More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 24, 13:19:36

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  Taster's Choice
| | | |-+  Simlogical teleporters plus changes
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: 1 [2] 3 THANKS THIS IS GREAT Print
Author Topic: Simlogical teleporters plus changes  (Read 93780 times)
Ancient Sim
Dead Member
*
Posts: 1931


Back from the dead ...


View Profile WWW
Re: Simlogical transporter
« Reply #25 on: 2006 March 30, 03:18:45 »
THANKS THIS IS GREAT

They shop in my game, too.  Usually takes a little while, but not long.  I think they attempt to get their fun & social up first.
Logged

Some favourite Sim thingies:  Film:  Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical transporter
« Reply #26 on: 2006 March 30, 12:36:33 »
THANKS THIS IS GREAT

Trepie: dormies are simply townie YAs, so as long as your Sim is a YA in a university hood 'make townie' will do it.

Pesc/AS: true, but not they will not always shop.
Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical transporter
« Reply #27 on: 2006 May 26, 03:31:45 »
THANKS THIS IS GREAT

Upped an alternate version.
Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical transporter
« Reply #28 on: 2006 May 26, 19:36:08 »
THANKS THIS IS GREAT

Modified (and this time working) versions of the teleporter painting added: both "original" + downtownie code and the Squinge version with downtownie code.
« Last Edit: 2006 May 26, 19:43:05 by Jordi » Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters
« Reply #29 on: 2006 May 29, 11:50:44 »
THANKS THIS IS GREAT

Bugs stamped in the Squinge versions.

Thanks to MissDoh for bug stamping.
Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #30 on: 2006 May 31, 18:52:44 »
THANKS THIS IS GREAT

Squinge versions updated again, should now fully work.
Logged
MissDoh
Retarded Reprobate
****
Posts: 1355



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #31 on: 2006 June 01, 05:04:26 »
THANKS THIS IS GREAT

Thanks Jordi for this updated Squinge shrub version with your twist.   Tongue

I tested it and this one works fine. Smiley
Logged
dadditude
Dimwitted Dunce
*
Posts: 154



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #32 on: 2006 June 01, 13:10:34 »
THANKS THIS IS GREAT

Ok, I know this is probably a stupid question, so feel free to point and laugh, throw old fruit & vegetables, stale popcorn, etc... But what exactly is the difference between townies and downtownies? Do only downtownies show up on downtown lots and townies show up on all other community lots? Which ones are used when our sims want to bring someone home from work/school?
Logged

"Outside of a dog, a book is man's best friend;
Inside of a dog, it's too dark to read." - Groucho Marx
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #33 on: 2006 June 01, 13:20:11 »
THANKS THIS IS GREAT

But what exactly is the difference between townies and downtownies? Do only downtownies show up on downtown lots and townies show up on all other community lots? Which ones are used when our sims want to bring someone home from work/school?

That's it -- downtownies will only show up in downtown lots.  Townies will show up in your main neighborhood and any sub-neighborhoods (though rarely at a university community lot).  College dormies/students are also a special case of townies -- without hacks, you won't see them wandering around outside of the universities.

Of course, once your playable sim knows any of these folks, they can be invited over regardless of where they're originally from.

The bring-home friends are only from the playable or townie character pools.
Logged

Excelsior, you fathead!
I am Canadian.
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #34 on: 2006 June 01, 13:27:37 »
THANKS THIS IS GREAT

Seperate question -- what's the difference between the 'regular' and 'squinge' versions?  The link in the first message doesn't take me to insiminator.net for some reason.
Logged

Excelsior, you fathead!
I am Canadian.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #35 on: 2006 June 01, 16:49:34 »
THANKS THIS IS GREAT

The bring-home friends are only from the playable or townie character pools.

Incorrect. Both townies and downtownies can be colleagues or schoolfriends.

The rest is right: without mods you will only see downtownies in downtown, and townies elsewhere.
Logged
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #36 on: 2006 June 01, 16:49:59 »
THANKS THIS IS GREAT

The forum destroyed the link.

The Squinge version improves the adoption by shrub: the want is fulfilled and a memory is made.
Logged
MissDoh
Retarded Reprobate
****
Posts: 1355



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #37 on: 2006 June 01, 16:50:36 »
THANKS THIS IS GREAT

Seperate question -- what's the difference between the 'regular' and 'squinge' versions?  The link in the first message doesn't take me to insiminator.net for some reason.


Here is a working link:  clic here

Two features were added in Squinge version, here is a resume of what they do:

1- You can summon a kid on a lot, make it move-in and then adopt it using the shrub, it will fulfill the wants and memory of Sims adopting, and if they are married both Sims will have a memory of the adoption
2- You can put any baby, toddler or kid living on a lot up for adoption

There is also another mod in the same post permitting you to adopt teen and choose the gender of the Sim you adopt when using the regular phone adoption service, you cannot choose the gender of a baby with it which is normal.

