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Author Topic: Sims storytelling help  (Read 16289 times)
Baroness
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Re: Sims storytelling help
« Reply #25 on: 2005 August 19, 01:20:13 »
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baratron, I'm hooked too. Alien quadruplets - a nightmare indeed. Wink
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veilchen
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Re: Sims storytelling help
« Reply #26 on: 2005 August 19, 17:13:48 »
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Very well done Baratron, very well done indeed. I'll be waiting for the continuing of your story. It's just like Reg says, I can't wait for what comes next, just like with her stories. Keep it going for us story-junkies...please :D
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bluecatvon
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Re: Sims storytelling help
« Reply #27 on: 2005 August 21, 18:42:39 »
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I've just read the 2nd chapter. Very nice! got me hooked once more haha! did you really had Max pregnant with quads to get those photos?
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Re: Sims storytelling help
« Reply #28 on: 2005 August 22, 00:37:02 »
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I've just read the 2nd chapter. Very nice! got me hooked once more haha! did you really had Max pregnant with quads to get those photos?

How else was I going to be able to take photos of it?!

I'll let you into a secret, though. I have a couple of different versions of my Neighbourhood. There's the real one that I actually play, and the storytelling one where strange and horrible things happen Wink. Thus my real sims don't get tormented - only the actors do! (I'm trying to use this to convince myself that it's ok to kill a sim I don't much like and bring him back as a zombie, but it's not working so far - my Must Prevent Sim Death At All Costs thing is kicking in).

The next chapter of that story won't be ready for a while, because I need Nightlife for some of the planned scenes - but I'm working on a couple of other stories at the moment. I'll let you know when they're done.   
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RainbowTigress
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Re: Sims storytelling help
« Reply #29 on: 2005 August 22, 02:33:53 »
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Dang, that means we are going to be waiting a while.  Roll Eyes  Are you going to be a Nightlife beta tester?  Wink
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veilchen
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Re: Sims storytelling help
« Reply #30 on: 2005 August 22, 12:14:14 »
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I know what you mean Baratron, I can't bring myself to kill them either, no matter how obnoxious they are.

But that particular neighborhood sounds like a movie-set to me. Just tell yourself that this is merely a stage and they are all actors. They don't really die, they are just pretending. I mean, with TJ's rewards collection, you can get the resurrect thing, and with enough money, the Grim Reaper returns your sim as good as new, and not with the zombie look/walk. Cheesy

S/he can then, with the appropriate make-up/surgery play another role in you fabulous stories.
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~Having the last word is not all it's cracked up to be.~
~All we have to do is remove those who oppose us.~ (Saruman, LotR)
~Wir sind die Roboter~ http://www.youtube.com/watch?v=R23e9VO_vOI&feature=related
reggikko
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Re: Sims storytelling help
« Reply #31 on: 2005 August 22, 21:04:27 »
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I'll let you into a secret, though. I have a couple of different versions of my Neighbourhood. There's the real one that I actually play, and the storytelling one where strange and horrible things happen Wink. Thus my real sims don't get tormented - only the actors do! (I'm trying to use this to convince myself that it's ok to kill a sim I don't much like and bring him back as a zombie, but it's not working so far - my Must Prevent Sim Death At All Costs thing is kicking in).
 

Just an FYI....Knowledge Sims not only do not mind being Zombies, they actually like it. If you have a Knowledge Sim turn someone into a Zombie, they spin up the want to be a zombie. Smiley
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Baroness
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Re: Sims storytelling help
« Reply #32 on: 2005 August 23, 00:20:02 »
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I'm a sim softie too. In fact, I downloaded a couple of ghost sims in my first n'hood, was going to kill them off immediately. One of them, Martha, was such a cool little sim, I not only let her live but was planning to make her immortal. Until the n'hood exploded in the BFBVFOS.  Martha's Story
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