# since we don't do bumpmapping on less ps2.0-capable hardware, eliminate tangents# from the vertex data# also, the presence of per-vertex tangents in the vertex data stream causes# "exploded" polygons on the Radeon 9000, even if the data is ignored by the shaderif ($maxPixelProgramVersionMajor < 2) boolProp skipTangentsInVertexData trueendif