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Author Topic: OFB - What works, what doesn't  (Read 48596 times)
Bangelnuts
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Re: OFB - What works, what doesn't
« Reply #50 on: 2006 March 02, 06:54:00 »
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That's fine. As penance for admitting that, I require you to post like a pirate for the rest of the week. Arr!

ARRRRRRRRRRRRRR!!!!
Welcome back Motoki
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seventhson
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Re: OFB - What works, what doesn't
« Reply #51 on: 2006 March 02, 06:55:45 »
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Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan.

A boy can hope, though... Cry Even though hoping doesn't change anything.
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simmiecal
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Re: OFB - What works, what doesn't
« Reply #52 on: 2006 March 02, 07:00:49 »
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Inteen is most assuredly NOT compatible. The list of changed code is long and ugly. Insim (at least the dest version) is clean according to the autoscan.

A boy can hope, though... Cry Even though hoping doesn't change anything.

Yes, we can hope. My cat is getting a little nervous as I keep talking about making sacrifices to the kitten killer god.
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crazi_aboutu
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Re: OFB - What works, what doesn't
« Reply #53 on: 2006 March 02, 07:55:07 »
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Welcome back Motoki and arrrrrrrrrrrrrrrr at having to work long hours all week,  Cry  can't go get the game till Saturday   Cry
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Meek_Monkey
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Re: OFB - What works, what doesn't
« Reply #54 on: 2006 March 02, 08:03:37 »
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I have found that Abduction Higher odds, abortbedmaking, The allinone and the nanny painting, Elder Sleep Night, nojumpingonbed, No Social Worker Abduction, all work.
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gali
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Re: OFB - What works, what doesn't
« Reply #55 on: 2006 March 02, 10:55:09 »
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Motoki, am I GLAD that you are here, to save my life again...Smiley.

I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon.

I left all the hacks I have, on purpose. So far, even daily gardener works. The phone hack works when you invite transportation (taxi), and the choose which sim will go to the community lot still works. Insimenator (dest) works too. All hacked objects work fine (mood boosters).

But comm-skilling is "dead"!!! When I send my sim to a community lot, not he, neither the townies, can gain skilling points; and at his home - only the residents can gain skilling points.

I know for sure that JMP will make it only for the selectable sims - so I ask again for your help!

Hurry...Smiley

I add the hacks I have.

Edit:

If you already invited a gardener, he will continue to come; but you can't invite a gardener, with or without the phone hack. I took the both out (daily gardener and phone hack), and still the sim was  unble to invite a gardener, and got a jump-by  after the try.
« Last Edit: 2006 March 02, 13:42:51 by J. M. Pescado » Logged
Inge
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Re: OFB - What works, what doesn't
« Reply #56 on: 2006 March 02, 11:10:21 »
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With OFB as I understand it, Sims can now skill away from home without a hack.
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gali
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Re: OFB - What works, what doesn't
« Reply #57 on: 2006 March 02, 11:12:13 »
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Thanks, Inge, I'll take out the hack, and see what happens.
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gali
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Re: OFB - What works, what doesn't
« Reply #58 on: 2006 March 02, 11:22:45 »
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Sorry, Inge - still nor the sim, neither the townies can gain skill points.

Motoki, HELP!!!  Grin Grin Grin
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miramis
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Re: OFB - What works, what doesn't
« Reply #59 on: 2006 March 02, 11:58:42 »
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I thought they could skill at community lots too.  Perhaps something else is interfering Gali?
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flowerchile
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Re: OFB - What works, what doesn't
« Reply #60 on: 2006 March 02, 12:17:21 »
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Pregnant Sims do go to community lots, (in whatever they happen to be wearing), and after reading about the censor patch, I went through SimPE and enabled it from there.  No problems.  And I have a very successful Lemonade stand thank you. Grin
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gali
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Re: OFB - What works, what doesn't
« Reply #61 on: 2006 March 02, 12:52:34 »
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I thought they could skill at community lots too.  Perhaps something else is interfering Gali?

I openned a "TestVille", and found this:

You can have the NL phone hack, but you can invite a gardener only if the "daily gardener is out of the hacks folder. Then, even if you put the "daily gardener" back - the gardener doesn't come on the other day.

The Buyable Collection of TJ works good, and I already used the Dr Vu Surgery.

Miramis - I have to take out all my hacks folder, in order to teast if something is interferring. I don't have so many hacks, so it won't be a problem.
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Entgleichen
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Re: OFB - What works, what doesn't
« Reply #62 on: 2006 March 02, 13:16:06 »
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Hacked doors don't work anymore, obviously. (Edit: because I took them out, stupid me. But couldn't they conflict with the new lock option?)

And for the annoying ring-ring: it seems to me that they fixed it. Anyone to confirm this? When I played last night and an almost-no-more-friend called my sim, they chatted for about 20 simminutes, then my sim hung up. Would be great if this were the new usual thing.
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gali
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Re: OFB - What works, what doesn't
« Reply #63 on: 2006 March 02, 13:24:13 »
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I thought they could skill at community lots too.  Perhaps something else is interfering Gali?

