More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 25, 20:10:15
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
time type
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
2
Author
Topic: time type (Read 10508 times)
ecaguimbal
Asinine Airhead
Posts: 31
Open for Business
time type
«
on:
2006 February 11, 10:54:00 »
is there a hack or mod to change the military time (esp., 21:00) to standard time (esp., 1:00 AM)? i'm pretty bad in military times.
in the sims 2 is military [my own game]
in the sims 2 university is standard [my own game]
in the sims 2 nightlife is military [my own game] (but i've seen screenshots online that the time is standard)
Logged
I will complete the seven expansions.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: time type
«
Reply #1 on:
2006 February 11, 10:55:04 »
Learn military time, you loser!
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
ecaguimbal
Asinine Airhead
Posts: 31
Open for Business
Re: time type
«
Reply #2 on:
2006 February 11, 11:00:17 »
but why is my game in military time while in the screenshots are in standard. PANIC
Logged
I will complete the seven expansions.
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: time type
«
Reply #3 on:
2006 February 11, 11:10:38 »
One of JM's hacks changes time to military or 24 hour clock. 24 hour clocks are not only military - I think Germany uses a 24 hr clock?
If you've installed a whole buch of hacks - maybe from the directors cut, you might have picked that one up. I don't know which hack it is offhand, you might have to hunt around.
Logged
My fists are named Feminine and Wiles.
Renatus
Nitwitted Nuisance
Posts: 804
Re: time type
«
Reply #4 on:
2006 February 11, 11:12:48 »
It's not neccessarily a hack - I
think
it has to do with what language version one installs. US English uses standard (it did in my original install), but UK uses 24 hour (which it did when I installed Uni because I had since moved overseas).
Logged
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: time type
«
Reply #5 on:
2006 February 11, 11:49:35 »
I had the same problem when I first installed NL. Not wanting to have to deal with military time doesn't make you a loser.
I had to deal with military time all the time at my previous job. When I'm playing, I wan't it to be fun, not work! Here is a utility from MTS2 that will allow you to switch between 24 and 12 hour time. I used it, and it worked great.
http://www.modthesims2.com/showthread.php?t=91189
Logged
ecaguimbal
Asinine Airhead
Posts: 31
Open for Business
Re: time type
«
Reply #6 on:
2006 February 11, 11:57:07 »
Thank you very much
rainbow
your life will be colorful as a rainbow!
Logged
I will complete the seven expansions.
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: time type
«
Reply #7 on:
2006 February 11, 12:13:08 »
Gee, thanks. Glad I could help.
Logged
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #8 on:
2006 February 11, 13:56:58 »
Well, I personally think the 24 hour clock is simpler, you don't have to keep checking for AM or PM, so you can't forget and send your sim to bed one hour before he's due to go to work!
Logged
Zephyr Zodiac
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: time type
«
Reply #9 on:
2006 February 11, 14:02:57 »
It's really not that hard. Besides, that's what the sleep clock is for.
I guess it really depends on what you are used to. But you shouldn't criticize someone for doing things differently than you do.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: time type
«
Reply #10 on:
2006 February 11, 14:15:55 »
If your game is installed in EN_US, you will get AM/PM times, if your game is EN_UK for the latest expansion, you will get military times.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: time type
«
Reply #11 on:
2006 February 11, 14:23:18 »
I don't know why I got UK times then, because I didn't have a choice between UK English and US English. I had a choice of different languages, but only one choice was English.
Logged
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #12 on:
2006 February 11, 14:33:52 »
Quote from: rainbow on 2006 February 11, 14:02:57
It's really not that hard. Besides, that's what the sleep clock is for.
I guess it really depends on what you are used to. But you shouldn't criticize someone for doing things differently than you do.
Rainbow, I wasn't intending to criticize anyone - I did say it worked better for me personally!
I think we use the 24 hour clock more here in the UK, so it's perhaps more familiar to us - Germany isn't the only european country to use it (it's a French thing actually - like metric measures, all from Napoleon's era) but it's used for most official things like bus and train timetables, though not radio and TV programmes - at least not in the UK - but conversational time is almost always 12 hour clock in any country in europe, I think.
