J. M. Pescado
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Gets rid of unnecessary "Watch Outs!" which usually stomp homework returns, stuff-brought-back, etc. Sims no longer watch out for unmanned vehicles. Period. Supercedes Crammyboy version. Now with more "get in the damn car" action. antiwatchout.zipAnti-Watchout for TS2NL v1.0p1 Made by: Flying Fish Systems (J. M. Pescado)
Congratulations to: Draklixa!
INSTRUCTIONS: Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES: Sims no longer "WATCH OUT!" for unmanned vehicles. Only manned vehicles will shoo sims off driveways.
COMPATIBILITY: Compatible with all FFS hacks. Tested for all versions up to TS2NL v1.0p1. Replaces Crammyboy "No Driver Watchout".
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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« Last Edit: 2006 September 17, 15:26:03 by J. M. Pescado »
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Database
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WOOOO! Thanks JM - that's REALLY annoying!
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MissDoh
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Sleepycat, I think Pescado forgot to put the link in his 1st post, thanks for adding the link.
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Andygal
Deformed Freak
Nitwitted Nuisance
Posts: 840
Now with new and improved avatar!
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Thank you this is great!
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
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Thank you this is great! Ditto
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Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
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Just out of interest, what are unmanned vehicles in the sims?
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My fists are named Feminine and Wiles.
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BlueSoup
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You know when a Sim arrives home in his car, and then immediately gets an action to "Watch Out!" That vehicle is unmanned, so that shouldn't be happening.
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syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
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Just curious, but does this improve upon Crammyboy's hack in anyway? What's the difference? Is it just a matter of cleaner or neater code... or are there any additional features? Inquiring minds want to know! Ste
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Issy
Dimwitted Dunce
Posts: 184
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Cool! I hate it when you have to wait so long for sims to move out of the driveway before you give them a command. Ty, ty
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"Life has taught us that love does not consist in gazing at each other, but in looking outward together in the same direction". ~Antoine de Exupery
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J. M. Pescado
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Just curious, but does this improve upon Crammyboy's hack in anyway? What's the difference? Is it just a matter of cleaner or neater code... or are there any additional features? Inquiring minds want to know! Crammyboy's hack appears to attack the problem by extending the pulse rate between which sims are told to Watch Out!. This tends to result in lower incidents of "Watch out" hitting a sim exiting the vehicle before he can clear the driveway, but it'll still happen eventually, and may catch him anyway depending on how fast he moves. Crammyboy addresses this by increasing the delay cycle in the updates, which doesn't really resolve the fundamental issue, since the pulse edge can hit at any time anyway, and increasing the pulse time simply makes it take longer to REALLY clear people out who really need clearing. This version attacks the problem by trying to identify when a vehicle is completely non-threatening. Thus, no matter how long sims are loitering by the vehicle, they will never be told to watch out if the vehicle's driver position is unmanned and nobody is attempting to man it, because an unmanned vehicle is not going to go anywhere, period.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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vecki
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Unless it's Herbie. Downloading - I like queueing up actions for Sims to do when they get home from work... I hate having to cancel them out and start over again.
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<insert witty comment here>
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Sarahzsmyl
Asinine Airhead
Posts: 29
"Say 'Good night,' Manuel..."
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We're not worthy! We're not worthy! We're not worthy!
Thanks yet again...
I'm sure I'll be saying this several more times before the night is through.
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\\\"Science without religion is lame, and religion without science is lame.\\\" --Albert Einstein
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Lythdan
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Oh yay! It's not like sims can get run over anyway, so what are they watching out for?
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Photobucket has a dirty mind.
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J. M. Pescado
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Oh yay! It's not like sims can get run over anyway, so what are they watching out for?
Mostly, they're watching out for not blocking a departing vehicle. But an unmanned vehicle ain't going anywhere, so that's not a reasonable worry in either case.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Mike
Irritating Ignoramus
Posts: 447
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Is this hack really compatible with OFB? I ran into some problems with this hack. I had a problem where the car wasn't able to enter the garage upon return causing a reset. This makes it impossible to earn money when returning from work or paying for a car alarm.
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J. M. Pescado
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That seems to be an unrelated problem. Is there a reason the car was unable to enter?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Mike
Irritating Ignoramus
Posts: 447
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There was nothing hindering the car from entering the garage. I believe the anti watch out hack is the culprit because the problem ceased upon removal.
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J. M. Pescado
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Updated with more "get in the damn car" action to discourage sims from standing there staring stupidly when told to get in the car.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Motoki
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Hmm, okay I will try the update then because I had the old version and I don't know if some patch or Glamour Life or what messed with it, but I'm getting the damned watch out again.
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In communist China Peggy's hairs cut you!
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RainbowTigress
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Updated with more "get in the damn car" action to discourage sims from standing there staring stupidly when told to get in the car.
Maxis really screwed this up, yet again.
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dadditude
Dimwitted Dunce
Posts: 154
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Ok, with the latest, most shiny version of antiwatchout.package installed with Pets, My Sim refuses to get in the car, and the balloon above his head implies that he thinks the driveway is in the way(?).
Took out antiwatchout, and the problem went away.
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"Outside of a dog, a book is man's best friend; Inside of a dog, it's too dark to read." - Groucho Marx
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J. M. Pescado
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Ok, with the latest, most shiny version of antiwatchout.package installed with Pets, My Sim refuses to get in the car, and the balloon above his head implies that he thinks the driveway is in the way(?). Have observed that sometimes if you start too close to the car, your sim gets confused. I believe the code is programmed to shuffle around until you can get in, which may result in a few balloons popping up. This is still better than being queuestomped and ending up by the mailbox.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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kuronue
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Updated with more "get in the damn car" action to discourage sims from standing there staring stupidly when told to get in the car.
Is that what's happening when my sim is on a date and goes to sit in the car for some kinky woohoo and her boyfriend stands next to the car like an idiot? I can't ask him to join because it thinks he's already joining, but I can't woohoo with him either, and I cna't get her brother to sit in the car because the game thinks he's claimed the spot.
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INFP or something
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J. M. Pescado
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Are you having problems getting sims to join in cars? Because that was an existing problem in OFBp2, where they broke it. Then Pets totally changed the code again for Pets, and it is unknown whether it is using the broken version or the working p1 version for sim-get-in-cars.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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