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Author Topic: Is Death truly random?  (Read 20055 times)
Sandilou
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Is Death truly random?
« on: 2005 August 07, 23:30:42 »
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Today I experienced my first child death through poisoning.  This is in a house in my main neighbourhood that has had Death visit on each of the last  occasions that I have loaded it:
 
1. The mother died but the father successfully pleaded for her life.
2. The mother died of exhaustion, starvation and aspiration failure. No-one was available to plead for her.
3. The father died under similar circumstances to the mother, but was successfully saved from death.
4. The son died of food poisoning. His only red need was sleep.  No-one could successfully plead for him.

Over at the attached University town, there is a dorm where Death visited the last 2 times that I loaded it;
1. To get the Nanny who came to visit with an invited friend. (Hooray!)
2. A female student who died in the Ladies' toilet.  Sometimes the Toilet really does Use You.
The playable sim moved out to a Greek House and I haven't played that lot since.
So is Death truly random?


(There has only been one other death in my game; a Uni professor was between neighbourhoods when he collapsed and died at a Toga Party).
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themaltesebippy
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Re: Is Death truly random?
« Reply #1 on: 2005 August 08, 00:10:22 »
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No one ever dies of anything but old age in my town unless I smote them.  it's so boring!
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DuckSpeak
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Re: Is Death truly random?
« Reply #2 on: 2005 August 08, 00:20:01 »
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Doesn't it got to to totally with the sims' motives?
Otherwise from what I see poisoning will kill if not cured in a certain time period. Lips sealed
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ZephyrZodiac
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Re: Is Death truly random?
« Reply #3 on: 2005 August 08, 01:14:21 »
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The only deaths I've had (other than townies I've decided to kill off, and whichever Pleasant twin annoyed me most) were Beau's wife in a previous game, when she was pregnant, but Beau pleaded for her successfully, and a new couple I'd only just started playing who got stuck in their pool car and I was still very ignorant about how to get them out!  Needless to say, on that occasion I didn't save, but it was funny to watch the Grim Reaper make use of their bathroom , and then go and watch their TV!
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Re: Is Death truly random?
« Reply #4 on: 2005 August 08, 01:28:26 »
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Dying is quite hard I find. No one succesfully died other than those djhfoahdfsa named bots that I used as test subjects for throughly enjoying the different methods of killing.
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Re: Is Death truly random?
« Reply #5 on: 2005 August 08, 02:59:31 »
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I've had quite a few.  Oddly enough, I currently have a nanny (Christina Despond) in a Greek house who came with an invited friend and is now stinking up the place and constantly falling asleep (standing-up) in front of toilets.  I lifted her up and stuck her in the garden last time I was in there so she could be a smelly statue.  She's a crap nanny so I am not taking pity on her and deleting her, she can stay there until the Reaper finally catches-up with her.  The same thing happened to Kendal Lawson (an even crapper nanny) a while ago and she's a nanny ghost now.  I just had a pregnant sim die of starvation tonight (took her too long to wander around serving the meal) but her partner successfully pleaded for her.  I also had a Sim die of starvation after spending all night playing the piano on the Goth lot, so she's provided them with yet another ghost.  My 'best' death was a bride who died of 'flu under the wedding arch seconds after taking her vows.  She was fine at the start of the wedding party, but I had her socialising with the auto-socialiser and as 7 or 8 of the 12 guests had the 'flu, she caught it several times.  Her new husband couldn't plead for her because he preferred to run out to get into the limo to go on honeymoon by himself.  When he came home he was so distraught, I got him to resurrect her.
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J. M. Pescado
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Re: Is Death truly random?
« Reply #6 on: 2005 August 08, 03:20:18 »
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My 'best' death was a bride who died of 'flu under the wedding arch seconds after taking her vows.  She was fine at the start of the wedding party, but I had her socialising with the auto-socialiser and as 7 or 8 of the 12 guests had the 'flu, she caught it several times.  Her new husband couldn't plead for her because he preferred to run out to get into the limo to go on honeymoon by himself.  When he came home he was so distraught, I got him to resurrect her.
You shouldn't invite people who have the plague, and if a townie has the plague, he cannot be cured and must die. Furthermore, if somebody has the plague, you have to cure him before playing any other lots, or he'll start wandering around community lots and giving other people the plague.
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PresentTense
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Re: Is Death truly random?
« Reply #7 on: 2005 August 08, 04:56:42 »
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I've got a boring neighbourhood like themaltesebippy: mine dont ever die until old age unless i deliberately do something to make them die. Even when they do get sick they always recover.   
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Re: Is Death truly random?
« Reply #8 on: 2005 August 08, 06:01:01 »
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You shouldn't invite people who have the plague, and if a townie has the plague, he cannot be cured and must die. Furthermore, if somebody has the plague, you have to cure him before playing any other lots, or he'll start wandering around community lots and giving other people the plague.
Well I know I shouldn't, but I like spreading the 'plague'.  Deaths just from old age are so BORING.  Anyway, nobody but the bride has ever died from the 'flu and practically everybody in Pleasantview has it.  They so like to share.
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Re: Is Death truly random?
« Reply #9 on: 2005 August 08, 06:08:24 »
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Heh, I thought I had my first non-old age death on my hands when Adrian Le Gassey, he of the maxed out mechanical skills, got electrocuted repairing the dishwasher.  Was my first electrocution and I was quite disappointed that he didn't cark it.  He's one ugly bugger.