And last, another very nice mod is "same day adoption service".  After you call, the social worker will come with a Sim about 30min. later (Sim time) after you made the call instead of the next day around 10am.

I am using all 3 of them, tested them plenty, and they are all working fine together.
« Last Edit: 2006 June 01, 17:00:50 by MissDoh » Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #38 on: 2006 June 01, 18:04:27 »
THANKS THIS IS GREAT

Ah -- cool!  I guess I want the squinge versions then.  And I'll check out that same-day adoption thing, too.

Thanks!
Logged

Excelsior, you fathead!
I am Canadian.
MissDoh
Retarded Reprobate
****
Posts: 1355



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #39 on: 2006 June 01, 19:43:32 »
THANKS THIS IS GREAT

Ah -- cool!  I guess I want the squinge versions then.  And I'll check out that same-day adoption thing, too.

Thanks!


Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.

The age selection of adopt and the same day adoption service are seperate download you can get by clicking on the link I gave in my other post.
« Last Edit: 2006 June 01, 19:48:34 by MissDoh » Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #40 on: 2006 June 01, 22:03:09 »
THANKS THIS IS GREAT

Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.


That's what I meant by getting the squinge versions -- I meant the ones here. Smiley
Logged

Excelsior, you fathead!
I am Canadian.
MissDoh
Retarded Reprobate
****
Posts: 1355



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #41 on: 2006 June 02, 05:11:41 »
THANKS THIS IS GREAT

Jordi's one includes Squinge's add-ons I mentionned so you should download Jordi shrub (the TSP-S.zip).  Jordi's one also give you the possibility to make sim "downtownie", that feature does not come on Squinge's shrub.


That's what I meant by getting the squinge versions -- I meant the ones here. Smiley


Sorry I misunderstood you completely, you can point & laugh at me if you wish  Tongue

I love the same day option mod.  It works fine Smiley
Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #42 on: 2006 June 02, 12:33:04 »
THANKS THIS IS GREAT

*jsalemi points and laughs at MissDoh  Cheesy
Logged

Excelsior, you fathead!
I am Canadian.
Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #43 on: 2006 June 29, 22:06:53 »
THANKS THIS IS GREAT

1- You can summon a kid on a lot, make it move-in and then adopt it using the shrub, it will fulfill the wants and memory of Sims adopting, and if they are married both Sims will have a memory of the adoption
2- You can put any baby, toddler or kid living on a lot up for adoption


Does that include the teens as well?  I've got Squinge's adopt a teen hack - I'll take that out for now.
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Ancient Sim
Dead Member
*
Posts: 1931


Back from the dead ...


View Profile WWW
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #44 on: 2006 July 01, 14:48:20 »
THANKS THIS IS GREAT

Any chance you could adapt these so they can be used on community lots?  I often want to teleport someone in, but they're not available.  I've looked at them in SimPE and I can see where the code needs changing, but I don't know what to change them to as different objects have different numbers.  If you don't want to change them, perhaps you could tell me what I need to do?
Logged

Some favourite Sim thingies:  Film:  Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #45 on: 2006 July 01, 16:46:42 »
THANKS THIS IS GREAT

Well the shrub should be available under plants always.

For the painting, try the attached file, you should be able to buy it on comm lots (untested).

* TeleporterPaintingPlus.package (15.4 KB - downloaded 553 times.)
Logged
Kristalrose
Feckless Fool
*
Posts: 283


I'll do anything for my kids!


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #46 on: 2006 August 27, 13:04:16 »
THANKS THIS IS GREAT

Just wanted to say thanks for this.  I use the Teleporter Painting all the time, and it will be nice to have an updated version.  Smiley
Logged
Orikes
Knuckleheaded Knob
**
Posts: 518


Spifftastically Fantabulous!


View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #47 on: 2006 September 23, 18:47:12 »
THANKS THIS IS GREAT

Little bit of necromancy, but a question just the same.

Are there any problems to be aware of in turning existing playable sims into townies/downtownies? In otherwords, sims that have been played for a bit. I'm starting to get to the point where I have too many playable sims. I'm starting to consider taking some of my 'spares' and turning them into townies so they're still around, but I don't have to worry about playing them.
Logged

jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #48 on: 2006 September 23, 21:32:51 »
THANKS THIS IS GREAT

I never encountered any problems. You can just get some odd effects like an eternal grandfather, or a townie suddenly walking in your home because your Sim and the townie share a family relationship. These are harmless.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Simlogical teleporters (updated 31-05-2006)
« Reply #49 on: 2006 September 24, 09:11:38 »
THANKS THIS IS GREAT

I'm starting to consider taking some of my 'spares' and turning them into townies so they're still around, but I don't have to worry about playing them.
With me, the answer is vampirism. I turn the ones that amuse me most into vampires, and thus don't have to worry about timesyncing them.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: 1 [2] 3 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 20 queries.