More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 December 03, 17:22:41
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
Peasantry
Changing Dominant/Recessive Values on Skin and Eyes
0 Members and 12 Chinese Bots are viewing this topic.
« previous
next »
Pages:
1
[
2
]
3
4
5
Author
Topic: Changing Dominant/Recessive Values on Skin and Eyes (Read 150273 times)
myskaal
Horrible Halfwit
Posts: 392
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #25 on:
2006 February 09, 22:52:57 »
Yes double checking, in the Skin Tone XML, the line genetic (dtSingle) that is set to 0 for custom skins. This is where, instead of 1, 2, 3 or 4 you would enter .10, .30, .60 or .90?
Logged
Pegasys
Horrible Halfwit
Posts: 394
I'm just going to Gussy Up
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #26 on:
2006 February 09, 23:05:46 »
Quote from: aqualectrix on 2006 February 09, 21:52:59
I believe SeventhSon is correct; the offspring of an S1 Sim and an S4 Sim can have the S1, S2, S3, or S4 skin. (Or, in my game, about a billion inbetween.)
I thought I'd read it used to be this way but Maxis changed it so that an S1 and S4 always have an S2 or S3 child? At least it seems to work that way in my game.
Logged
Check out my
Sims 2 movies!
OFB version of
Sims2DB
now available. The database for OCD simmers like me.
angelyne
Obtuse Oaf
Posts: 907
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #27 on:
2006 February 09, 23:13:36 »
Quote from: Renatus on 2006 February 09, 18:04:47
The new version of SimPE is much more clear on what DNA is what, but I originally used
I don't find it all that clearer, since I can't find all the lines that were there previously. For example where is the line for expressed gene?
Logged
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #28 on:
2006 February 09, 23:22:14 »
I'd also like to point out that I'd like to make my skintones so that, while they aren't dominant, don't "blend" with other colors - IE, a pale-skinned parent and a parent with dark blue skin (possibly carrying light skin) shouldn't be able to have a child that was... oh, olive-complextioned. It should be one or the other. (More realistically, it should be a purplish color, but that's not exactly doable, I don't think.)
Logged
The BogSims Institute
- We've been updating these days...
aqualectrix
Blathering Buffoon
Posts: 80
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #29 on:
2006 February 09, 23:36:20 »
Quote from: myskaal on 2006 February 09, 22:52:57
Yes double checking, in the Skin Tone XML, the line genetic (dtSingle) that is set to 0 for custom skins. This is where, instead of 1, 2, 3 or 4 you would enter .10, .30, .60 or .90?
Precisely. You're not limited to .10 etc., though: anything from 0 to 1 is fine, though I don't think it will take anything with more than 2 figures after the decimal.
Quote from: Syera on 2006 February 09, 23:22:14
I'd also like to point out that I'd like to make my skintones so that, while they aren't dominant, don't "blend" with other colors - IE, a pale-skinned parent and a parent with dark blue skin (possibly carrying light skin) shouldn't be able to have a child that was... oh, olive-complextioned. It should be one or the other. (More realistically, it should be a purplish color, but that's not exactly doable, I don't think.)
This is why I leave all my "weird" skins -- colors, fur, robots, etc. as 0. It's the only way I can think of to stop them "blending" into the normal colors. Unfortunately this means they are completely dominant; in your example, the child would have dark blue skin.
Logged
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #30 on:
2006 February 09, 23:39:19 »
aqualectrix, Thank you for answering my questions
I'm glad I don't need to do more to all the custom hair I have downloaded and binned *laughs*
I think it's funny that here I was saying just the other day that I hoped Maxis would give us more default skintones (so we could replace them) and then discover today that we can genetic-ly fix our custom skintones to fit into the maxis S1-4 range, giving the babys more skin color choice
which is exactly what I wanted
!
Oh I must see if I still have/or can find those non-default custom eyes I really liked so I can use them (with the genetic fix). I too disliked/hated all custom anything being dominant and untill recently - I avoid all custom hair/eyes/skintones even the tattooed ones I made - Ohhhh! maybe I'll do some new tattooed ones now! using Enayla's as a base, of course!
I avoided custom hair untill recently when I started finding some that were color binned (then learned how to do it myself) because I hated all custom hair being in the custom bin, I avoided the "custom = dominant" problem by having all my sims start with Maxis hair (since I didn't know for sure that binning it was enough)
Logged
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #31 on:
2006 February 09, 23:43:03 »
Well, at least I'll be able to fix my pale (Nordic-ish) skin up proper.
What value would you recommend sticking to it so that the game sees it as being a tad lighter than the original light skin, Aqualectrix?
