856.0
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Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: Binned hair sharing
«
Reply #117 on:
2006 April 02, 14:26:40 »
Pinhead: I think that option is just called 'set uniform' or 'plan uniform'.
Sara: Pinhead is right. Basically just go to the property set for the age you want to hide, look for the value called flag and change the last digit from a 0 to a 9.
I just asked Theo in his thread if there was an option to hide hairs in the CAS and have to tool set the flag. It's not hard at all to set the flag manually, but it would be nice if the tool could do it.
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sara_dippity
Knuckleheaded Knob
Posts: 515
Re: Binned hair sharing
«
Reply #118 on:
2006 April 02, 18:47:50 »
THANKS THIS IS GREAT!
Um, I mean, thank you.
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twistingsims
Dimwitted Dunce
Posts: 165
*peeks*
Re: Binned hair sharing
«
Reply #119 on:
2006 April 02, 23:29:57 »
Okay, I have my hairs all binned properly and have properly deleted unwanted textures as outlined by Pinhead. Now my next question is, as sara_dippity asked above . . .
Quote
Also, how do I redirect the texture to a maxis texture not refrenced in the package?
Is this part of the solution? . . .
Quote
About the texture of this hair, in this case, you need the original texture from the original JB mesh to point to the base texture. If you don't have it installed, the textures can't be found by the game (because isn't shipped with the game).
If not, is it possible to have some of the recolors of new meshes or found meshes, such as the female hair mesh Sims Connection found and recolored, point to original Maxis colors or textures, the black, brown, red and blonde? I do like the Maxis colors and some recolors are too bronzey or orangey, etc.
Thanks again for all the great info. Happy Binning
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pinhead
Asinine Airhead
Posts: 43
Re: Binned hair sharing
«
Reply #120 on:
2006 April 03, 03:48:15 »
yes, it's possible. but it's more work to do.
Anyway you need to know the exact name of the texture to search for it in your game.
i already did a binned ofb hidden meshes, using a different process, to make meshes, textures and TXMTs been
used with what maxis included shipped with the game.
the name of that hair style is afhairlonglayer and amhaircurly.
you can use the Resource Finder of SimPE to locate the names of the texture to
copy them to apply in janna's TXMTs.
in the TXMT's stdMatBaseTextureName field.
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Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
Re: Binned hair sharing
«
Reply #121 on:
2006 April 03, 07:00:50 »
Did anyone remove the extra textures and elder colors from melodie9's hair that she made for all ages?
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sara_dippity
Knuckleheaded Knob
Posts: 515
Re: Binned hair sharing
«
Reply #122 on:
2006 April 03, 20:07:26 »
Quote from: pinhead on 2006 April 02, 08:28:46
i was using 0x1 to hide normal hairs and 0x3 to hide hats, but with OFB somehow those hidden ages
are showing only when you try to plan an outfit for your employees at a business lot (i don't know how is
called this function in English games, but is when you choose an uniform used by all your employees in the work). So, i presume
that will be good use the values to hide as the same that maxis uses.
But i didn't tested yet using 0x9 and 0xB to see if those hidden hairs are appearing there too.
Does this mean you can use these values to hide the chicken hair unless you want to use it to plan a uniform?
I have one hair I downloaded that will not vainish when I'm putting the 0x00000009 flag in, is there a way to play with the numbers without causing explosion? Like a list somewhere of things people have tried?
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twistingsims
Dimwitted Dunce
Posts: 165
*peeks*
Re: Binned hair sharing
«
Reply #123 on:
2006 April 03, 21:36:25 »
Quote from: pinhead on 2006 April 03, 03:48:15
yes, it's possible. but it's more work to do.
Anyway you need to know the exact name of the texture to search for it in your game.
i already did a binned ofb hidden meshes, using a different process, to make meshes, textures and TXMTs been used with what maxis included shipped with the game.
the name of that hair style is afhairlonglayer and amhaircurly. you can use the Resource Finder of SimPE to locate the names of the texture to copy them to apply in janna's TXMTs. in the TXMT's stdMatBaseTextureName field.
(would I need to change the name in the FileList tab too?)
Thank you Pinhead, I did try copying "afhairlonglayer - brown" and pasting it in janna's stdMatBaseTextureName field, but it didn't change the texture's color in Bodyshop. I also noticed there isn't any "ufhairlonglayer" TXMT's or TXTR's in the search results which is usually what I have been seeing in the FileList tabs. The reason why I was wondering about that is because there is no efhairlonglayer - grey just afhairlonglayer - grey and I didn't know if that would help to point to Maxis's grey texture or not.
So I guess this also means I cannot point to any maxis textures for any new meshes by creator's eh? If not, I guess I will have to live with the colors there.
If possible and I wouldn't be out of line in asking, could you PM the ones that you did, just for the found female set. I don't really care about the male one until someone can fix the wild animation of it. It's just crazy
Thank you for listening
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DoomPuppy
Blathering Buffoon
Posts: 90
.::devil's little sister::.
Re: Binned hair sharing
«
Reply #124 on:
2006 April 03, 22:50:24 »
Quote from: simsbaby on 2006 April 03, 07:00:50
Did anyone remove the extra textures and elder colors from melodie9's hair that she made for all ages?
This is where I started having problems getting rid of extra textures. Maybe it's because they pull meshes or something from adult hair? Or maybe I'm a dipshit and don't know what I'm talking about..maybe both
.
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