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No Playable Shoppers
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Topic: No Playable Shoppers (Read 89442 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
No Playable Shoppers
«
on:
2006 March 09, 21:01:07 »
Your playables no longer show up at stores to clog their inventories with garbage purchases, which you then have to dispose of at a loss in funds (items are sold at depreciated price, NOT at purchase or catalog price!).
noplayableshoppers.zip
No Playable Shoppers for TS2OFB p0
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Congratulations to: Draklixa!
In Memoriam: Dizzy
FEATURES:
Playable sims no longer show up at stores to waste all their family's monies
buying junk they don't need that has to be sold back at massive losses in time
and family funds, unless given an FFS Money Order object placed in their
inventory to designate them as shoppers (so you can sell them useful stuff!).
Placing one on the lot will make the lot visitable by all playables.
COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2OFB p0.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
«
Last Edit: 2006 April 01, 17:25:24 by J. M. Pescado
»
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: No Playable Shoppers
«
Reply #1 on:
2006 March 10, 03:40:48 »
Yay! a new shiny!! *kills a goat*
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Moonshires
Blathering Buffoon
Posts: 57
ESTJ
Re: No Playable Shoppers
«
Reply #2 on:
2006 March 10, 03:43:47 »
*kills a goat or 10...hell...kills a sheep too, just for good measure*
Finally, now I can actually open up a community business without worrying about screwing up my playable's incomes.
Logged
JenW
Irritating Ignoramus
Posts: 449
Grilled cheese lovin' cyborg
Re: No Playable Shoppers
«
Reply #3 on:
2006 March 10, 03:47:10 »
Yes!
Very shiny and very awesome!
Logged
<Pescado> With ninja throwing breadsticks, YOU are the dipping sauce! |
The Literate Sim
akatonbo
Lipless Loser
Posts: 658
a red dragonfly
Re: No Playable Shoppers
«
Reply #4 on:
2006 March 10, 03:53:48 »
Are they limited to spending the amount of the money order, or is it just being used as a flag?
Logged
Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: No Playable Shoppers
«
Reply #5 on:
2006 March 10, 04:19:50 »
Hah, so you want calf's blood or will a Mr Pibb suffice? Awesome.
Logged
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Quote from: J. M. Pescado
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We are on your forum, taking over your world and making your children gay.
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: No Playable Shoppers
«
Reply #6 on:
2006 March 10, 07:04:44 »
Quote from: J. M. Pescado on 2006 March 09, 21:01:07
FEATURES:
Playable sims no longer show up at stores to waste all their family's monies
buying junk they don't need that has to be sold back at massive losses in time
and family funds, unless given an FFS Money Order object placed in their
inventory to designate them as shoppers (so you can sell them useful stuff!).
How exactly does the FFS Money Order thing work? If we actually want our sims to show up, when we play them on their lot, we place a money order in their inventory? I forget how the money order works... do we have to designate the amount first before putting it in their inventory? And if so, does the amount matter? Does the amount designate how much the playble sim is allowed to spend on a business lot? Or does the money order just sort of serve as a "dummy" key that allows them to show up on business lots?
Ste
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Playable Shoppers
«
Reply #7 on:
2006 March 10, 10:51:16 »
Quote from: Jelenedra on 2006 March 10, 04:19:50
Hah, so you want calf's blood or will a Mr Pibb suffice? Awesome.
I'll take the blood, thanks. Mr. Pibb sounds like a weak soft-drink that is lacking in caffeine content, and if I were to drink it, I would probably fall into a coma and die.
Quote from: syberspunk on 2006 March 10, 07:04:44
How exactly does the FFS Money Order thing work? If we actually want our sims to show up, when we play them on their lot, we place a money order in their inventory? I forget how the money order works... do we have to designate the amount first before putting it in their inventory? And if so, does the amount matter? Does the amount designate how much the playble sim is allowed to spend on a business lot? Or does the money order just sort of serve as a "dummy" key that allows them to show up on business lots?
No, the settings don't matter, it's just a "dummy key" like you said. I just kinda threw that thing in at the last minute just in case. It's sort of the same function as Ingelogical prisoner tags.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Karen
Malodorous Moron
Posts: 762
Re: No Playable Shoppers
«
Reply #8 on:
2006 March 10, 11:08:04 »
I am not sure this is working 100%. I saw one of my playable Sims on a home business lot, but she may have been there already from a previous session (saved before I installed this hack). Can you make it so that if there *are* playable Sims that are on the lot as customers (without the money order in their inventory), they leave immediately, or something like that?
I'm sure I don't have the money order object in anyone's inventory. I haven't used it in ages, since almost all my families have more money than they can use.
Karen
Logged
akatonbo
Lipless Loser
Posts: 658
a red dragonfly
Re: No Playable Shoppers
«
Reply #9 on:
2006 March 10, 13:46:29 »
Quote from: J. M. Pescado on 2006 March 10, 10:51:16
Quote from: Jelenedra on 2006 March 10, 04:19:50
Hah, so you want calf's blood or will a Mr Pibb suffice? Awesome.
I'll take the blood, thanks. Mr. Pibb sounds like a weak soft-drink that is lacking in caffeine content, and if I were to drink it, I would probably fall into a coma and die.
It is a poor substitute for Dr. Pepper. It probably has caffeine in it, though.
Logged
Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Playable Shoppers
«
Reply #10 on:
2006 March 10, 14:49:08 »
Quote from: karen on 2006 March 10, 11:08:04
I am not sure this is working 100%. I saw one of my playable Sims on a home business lot, but she may have been there already from a previous session (saved before I installed this hack). Can you make it so that if there *are* playable Sims that are on the lot as customers (without the money order in their inventory), they leave immediately, or something like that?