,
Logged
Zephyr Zodiac
Ancient Sim
Dead Member
Posts: 1931
Back from the dead ...
Re: time type
«
Reply #13 on:
2006 February 11, 17:01:18 »
I'm so used to the 24-hour clock now that I don't even know what my game is in - I think it's military, but I'm not sure. It would seem that kids are taught military time at UK schools now because my 9-year-old son still can't tell the time properly from a normal clock, but he can convert one time to the other in a split second and has been able to for years. When I say he can't tell the time from a normal clock, he can but he converts it. If the clock says 8.10 pm for instance, he won't say "10 past 8" as I would, he'll say "2010". I know instantly that 2010 is 10 past 8, but I read it as 10 past 8 regardless of what clock the time is in, I would never say 2010, but that's no doubt down to my age, it was all am/pm when I was a kid.
Oddly enough, I do have my computer clock showing the military time. Takes up less space and it's easier somehow. Current time: 1703.
Logged
Some favourite Sim thingies: Film: Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
jrd
Terrible Twerp
Posts: 2498
Re: time type
«
Reply #14 on:
2006 February 11, 17:03:52 »
I can never remember what 12:00AM is... 00:00 or 12:00?
Conversationally everyone here uses a 12-hour clock, but time is 24 hours in all other cases. I think most of Europe uses this. Just like we use the SI instead of medieaval illlogical measurements.
http://www.moreawesomethanyou.com/ffs/engrish.zip
is a quick way to switch between the en_us and the en_uk locale. Be aware though that there are quite a few object and hack creators who lazily clone objects and thus the text will display wrong for en_uk (or other language) players.
And if you're anal about spelling... I have a 'proper' en_uk translation mod (AKA the most useless mod for TS2 ever) available at
http://members.chello.nl/b.kroonspecker/games/
.
Logged
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #15 on:
2006 February 11, 19:23:12 »
As I said, most of europe does use the 24-hour clock, but I think generally it's not used in ordinary conversation. Strange thing about measures - the French often still refer to "un livre" (a pound) even though they've been officially metric for over a century - probably nearer two! You obviously can't force people to talk the way you want them to!)
I think 12-00 AM would be midnight, and 12-00PM would be noon, but really, both AM and PM are meaningless in that context. It is either midnight or it is noon, it is neither after midnight or before midnight, nor is it after noon or before noon.
Logged
Zephyr Zodiac
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: time type
«
Reply #16 on:
2006 February 11, 19:29:59 »
Quote from: Jordi on 2006 February 11, 17:03:52
Conversationally everyone here uses a 12-hour clock, but time is 24 hours in all other cases. I think most of Europe uses this. Just like we use the SI instead of medieaval illlogical measurements.
Hey, those Medieval measurements were perfectly fine and logical: They were based on parts of the average person's body, environment, and things he might encounter, which made them easy to estimate.
SI, on the flipside, uses an arbitrary metric that nobody can really relate to, but is divided up into intervals of 10, which happens to be convenient for people who operate in base-10. Of course, operating in base 10 is just as arbitrary as anything else! If anything, we should operate in base-16 or other power of 2, since that's the way computers work, and thus everything would work out much nicer.
Of course, convincing people to adopt an entirely new counting base is even harder than convincing them to adopt a new system of measurement.
Ultimately, all systems to date are equally arbitrary, and it is simply an illusion as to which one is "better". A truly universal system would tell time based on half life of a proton, a very elementary particle that is abundant throughout the universe, and starting from the beginning of the universe, obviously, time zero. Everything else would thus be measured in units based on aforementioned proton. Since the REAL universe does not conveniently operate in base 10, or really, far as we can tell, ANY consistent base, NEITHER WOULD THIS SYSTEM!
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #17 on:
2006 February 11, 19:46:00 »
JM you are quite right. We operate in base 10 because the average human has eight fingers and two thumbs, (ten digits). If we mostly had ten fingers and two thumbs, we'd use base twelve, and it would work in the same way, except with two more single numbers instead of ten and eleven (10 and 11 would be something else).
