More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 23, 08:19:03
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
Awesomeware
The Armory
Automated Baby Controller
0 Members and 5 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
2
3
...
6
Author
Topic: Automated Baby Controller (Read 185397 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Automated Baby Controller
«
on:
2005 December 20, 11:41:53 »
Baby care manager. New improved more-compact mesh by Crammyboy.
babycontrol.zip
ALSO RECOMMENDED:
No Baby Harassment
LoboNanny Support Package:
NL-
OFB
Baby Controller (v0.88b) for TS2 v1.0p2 - TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Mesh by: Crammyboy
Special Thanks To:
Quaxi, for writing SimPE
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
Are you tired of your sim's inept baby-care skills? Here is something new and
more awesome: It tells your sims how to do it instead. When combined with the
anti-harassment package, it is truly awesome. More awesome than YOU, anyway.
Family members of the baby, or nannies, will be directed to take care of the
babies as needed. Whether you're just inept, or merely lazy, the eye in the
sky has got you covered.
I. PROCESS BABIES/TODDLERS IGNORE/MANAGE
Enables or disables the management of babies or toddlers.
II. PROCESS BOTTLES IGNORE/DISPOSE/DISINTEGRATE
Decides what you want to do with used bottles: Ignore them and let you deal
with them yourself, instruct a sim to dispose of it, or vaporize them as if
you went to buy mode and deleted them.
III. OPTION: LOBOTOMIZE NANNY ON/OFF
Enables or disables a lobotomy-equipped nanny's standard baby care loops.
If the nanny is lobotomized it will spend its paid time wandering around
your lot doing autonomous visitor crap until the baby controller directs it
to perform child care. If not-lobotomized, it will harass your children as
normal. See description of Lobotomy Package for details.
IV. OPTION: MANUAL OVERRIDE ON/OFF
If the override is enabled, the baby or toddler will not be directed to do
anything while it is selected, or a valid selected caregiver is present in
the room with it, allowing you to perform a manual interaction without
being interrupted.
V. ALWAYS SMART MILK ON/OFF
If this option is enabled, toddlers will preferentially always be fed smart
milk, in hopes of triggering the smart milk emitter bug which sometimes
causes them to retain the skill bonus into childhood, or maybe because you
just like doing it.
VI. WARNING BOX ON/OFF
If this option is enabled, a warning dialog will appear once per half-hour
if a baby requires attention but its relatives are all busy.
VII. EMERGENCY STOP/RESUME
If the emergency stop is chosen, all baby controller options are suspended
until resumed. Useful if the controller has gone berserk or you have
other big plan in mind.
COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2 v1.0p2 - TSNL v1.0p1. Recommended
supporting packages include "Lobotomized Nanny" and "No Baby Harassment".
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
«
Last Edit: 2006 March 02, 16:05:01 by J. M. Pescado
»
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Automated Baby Controller
«
Reply #1 on:
2005 December 20, 12:53:01 »
So, you made up with Rentech?
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
veilchen
Terrible Twerp
Posts: 2133
We are the ADS! Bow to us!!
Re: Automated Baby Controller
«
Reply #2 on:
2005 December 20, 13:00:43 »
Funny, Inge. I bet if JM could mesh, he would replace the 'eye in the sky' with his own creations. At least, that's what I'm guessing that's what it is about.
Anyway, thank you JM. I've been playing with the older version anyway, wouldn't play without it. I tried, and it drove me batty.
Logged
~Having the last word is not all it's cracked up to be.~
~All we have to do is remove those who oppose us.~ (Saruman, LotR)
~Wir sind die Roboter~
http://www.youtube.com/watch?v=R23e9VO_vOI&feature=related
idtaminger
Lipless Loser
Posts: 621
Re: Automated Baby Controller
«
Reply #3 on:
2005 December 20, 19:39:20 »
Why not just modify a Maxis obj? Like the hanging fern? It's much lower poly, and on top of that, much more pleasing to the eye than this gigantic eyeball.
Logged
vector
Corpulent Cretin
Posts: 149
Re: Automated Baby Controller
«
Reply #4 on:
2005 December 20, 22:19:56 »
Quote from: idtaminger on 2005 December 20, 19:39:20
...much more pleasing to the eye than this gigantic eyeball.
Unless you have the eyes of J.M Pescado, I'd imagine.
Thanks for the update, JM!
Logged
SciBirg
Garrulous Gimp
Posts: 329
Re: Automated Baby Controller
«
Reply #5 on:
2005 December 21, 00:20:17 »
Wow. Thank you!!!
Supershiny. Installing NOW!!!
Logged
INTJ
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Automated Baby Controller
«
Reply #6 on:
2005 December 21, 00:38:14 »
Quote from: Inge on 2005 December 20, 12:53:01
So, you made up with Rentech?
Somehow, I doubt this very much.
Logged
Kitiara
Lipless Loser
Posts: 602
boolprop IQTestingEnabledTrue
Re: Automated Baby Controller
«
Reply #7 on:
2005 December 21, 01:44:25 »
Very shiny (and very needed). Have been using the old version. Babies are obnoxious without this. Thanks! (I like this one so much I would use it no matter what it looked like)
Logged
I would like to ease the minds of anyone that thinks that I am ignoring them. You are not paranoid.
I am not normal. I have never met a normal person. I disbelieve in such mythical creatures.
aussieone
Stupid Schlemiel
Posts: 1734
I ain't 'fraid of no Inteenimater!! ABCD/EFGH
Re: Automated Baby Controller
«
Reply #8 on:
2005 December 21, 08:50:36 »
I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?