Oh well, I guess he'd had no practical experience in repairing.  All theory and no practice makes Adrian a (tries to think of a rhyme)... a (gives up) nerd.
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ZephyrZodiac
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Re: Is Death truly random?
« Reply #10 on: 2005 August 08, 11:54:43 »
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I've never had one die of electrocution - they just look like they've taken up chimney sweeping for a hobby!  In the original Sims1 they died of electrocution changing light bulbs.  In my very first game, when I was still playing the Newbies and learning the ropes, Bob called the electrician and he got electrocuted.  But he came back as a ghost so when you called the repairman in that game, the ghost came to repair you dishwasher or whatever!
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Zephyr Zodiac
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Re: Is Death truly random?
« Reply #11 on: 2005 August 08, 14:44:37 »
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I've had quite a few.  Oddly enough, I currently have a nanny (Christina Despond) in a Greek house who came with an invited friend and is now stinking up the place and constantly falling asleep (standing-up) in front of toilets.  I lifted her up and stuck her in the garden last time I was in there so she could be a smelly statue.  She's a crap nanny so I am not taking pity on her and deleting her, she can stay there until the Reaper finally catches-up with her.  The same thing happened to Kendal Lawson (an even crapper nanny) a while ago and she's a nanny ghost now.

Now that is funny! I had to let Kendal die, as well. She was the first nanny I ever used, and it didn't take long for her to turn into a "stinking statue". In the kitchen! My sims would be eating their meals and gagging at the smell of her. If that wasn't bad enough, she was in her awful granny panties and bra. And if that wasn't bad enough, she is also prominently featured in my sim's birthday party photos, front and center, in all her green-fuming, granny panty glory, next to the cake. I couldn't dismiss her, so I did the next best thing (or the more fun thing). I walled her in and put every dirty dish I could find in with her. A ghost actually scared her to death. I was disappointed, as I was trying for a "death by flies".

The funniest death I've seen was a back-to-back death with the same sim. She was an elder whose needs were low. A ghost scared her to death, but Castor Nova saved her from the GR. Her needs were still low and the ghost immediately popped back up and scared her to death again. Once more, Castor came to her rescue and I had to quickly get her inside to replenish her needs. That was also the first time the GR used the toilet in my house. I don't think he even had time to leave from the first death!

Has anyone else gotten the "singles ad" for the GR pop up? 
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Oddysey
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Re: Is Death truly random?
« Reply #12 on: 2005 August 08, 15:23:07 »
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Yup. Gotten the singles add, the "Your sims would have wanted you to move more into the house," and "You weren't *trying* to kill them, were you?." Heh heh heh.

The main way the sims "die" in my current neighborhood is that if teens sneak out while hungry, they are likely to starve right after they come home, because apparently sims have nothing in the way of all night eateries. This is one reason why I'd like to have NL: I can actually control them on dates, so they don't DIE! Gah. And I had a plague that claimed or almost claimed the lives of a handful of sims. I didn't realize that anyone had it until they started keeling over, and at this point basically everyone had it so I had to quarantine everyone and go about stomping it out. Rather tedious, because apparently sims don't get immunities to things once they had them, so they just kept passing it back and forth. Now I don't save when someone has any sort of disease that I know about. I still miss things occasionally, but I haven't had an uber-plague since then.
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SJActress
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Re: Is Death truly random?
« Reply #13 on: 2005 August 08, 15:40:58 »
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My Sims never die...I'm too damn nice to them, I think.
I do remember though, in Sims1, I made a great family with two little boys.  I just picked a BUNCH of toys for them and put them in the playroom.  One of the toys was the rocket.  I had no idea what power that thing possessed.
Long story short, it became a great family with ONE little boy!  Sad
Whoops.
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Re: Is Death truly random?
« Reply #14 on: 2005 August 08, 15:44:30 »
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Have you ever gotten the message that sounds like an actual singles ad, though? I almost fell out of my chair when I got it. Something like "likes long walks in the park"...not those words, but that kind of message. I've also gotten the "sims 2 is a life simulator and you're trying to kill them all" one.