All medieval measures to me make far more sense - metric was invented in the Napoleonic era and was just one of the ways that Napoleon planned to dominate europe and eventually the world. Unfortunately he was just as successful with this dream as in building a tunnel under the channel to invade the UK - it may have taken over 150 years to accomplish, but it happened in the end!
Logged
Zephyr Zodiac
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: time type
«
Reply #18 on:
2006 February 11, 20:04:52 »
Personally, it's always made perfect sense that 12:00 midnight = 12:00 AM and 12 noon = 12:00 PM. Probably because I am used to digital time, and forever and always as far as I can remember, this is how the time is displayed. If you want to get up at 12 noon, you set the clock for 12:00 PM. I had a customer at my previous job argue with me because she wanted her call set up at 12 noon, and I explained to her as nicely as I could that that was the same as 12:00 PM, and that's how the computer would display it, because the information would be faxed to her, but she argued that there was no such thing. She said it was 12:00 AM, and at 12:01, it changes to PM. It's almost as bad as getting some people to understand time zones and how certain states (Indiana and Arizona) do not observe Daylight Savings Time!
Logged
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #19 on:
2006 February 11, 20:14:42 »
Well, I suppose you could argue that by the time you've actually noticed that it is 12.00 noon, it's actually 12.00 noon and 1 second, and it's therefore PM, but how you can notice that it's 12.00 noon when there is still one second to go is hardly very exact, and therefore trying to say that it's 12.00AM is downright ridiculous! (If you have to wait for Big Ben to finish striking the hour, it's probably already 12.01 PM before it's finished anyway!)
Logged
Zephyr Zodiac
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: time type
«
Reply #20 on:
2006 February 11, 20:25:40 »
Quote from: ZephyrZodiac on 2006 February 11, 19:46:00
JM you are quite right. We operate in base 10 because the average human has eight fingers and two thumbs, (ten digits). If we mostly had ten fingers and two thumbs, we'd use base twelve, and it would work in the same way, except with two more single numbers instead of ten and eleven (10 and 11 would be something else).
I would predict by this logic that any species which evolved with a number of digits that happened to be a power of 2 would have an early advantage in computers since it would feel very natural to them to operate in a powers-of-2 based system that computers run on.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #21 on:
2006 February 12, 05:46:35 »
Maybe so, but can you think of any other reason why we use base ten than that our fingers and thumbs were what we first used to count with? And children still naturally use the same method. If we only had one digit per hand, then maybe we would have operated in base 2, or maybe we would have invented the abacus much earlier, but I tend to think you are probably right that we would have operated in base 2.
Logged
Zephyr Zodiac
jrd
Terrible Twerp
Posts: 2498
Re: time type
«
Reply #22 on:
2006 February 12, 05:51:58 »
Quote from: J. M. Pescado on 2006 February 11, 20:25:40
I would predict by this logic that any species which evolved with a number of digits that happened to be a power of 2 would have an early advantage in computers since it would feel very natural to them to operate in a powers-of-2 based system that computers run on.
But we'd beat them in typing
Logged
tunaisafish
Axe Murderer
Exasperating Eyesore
Posts: 245
Re: time type
«
Reply #23 on:
2006 February 12, 06:56:51 »
Quote from: J. M. Pescado on 2006 February 11, 20:25:40
I would predict by this logic that any species which evolved with a number of digits that happened to be a power of 2 would have an early advantage in computers since it would feel very natural to them to operate in a powers-of-2 based system that computers run on.
So arachnids must think in Octal. Which probably explains how they became such architectual experts.
Quiet a few angles to work out when building a web.
Or do they count with both their eyes and legs, and think in Hex?
Logged
Tuna's Tweaks
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: time type
«
Reply #24 on:
2006 February 12, 10:56:09 »
Hey, legs and digits aren't the same! Spiders don't have any digits!
Logged
Zephyr Zodiac
Pages:
[
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...