Logged
The BogSims Institute
- We've been updating these days...
myskaal
Horrible Halfwit
Posts: 392
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #32 on:
2006 February 09, 23:43:26 »
Thanks very much, aqualectrix.
Ooo must go breed sims now!
Logged
Renatus
Nitwitted Nuisance
Posts: 804
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #33 on:
2006 February 09, 23:46:59 »
Quote from: Syera on 2006 February 09, 23:43:03
Well, at least I'll be able to fix my pale (Nordic-ish) skin up proper.
What value would you recommend sticking to it so that the game sees it as being a tad lighter than the original light skin, Aqualectrix?
If it can see values between 0 and 1 and it goes to two decimal places, 0.09 should work if S1 is 0.10, yes?
Logged
aqualectrix
Blathering Buffoon
Posts: 80
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #34 on:
2006 February 09, 23:48:13 »
Yep. For just a tad lighter I would go with .09 or maybe .08.
Logged
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #35 on:
2006 February 09, 23:50:44 »
What is Maxis' light skin tone set at, anyway?
Logged
The BogSims Institute
- We've been updating these days...
Renatus
Nitwitted Nuisance
Posts: 804
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #36 on:
2006 February 09, 23:59:14 »
Er... isn't that in the thread like three times?
Logged
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #37 on:
2006 February 10, 00:07:14 »
Uhh... probably. My brain isn't functioning too well at the moment.
I feel like I'm coming down with a bug. Urgh.
So, it's got to be written as
point
-oh-nine, correct?
Logged
The BogSims Institute
- We've been updating these days...
Renatus
Nitwitted Nuisance
Posts: 804
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #38 on:
2006 February 10, 00:11:30 »
Aw, that sucks. I'm sorry for making fun, then, it IS ridiculously hard to think when one is getting sick.
Yes, lightest tone is 0.10 (point one) and lighter would be 0.09 (point oh nine) or less.
Logged
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #39 on:
2006 February 10, 00:20:08 »
I'm sorry; I apologize for being such a pain, but I'm finding this rather confusing. I keep seeing .09 here, 0.09 there... and well, it's confusing.
Quote
Maxis skins, from lightest to darkest, are .10, .30, .60, and .90. Every non-bizarre (i.e. alien) skin I download gets slotted into this continuum; thus a child of a .10 sim and a .60 sim may end up with something I've categorized as .35, or .12, or .40.
And this makes it sound as though .09 should be the
darkest
color...
Logged
The BogSims Institute
- We've been updating these days...
aqualectrix
Blathering Buffoon
Posts: 80
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #40 on:
2006 February 10, 00:29:27 »
Darn that tiny decimal point!
.09 or 0.09 is a bit lighter than .1 or .10 or 0.10, which is S1
.90 or 0.90 is S4. The darkest would presumably be 1.00, although I use .99.
Logged
Maria
Blathering Buffoon
Posts: 55
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #41 on:
2006 February 10, 01:31:03 »
Thank you for posting about this. I downloaded a lovely set of purple eyes that I've wanted to install for so long, but not if they were going to overtake the neighborhood. I was wondering though, is it possible to change the Maxis dark blue eyes from dominant to recessive? It's so weird for a baby to have dark blue eyes as the dominant gene and brown as the recessive.
Logged
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #42 on:
2006 February 10, 02:22:36 »
This thread is super useful. I feel like it should be in the war room.
Logged
angelyne
Obtuse Oaf
Posts: 907
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #43 on:
2006 February 10, 02:54:10 »
I made an interesting observation.
If you open a skin with SimsPE and go to the Skin Tone XML, right above the genetic field is the Family string. That string that is found there corresponds to the 2 (dtString): (Expressed skin tone) found in the Sims DNA.
I will test to be sure it but if you change that string in the Sims DNA, the skin will be changed in the game as well.
Edit : Well I'm happy to report it worked a treat. I changed the values as described above and voila, skin was changed. No fussing with sim surgery. I assume the same will apply for eye color. So now I know how to completely modify a sim, including facial structure so that no only his appearance is changed, but he will pass on the new traits to his offspring. <flexes muscles> I have the powah!!
«
Last Edit: 2006 February 10, 03:44:47 by angelyne
»
Logged
diamonde
Blathering Buffoon
Posts: 54
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #44 on:
2006 February 10, 04:43:33 »
Quote from: angelyne on 2006 February 09, 18:38:18
That's how I heard it described. 0 is custom and will always dominate, 1 is dominant, 2 is recessive, and 3 and 4 are hyper-recessive.
So I choose 1 for brown/black and 2 for blond/red. That correspond to mendelian genetics
Actually Maxis had it right, if simplified. On order of dominance it goes Black>Brown>Blond>Red. If a person or sim inherits two different hair colour alleles from their parents, they'll only express the one that's further left on my list. To have red hair you have to get the red allele from both of your parents, which is why it's rare.