I took out all my hacks folder, sent my sim to the community lot - none of the townies coud gain skill points. My sim too. Still need Motoki's help...Smiley.

I got so mad, I maxed all skills with a cheat...Smiley.
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miramis
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Re: OFB - What works, what doesn't
« Reply #64 on: 2006 March 02, 13:32:39 »
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That sucks bigtime.  Besides the fact that they don't skill without the hack, the fact that we can't use the comm-skilling hack hurts.  Did they even skill body on the excercise machines?  They should be doing that as of Nightlife at least without the comm-skilling.
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gali
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Re: OFB - What works, what doesn't
« Reply #65 on: 2006 March 02, 13:37:19 »
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That's the point - my selectable sim, AND the townies, could work out from here to eternity, without a plum-bob above their heads.

Now I found another obstacle - SimPe doesn't work with OFB!!! WooHoo...Smiley

Back to the shelf, gamie...Smiley.
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syberspunk
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Re: OFB - What works, what doesn't
« Reply #66 on: 2006 March 02, 13:43:45 »
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Now I found another obstacle - SimPe doesn't work with OFB!!! WooHoo...Smiley

Crud... forgot about that. There may be a slight delay then (of me updating/installing OFB), since I was already in the middle of updating a hack.

Also... just wondering, but does OFB include the 2nd NL patch? I still Roll Eyes haven't gotten around to installing that. Is it even necessary for me to do so i.e. will OFB do it anyways? Or should I patch before installing OFB? I would think it should be included, but you never know. Tongue

Ste
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Bangelnuts
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Re: OFB - What works, what doesn't
« Reply #67 on: 2006 March 02, 13:56:06 »
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OFB apparently does patch nightlife  but to what extent I dont know since it only checks existing installs to see if they are patched Huh and since my game was already patched with both NL patches it didnt have to patch anything
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J. M. Pescado
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Re: OFB - What works, what doesn't
« Reply #68 on: 2006 March 02, 13:57:20 »
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I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon.
Installing 2 GBs of RAM and a Radeon X850 on an 800 MHz machine is like installing a racing spoiler on a turtle.
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Re: OFB - What works, what doesn't
« Reply #69 on: 2006 March 02, 14:12:19 »
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What about custom careers? I only have two, but I would rather like to keep them. I remember that they had to be updated through SimPe for NL. Now I read that SimPe doesn't work anymore either. Oh well, I guess I'll wait before installing, sounds like too much is affected, especially things I don't want to do without. And SimPe is an absolute necessity for me.
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RainbowTigress
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Re: OFB - What works, what doesn't
« Reply #70 on: 2006 March 02, 14:21:18 »
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For those of you who aren't aware:

http://sims.ambertation.de/en/2006/03/01/the-sims-2-open-for-business/

Quote
Open for Business

It is the time for a new Expansion Pack Smiley .

What does that mean? The current Version of SimPE will probbaly not work with The Sims 2 - Open for Business, but we are working on it, and the next Release (which is 0.56), will be fit for Business. But it will take at least one week, until it is ready for public release.

Btw. jfade reported, that the ObjectWorkshop in the current QA-Release of SimPE, is already working with Open for Business.
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veilchen
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Re: OFB - What works, what doesn't
« Reply #71 on: 2006 March 02, 14:25:33 »
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Thanks Rainbow, I'll keep an eye on ambertation. I guess I will need to wait at least one week then. I'm not playing without the essentials, especially sanity preserving mods and SimPe.
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Inge
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Re: OFB - What works, what doesn't
« Reply #72 on: 2006 March 02, 14:33:59 »
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With regard to hacked doors - and bear in mind this is an educated assumption rather than proven - I would imagine all my locking doors would work very much the same as they ever did.  But they won't pick up any of the new stuff that has been added to doors in OFB. 

I would advise removing the Security System patch if you use it, until I get a chance to check it out.  Prison and Classroom doors should be fine in those institutions.

I will probably look at overhauling my locking doors to take advantage of OFB features in the future.
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gali
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Re: OFB - What works, what doesn't
« Reply #73 on: 2006 March 02, 14:45:08 »
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I installed the OFB - the game runned smoothly, and I have only 800 Mhz processor, 2 Giga Ram, X850 Radeon.
Installing 2 GBs of RAM and a Radeon X850 on an 800 MHz machine is like installing a racing spoiler on a turtle.

 Grin Grin Grin - OK JMP, take your revenge! - I admit I don't understand technical issues. I agree to install what my technician advises, and I trust him that he wants the best for me...Smiley.

Now is the time you can poke, shove, slap, and insult me as much as you can...Smiley. How Brynne says? "I pee on your direction".  Cheesy Cheesy

I already uninstalled OFB, so you want read more replies from me - back to NL...Smiley.
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veilchen
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Re: OFB - What works, what doesn't
« Reply #74 on: 2006 March 02, 14:50:33 »
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LOL Gali, that's letting him have it. I'm sorry you had to uninstall though.
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