I'm looking forward to the restaurants as well, too, so my sims can stay on the lots a little longer. Takes long enough to load, might as well stay awhile. Oh, sure, I've built some really extravagant 5 star fancy-shmancy restaurants in my game, but you've gotta cook your own weiners.
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Re: Is Death truly random?
« Reply #15 on: 2005 August 08, 16:48:16 »
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Lol, I got once the "Sims2 is LIFE simulator" - that was when I tested JM's Death fix, to see if the dead leave a herritance.
I  killed Pollination and Jenny (the only time that I killed a sim at all), to see to whom they spread their herritance - and just when I was going to exit without save, I got that message. It worked quite a lot on my conscience...Smiley.
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ZephyrZodiac
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Re: Is Death truly random?
« Reply #16 on: 2005 August 08, 18:40:29 »
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I've never got the message!
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Zephyr Zodiac
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Re: Is Death truly random?
« Reply #17 on: 2005 August 08, 21:22:58 »
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Now that is funny! I had to let Kendal die, as well. She was the first nanny I ever used, and it didn't take long for her to turn into a "stinking statue". In the kitchen! My sims would be eating their meals and gagging at the smell of her. If that wasn't bad enough, she was in her awful granny panties and bra. And if that wasn't bad enough, she is also prominently featured in my sim's birthday party photos, front and center, in all her green-fuming, granny panty glory, next to the cake. I couldn't dismiss her, so I did the next best thing (or the more fun thing). I walled her in and put every dirty dish I could find in with her. A ghost actually scared her to death. I was disappointed, as I was trying for a "death by flies".
I laughed so much at this (it was the "awful granny panties and bra" that finished me off) that my 13-year-old daughter (she age-transitioned last month) came over to see what all the fuss was about.  She started laughing at the exact same point. It's something about the word "panties".  Anyway, it's given me an idea.  I think I will try to get the game to create 8 nannies and put them all in one house, then leave them to see which 3 last the longest, then they can be the official nannies.  Sort of a Nanny Survivor thing.

One thing I've found out about these nannies.  If at any time you make them selectable, they can no longer be dismissed and I would say that's also what stops them leaving.  I noticed that the last nanny I had just stood outside the bathroom door rocking (and, of course, blocking the entrance), even though her carpool was waiting (this is the action that led to poor Kendal's demise).  I'd made her selectable earlier (how else was I going to get her to see to the screaming, stinking baby instead of constantly cleaning-up when the maid was in the house anyway?) and the only way I could get her to 'come to' and go get in the car was to make her selectable again, then lift her up and stick her in the middle of the road.
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J. M. Pescado
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Re: Is Death truly random?
« Reply #18 on: 2005 August 08, 21:32:19 »
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If you're talking about the Merolian mirror, my theory is that when you make them selectable, it changes their persontype to 0x104:0x00  (Resident), but when you change it back, they become 0x104:0x01 (Visitor), ungreeted, instead of 0x104:0x02 (NPC). Visitors who are not greeted and don't self-greet themselves fail the portal tests on doors, so are unable to leave.
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kaarinah
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Re: Is Death truly random?
« Reply #19 on: 2005 August 08, 21:34:41 »
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I too had nannies staying after having made them selectable. Once I kept the nanny selectable all day and noticed that now and then the action "Bail autonomy" would pop up in her queue. I kept her selected until the last moment and cancelled that every time it popped up and she left normally.

However, I never tested if she would stay unless I cancelled it. I have never seen that action except then, since then I have always had someone home with the kids.
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Re: Is Death truly random?
« Reply #20 on: 2005 August 08, 21:57:08 »
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[ It's something about the word "panties". 

I think it's the poetic beauty of "granny panties".
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J. M. Pescado
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Re: Is Death truly random?
« Reply #21 on: 2005 August 08, 22:12:30 »
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I'm going to have to request that this line of discussion be terminated, as this is not MTS2!
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nectere
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Re: Is Death truly random?
« Reply #22 on: 2005 August 08, 22:29:35 »
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I found out the hard way to NEVER select the headmaster with the mirror...everything will progress as normal, you will have a great ending score (well above 90 or whatever), then he will shake your hand at the appropriate time and tell you that he isn't impressed. No private school for you!
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Re: Is Death truly random?
« Reply #23 on: 2005 August 09, 00:02:10 »
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I'm going to have to request that this line of discussion be terminated, as this is not MTS2!

Do granny panties offend you?
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Re: Is Death truly random?
« Reply #24 on: 2005 August 09, 00:52:45 »
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If you're talking about the Merolian mirror,
Well I do use that when I need to find out where a visitor is and what they're doing, but when I can see them I just click on them and then click to make them selectable, using something unmentionable on this site.  It does have the same effect, though.  I can make an ungreeted visitor selectable, then when they're unselectable again they can still be greeted.  Somehow with nannies whatever you use seems to affect them adversely.  Probably something to do with their panties.
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Some favourite Sim thingies:  Film:  Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
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