No, that's a seperate issue. Playable sims can appear your home businesses anyway if you deliberately invite them, or if they were already there when you installed it. It will quickly fade into history as soon as they leave. Just tell them to sod off.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
JadeEliott
Garrulous Gimp
Posts: 317
Re: No Playable Shoppers
«
Reply #11 on:
2006 March 10, 16:34:02 »
I'd love a hack which changed the menu from "ask to leave" to "tell to f'in sod off".
Hilarious.
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idtaminger
Lipless Loser
Posts: 621
Re: No Playable Shoppers
«
Reply #12 on:
2006 March 10, 16:51:52 »
Do you think you could do one where they won't autonomously buy, but they'll still show up? I don't send my simmies to community lots often, and walkbys are a toss up, so it's hard for them to meet other playables. I'd like them to still show for socializing, but I'm not keen on the crazy inventory clogging.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Playable Shoppers
«
Reply #13 on:
2006 March 10, 21:33:43 »
It's not possible to make them show up and NOT buy. Once they show up, they will buy things.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: No Playable Shoppers
«
Reply #14 on:
2006 March 10, 22:34:35 »
Hmm, will playables still do walkbys on a residential lot with a home business if the business is closed?
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idtaminger
Lipless Loser
Posts: 621
Re: No Playable Shoppers
«
Reply #15 on:
2006 March 10, 23:51:27 »
Quote from: Melinda on 2006 March 10, 23:12:22
Is it possible to make one that playable sims show up and buy, but only keep the last three items like townies?
Yeah, the guide said that there'd be an inventory limit. I guess they're wrong on that...again. Do you think, Pescado, that you could implement an inventory limit then, so that they'd only keep 3 items?
Logged
rma
Asinine Airhead
Posts: 45
Re: No Playable Shoppers
«
Reply #16 on:
2006 March 11, 03:55:24 »
Thank you for this much needed hack, Pescado. Playable Sims buying stuff is not the only problem. They can also spend their hard-earned cash in a ticketed venue, like Club Dante. I don't know how much of their cash they can spend, but I know it ain't coming back.
Plus, being the control freak that I am, I don't want my Sim going shopping and flirting with someone they are not supposed to. I will tell you who to fall in love with, dammit.
Logged
straycat
Asinine Airhead
Posts: 27
Re: No Playable Shoppers
«
Reply #17 on:
2006 March 11, 06:29:02 »
Thank goodness! *worships* I have a playable sim who owns a toy shop. It's doing very well. He has a gold badge and makes and sells water wigglers. And then he turns up at another playable sim's shop and buys a water wiggler there! WTF.
Logged
Jabberdau
Asinine Airhead
Posts: 17
Re: No Playable Shoppers
«
Reply #18 on:
2006 March 11, 10:29:26 »
Lol I kinda had a feeling Maxis was going to do this kind of un-thought of feature where they dont think very far into the game. Anyway This would kinda nuke the whole idea pf having a business selling items. Hmm could you make it so only townies would buy autonomysly?
Logged
Moonshires
Blathering Buffoon
Posts: 57
ESTJ
Re: No Playable Shoppers
«
Reply #19 on:
2006 March 11, 11:04:28 »
Quote from: Jabberdau on 2006 March 11, 10:29:26
Lol I kinda had a feeling Maxis was going to do this kind of un-thought of feature where they dont think very far into the game. Anyway This would kinda nuke the whole idea pf having a business selling items. Hmm could you make it so only townies would buy autonomysly?
Er...how? All this does is prevent Sim-family-you-created A, from blowing their money on the stupid crap at Sims-family-you-created B's shop that you only want the townies to buy.
It stops sims you play from showing up, and thus buying. It doesn't affect townies at all.
If you want Family A to buy from Family B's store, just play Family A, and go to Family B's lot.
Of course, this only works if it's not a home business.
Logged
Lion
Knuckleheaded Knob
Posts: 529
Re: No Playable Shoppers
«
Reply #20 on:
2006 March 11, 19:44:02 »
Quote from: Melinda on 2006 March 10, 23:12:22
Is it possible to make one that playable sims show up and buy, but only keep the last three items like townies?
I would join this petition too, because I like my playables to appear in community lots when I visit. Just make them keep the last three items as the townies, please?
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Jabberdau
Asinine Airhead
Posts: 17
Re: No Playable Shoppers
«
Reply #21 on:
2006 March 11, 19:46:15 »
Ahh well, hmm maybe I got confused for a second because I play with the notownie re-gen and deleted all characters before I started to play in the neigbourghood.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: No Playable Shoppers
«
Reply #22 on:
2006 March 11, 20:00:24 »
Quote from: Lion on 2006 March 11, 19:44:02
I would join this petition too, because I like my playables to appear in community lots when I visit. Just make them keep the last three items as the townies, please?
The "three items" thing is a myth. Everyone keeps everything they've ever bought. Townies, your sims, everyone. Meanwhile, they buy junk you ultimately have throw out at a loss anyway. Nobody cares what townies buy, since their money is free and unlimited, but your sims are not similarly gifted.
If you REALLY want your sim to buy something, you can invite them over with the phone, then ignore them and they will quickly fall into the shopping mode like anyone else visiting a business. Then you can peddle whatever item you think they actually NEED to buy, then say "Bye" before they buy anything stupid.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
PanSola
Asinine Airhead
Posts: 23
Re: No Playable Shoppers
«
Reply #23 on:
2006 March 11, 20:20:50 »
is it possible to make the bought item have their original instead of depreciated value?
Logged
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: No Playable Shoppers
«
Reply #24 on:
2006 March 11, 20:39:45 »
I think at some point Maxis must have
intended
the three items limit because it's all over the Prima Guide. I guess they either didn't get around to implementing that feature or did but it's broken and didn't bother to test it to find out.
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