To use me as an example: My mum has brown hair like both her parents, so all of them have at least one brown allele. However, my aunt has red hair so both my grandparents must have a hidden red allele as well. So my mother must be either brown/brown or brown/red. Both myself and my sister are blonde, so she can't have passed on a brown allele and must be brown/red. Meaning I inherited a hidden red hair allele from mum and an equally hidden blonde allele from my dad (his hair's almost black, or was before it went grey), am visibly blonde and can sneakily pass the allele for red hair on to confuse further generations.
Quote from: IgnorantBliss on 2006 February 09, 18:43:11
The Maxis alien skintone is dominant only when one parent is homozygous to the alien skintone gene. When a parent is heterezygous, with one alien skintone gene and one "regular" Maxis skintone gene, the alien gene turns equal with the regular ones, and has a 50% chance of expressing when inherited.
Is the dominance factor actually modified by the game in the second generation, or do you just mean that with a normal-skinned partner a heterozygously alien-skinned sim will produce alien offspring around half the time? Because that would imply to me that the alien skin is always dominant, the normal skinned kids are just getting the alien-skinned parent's non-expressed normal gene.
I'm an enormous genetics dork. I actually like that Maxis got it kind of right, although I'm annoyed that they wussed out of having particulate inheritance for skin colour. I personally would have found it hilarious to have two dark-skinned sims of mixed ancestry produce a blindingly white baby.
Logged
IgnorantBliss
Knuckleheaded Knob
Posts: 573
INTJ
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #45 on:
2006 February 10, 05:23:11 »
Quote from: diamonde on 2006 February 10, 04:43:33
Is the dominance factor actually modified by the game in the second generation, or do you just mean that with a normal-skinned partner a heterozygously alien-skinned sim will produce alien offspring around half the time? Because that would imply to me that the alien skin is always dominant, the normal skinned kids are just getting the alien-skinned parent's non-expressed normal gene.
No, it really isn't dominant in that case. A parent with one alien gene and one normal gene, and another parent with two normal genes will produce a green baby with 25% likelyhood. Another 25% of their kids will have a green gene without experssing it. They have a 50% chance of
passing on
the gene, but it only expresses half the time.
Logged
Liz: I'm telling you, this is my year. I feel like the show's going to be great and I'm very positive that I'm going to meet someone else.
Jack: Women your age are more likely to be mauled at the zoo than get married.
diamonde
Blathering Buffoon
Posts: 54
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #46 on:
2006 February 10, 05:30:19 »
Quote from: IgnorantBliss on 2006 February 10, 05:23:11
No, it really isn't dominant in that case. A parent with one alien gene and one normal gene, and another parent with two normal genes will produce a green baby with 25% likelyhood. Another 25% of their kids will have a green gene without experssing it. They have a 50% chance of
passing on
the gene, but it only expresses half the time.
Wow, weird. Thanks for clearing that up, I haven't really played with aliens yet. Although now I'm tempted to cheat and make myself a few.
Logged
IgnorantBliss
Knuckleheaded Knob
Posts: 573
INTJ
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #47 on:
2006 February 10, 06:27:00 »
Yes, it's very strange. I think it's probably to ensure that an abduction pregnancy will produce a green baby, but not to make the alien skin too dominant in the future generations. I've had sims born with a "recessive" alien skintone, so I know it's possible. And if I repeat a birth (without saving, several times) to a set of parents like described in my previous post, I do get an approximate rate of 25% of green babies.
Also the weird thing about the alien skintone is that even those sims who have it as a recessive gene, not showing, can still pass it on to their own children. Normally sims with a regular Maxis skintone will only pass on the skintone they express.
Logged
Liz: I'm telling you, this is my year. I feel like the show's going to be great and I'm very positive that I'm going to meet someone else.
Jack: Women your age are more likely to be mauled at the zoo than get married.
Syera
Exasperating Eyesore
Posts: 225
A well-stocked toolkit can fix anything...
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #48 on:
2006 February 10, 14:32:44 »
Well, I set my pale skin to an .05, and it works peachy.
Thanks muchly for the help.
Logged
The BogSims Institute
- We've been updating these days...
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Changing Dominant/Recessive Values on Skin and Eyes
«
Reply #49 on:
2006 February 10, 19:18:54 »
Quote from: Ellatrue on 2006 February 10, 02:22:36
This thread is super useful. I feel like it should be in the war room.
I agree, I would hate for this information to get lost in the shuffle. Peasantry might be a better spot for it though since the strangetown dna thread is there.
Logged
Pages:
1
[
2
]
3
4
5
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...