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Poll
Question: What Should Happen to JMP (almost Deceased)
Teleport in Cassandra or Komei to plead with the Reaper
Have him resurrected as a pregnant zombie
Have him resurrected with his character reversed - make him ultra-lazy and ultra-nice!
Let the years go by and put his daughter into the Paranormal Career (be a while, she's only 9)
Remove the SS hack and let things run their natural, unhacked course ...

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Author Topic: Help Decide JMP's Fate ...  (Read 11878 times)
Ancient Sim
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Help Decide JMP's Fate ...
« on: 2006 March 22, 05:48:04 »
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OK, it's like this.  JMP is pregnant with the first alien sprog in my new Pleasantview since I restarted 3 months ago (and then only because of TwoJeffs abduction mod slightly increasing the odds, I shouldn't wonder).  Anyway, a few hours after he sprouted he was so insistent on pushing a stranger on the swing that he failed to realise he was desperately in need of sustenance (I refuse to tell them to eat, if they are stupid enough to prefer to push people on swings).  He finally decides to serve chilli con carne, but as soon as he'd put one bowl on the table, he expired.  I re-enabled save and he is now dead on the floor with the Reaper beside him.  His young daughter is due home from school in an hour and his wife returns from work an hour after that. 

As I have the SS hack in, the Social Worker won't come for the kid ... unless, of course, I take it out for 'drama' reasons ... wife comes home to dead husband, no child and psychiatrist, that sort of thing.  I'm certainly not letting him stay dead, not when he's carrying an alien, but it's how to bring him back.  His wife can't officially go into the Paranormal career because she's never been to Uni, although I could of course put her in it unofficially.  However, one of the former fellow-residents of the hippy commune he used to live in is in it, so she could resurrect him.  I don't think she has the career reward yet, but she should have it soon.  If he's resurrected he'd go back to being a new adult, so he'd be around a lot longer (not sure his enemies would be happy about that, though).  Another option would be to teleport in one of his few best friends (I can only think of Cassandra & Komei offhand), but that's full-scale cheating ...

As you can see, this is a major decision and needs expert opinions.  I should add that the ready cash in the Pescado household was $19,000 until Mrs P. went to work.  Unfortunately, she lost half of it by making a bad deal (she's the Mayor), so now they're down to $9,000.  When she gets home, there'll be enough to pay for a full resurrection with a teeny bit left over, but is that really the right thing for JM???
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gali
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Re: Help Decide JMP's Fate ...
« Reply #1 on: 2006 March 22, 05:51:09 »
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You lost, Ancient - we like JMP too much...Smiley

Edit:  may be the only one who will plea for JMP's life...Smiley

fixed, Blue...Smiley

« Last Edit: 2006 March 22, 11:57:56 by gali » Logged
BlueSoup
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Re: Help Decide JMP's Fate ...
« Reply #2 on: 2006 March 22, 05:53:51 »
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Meh.  Don't know if *love* is the right word.  More like, fake him out to get the good hacks.  Grin

I voted to bring him back with his character reversed, but will he still have his alien spawn that way?  I never play zombies, so I have no idea how they work.
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MissDoh
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Re: Help Decide JMP's Fate ...
« Reply #3 on: 2006 March 22, 05:56:22 »
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The last option is to cruel.... for you   Tongue

Option 3 sound the best.  Hey when you go to Sim Heaven odd things can definitely happen  Grin

EDIT:  Did I said Sim heaven... geee I meant Sim Hell   Cheesy
« Last Edit: 2006 March 22, 08:04:54 by MissDoh » Logged
Andygal
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Re: Help Decide JMP's Fate ...
« Reply #4 on: 2006 March 22, 05:57:49 »
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I voted to have him ressurected with his personality reversed.

Come on the idea is just too funny to pass up.
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Motoki
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Re: Help Decide JMP's Fate ...
« Reply #5 on: 2006 March 22, 05:58:29 »
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I like that one too. Of them all, it's by far the worst toture for him. Just imagine Pescado trying to hug everything that moves!
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J. M. Pescado
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Re: Help Decide JMP's Fate ...
« Reply #6 on: 2006 March 22, 05:59:17 »
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Yes, but if you make me ultra lazy, I won't have the energy to fix the site. Then where will you be, hrm?
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Re: Help Decide JMP's Fate ...
« Reply #7 on: 2006 March 22, 06:01:27 »
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But it wouldn't be very nice not to fix it now would it? Wink
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Re: Help Decide JMP's Fate ...
« Reply #8 on: 2006 March 22, 06:04:08 »
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It depends if you want to torture him or not.

If not: Options 1, 2, 3.

If yes: Options: 3, 2, 1!

I have a soft spot for JM, grouchy and all (after all, he is *More Awesome*) - so I would go with 1.

LOL, I voted! Sorry, JM, this one is winning:
Quote
Have him resurrected with his character reversed - make him ultra-lazy and ultra-nice!
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BlueSoup
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Re: Help Decide JMP's Fate ...
« Reply #9 on: 2006 March 22, 06:04:59 »
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Oh. Pwned by Motoki, Pescado!  Tongue
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Re: Help Decide JMP's Fate ...
« Reply #10 on: 2006 March 22, 06:12:40 »
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I like the idea of JM as a Zombie.
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Zoltan
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Re: Help Decide JMP's Fate ...
« Reply #11 on: 2006 March 22, 06:28:23 »
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zombie....and pregnant...YES!   Grin
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J. M. Pescado
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Re: Help Decide JMP's Fate ...
« Reply #12 on: 2006 March 22, 06:29:41 »
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But it wouldn't be very nice not to fix it now would it? Wink
The thing with not having energy is that nothing else matters when you don't have any fuel.
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Ancient Sim
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Re: Help Decide JMP's Fate ...
« Reply #13 on: 2006 March 22, 06:32:55 »
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OK, well how about you come back ultra-lazy and ultra-nice, but somehow my mouse slips (debug mode) and the Active bar sort of moves forward a bit (or a lot)Huh  It would only be a temporary change anyway, you're far too funny just as you are.
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Re: Help Decide JMP's Fate ...
« Reply #14 on: 2006 March 22, 06:37:20 »
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OMG, JM!! You seem to have intimate knowlege of ever being or having:  PMS, Depression, Anemia, Pregnancy or sick with with the Flu!

Care to enlighten us?!?!?!
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Re: Help Decide JMP's Fate ...
« Reply #15 on: 2006 March 22, 06:38:20 »
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I say pregnant zombie. It really is the best solution. You get an alien baby, a zombie and JMP back in your game. And you can never go wrong when there are zombies involved.
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Ancient Sim
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Re: Help Decide JMP's Fate ...
« Reply #16 on: 2006 March 22, 07:20:13 »
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I've been thinking and I honestly don't know if I can let him go, because he's such an integral part of the neighbourhood just as he is!  I might have to teleport Cassandra in (they bring each other home from work practically every day anyway and when they're not at work they're calling round).  Thing is, JM doesn't normally behave like this and I was amazed to see him ignore the fact that he was hungry, he's never done that before.  I can only assume it's the pregnancy that's making him behave so oddly.  That's what you get from staring through telescopes when TwoJeffs has been fiddling with the controls, I suppose ...

Then again, having just seen the last post (while I was typing this), I can see the attractions of the zombie angle ... he needn't stay one forever, just a little while ... purely for academic reasons of course, to see what a bearded zombie looks like.
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DMDye
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Re: Help Decide JMP's Fate ...
« Reply #17 on: 2006 March 22, 07:32:27 »
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But, but... will he be able to carry his baby to term; being a Zombie?
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sanmonroe
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Re: Help Decide JMP's Fate ...
« Reply #18 on: 2006 March 22, 07:38:36 »
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Lets hope he is a preggie zombie forever!!!
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J. M. Pescado
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Re: Help Decide JMP's Fate ...
« Reply #19 on: 2006 March 22, 07:46:34 »
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OK, well how about you come back ultra-lazy and ultra-nice, but somehow my mouse slips (debug mode) and the Active bar sort of moves forward a bit (or a lot)Huh  It would only be a temporary change anyway, you're far too funny just as you are.
Or you could just leave me dead.

Necromancy is bad, m'kay?
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Re: Help Decide JMP's Fate ...
« Reply #20 on: 2006 March 22, 07:52:37 »
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We *love* you too much to leave you dead, JM!! You, Most Awesome One!  Grin

If you are revived, it's not 'quite' necromancy!!
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J. M. Pescado
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Re: Help Decide JMP's Fate ...
« Reply #21 on: 2006 March 22, 09:19:03 »
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If you are revived, it's not 'quite' necromancy!!
Isn't that pretty much the definition of necromancy? I'm pretty sure resurrecting the dead is definitely necromancy.
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Re: Help Decide JMP's Fate ...
« Reply #22 on: 2006 March 22, 09:34:34 »
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If you are revived, it's not 'quite' necromancy!!
Isn't that pretty much the definition of necromancy? I'm pretty sure resurrecting the dead is definitely necromancy.

Raise Dead and Resurrection are both classified under Necromancy spells. Don't remember about Animate Dead though, it's a spell I never even considered using lest my Lawful Good priest suddenly felt a divine lightning bolt surging through his body. The definition of necromancy is a bit different though. It's a greek word actually, and it defines the act of communicating with the dead to divine things. Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!
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Re: Help Decide JMP's Fate ...
« Reply #23 on: 2006 March 22, 09:36:31 »
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Oh, I haven't voted yet btw, I'm still searcing the forum to find out what the hell happpened two days ago and the site went kaboom!

Josh, the server owner, aka ManagerJosh from www.worldsims.org was given a very specific command to type to delete a junk directory that Pescado wanted deleted.  He then had a brain fart and deleted everything but.

It took Pescado a couple of days to piece together the site which was backed up on the same server and also deleted.  The forum was saved because it's saved on the forum database.
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Re: Help Decide JMP's Fate ...
« Reply #24 on: 2006 March 22, 09:42:13 »
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Yah, I was here when the site crashed, happily browsing the threads and replying and stuff when all of a sudden the site went "WOOF!" (no, not as in how can you make a cat go "woof", but close). Let me tell you, my computer almost paid the price when I saw all those Page Not Found and Access Denied that were popping up at first!
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