Logged
Inge: credit to Kewian for educating me as to where my clitoris is and what it does
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Automated Baby Controller
«
Reply #9 on:
2005 December 21, 20:35:59 »
Quote from: aussieone on 2005 December 21, 08:50:36
I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?
I hear the Cow Plant does the job nicely. Also, buyable fire is good, as long as you use it wisely and don't burn up your own sims in the process.
Logged
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Automated Baby Controller
«
Reply #10 on:
2005 December 21, 21:34:23 »
Quote from: aussieone on 2005 December 21, 08:50:36
I am simPE illiterate, so when you use install the lobonanny package and 'kill off' all your existing(I presume?) nannies, how do you go about this?
If you have existing nannies, the easiest, non SimPE thing to do is simply install this mod as normal (in your Downloads folder) along with the lobonanny, and just kill off your existing nannies. You should do this for all nannies that are "active" i.e. have been hired and put to work anywhere in your 'hood. Keep track of their names just to be sure.
The game should then be forced to respawn new nannies, and if you have this mod in your game, along with the lobonanny one, these nannies should be sufficiently and properly lobotomized. I guess the best way to be sure is, when you hire a new nanny, check if they still do stupid nanny things when you have the baby controller set properly.
If your nanny(ies) still exhibit non-lobotomized behaviour, then something went wrong and you may have to kill/force error/reset those nannies.
The SimPE method requires a bit more work. You'd have to go through your list of sims, take note of the User#### id. Then dig through your list of character files and find
all
of your nannies. Open those individual files, and for
each
one, replace the BHAV. I think the RTFM files should outline this procedure with greater detail.
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
aussieone
Stupid Schlemiel
Posts: 1734
I ain't 'fraid of no Inteenimater!! ABCD/EFGH
Re: Automated Baby Controller
«
Reply #11 on:
2005 December 21, 21:36:59 »
Thanks Rainbow and Ste....one more question...would I presume corrrectly that the voodoo bottle would be as effective at killing off the nannies too?
Logged
Inge: credit to Kewian for educating me as to where my clitoris is and what it does
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Automated Baby Controller
«
Reply #12 on:
2005 December 21, 21:41:05 »
I'm pretty sure you can use any of your
favorite
methods to kill off nannies. If the voodoo bottle does that, then go for it.
In my previous game, I teleported the nannies onto my lot, penned them up in a fenced in area, and burninated them with buyable fire. The nanny fire dance was pretty amusing.
You can even just use the boolprop cheats, shift click, and Kill by your favorite method.
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Automated Baby Controller
«
Reply #13 on:
2005 December 21, 21:41:30 »
You are free to use your favorite method of nannycide.
Edit: I see Syberspunk beat me to the "punch." LOL
Logged
aussieone
Stupid Schlemiel
Posts: 1734
I ain't 'fraid of no Inteenimater!! ABCD/EFGH
Re: Automated Baby Controller
«
Reply #14 on:
2005 December 21, 21:45:53 »
Ooohhh...me likie the penned and flamed nanny idea.....think I'll go with that!! Mwahahaha
Logged
Inge: credit to Kewian for educating me as to where my clitoris is and what it does
RealHogsFan
Asinine Airhead
Posts: 6
HUH?
Re: Automated Baby Controller
«
Reply #15 on:
2005 December 30, 16:14:27 »
Just to make sure I'm understanding this...After installing this, to avoid the long SimPE process, i just need to go in and bring all nannies to a lot containing this object configured correctly and what not and kill them off...then the game will automatically regenerate new nannies to replace all of the ones that i just killed?
Installing and starting game and will preceed in the fashion i listed above will report back if i have any problems.
Logged
Sorry, haven't figured out how to get my real signature online yet, lol. (Yes I know that I can buy stuff to do it)
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Automated Baby Controller
«
Reply #16 on:
2005 December 30, 16:43:20 »
Just to be on the "safe" side, I would make sure that any
active
nannies (meaning nannies that you have hired on Any lot in your neighborhood) are not
currently
"on duty" (meaning they are not currently on any of your lots). So you should probably go check all your lots and make sure none of the nannies are present.
Then, you can go to any single lot, and with the
lobonanny
hack installed in your game, kill off any and all nannies that have been
activated
. You can use any method of bringing all those nannies over and any method to kill them off.
The baby controller is the object that helps you take care of your babies and toddlers, but it does not
reprogram
the nannies for you. It is actually the
lobonanny
package that
lobotomizes
the nannies (as the name implies) and thus makes them NOT do stupid things.
The baby controller alone will not fix the nannies for you.
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
jrd
Terrible Twerp
Posts: 2498
Re: Automated Baby Controller
«
Reply #17 on:
2005 December 31, 01:51:12 »
The lobonanny bug where all Nanny character files are duplicated still exists. Not sure if this burninates the 'hood or not, but it looks ugly.
Logged
sabra
Blathering Buffoon
Posts: 73
Re: Automated Baby Controller
«
Reply #18 on:
2006 January 01, 00:58:51 »
Assuming that one has not hired any nannies yet, you don't need to go into SimPe and do whatever you just advised, right?
Thank you for this mod. I've just resumed playing again and have allowed my sims to breed way too much.
Logged
RealHogsFan
Asinine Airhead
Posts: 6
HUH?
Re: Automated Baby Controller
«
Reply #19 on:
2006 January 01, 19:30:35 »
Quote from: syberspunk on 2005 December 30, 16:43:20
So you should probably go check all your lots and make sure none of the nannies are present.
Ste
I'll go and do that right now...i hope anyways, i actually rarely hire a nanny. But i'll go in each lot that has children and make sure there are no nannies on duty. Then i'll kill them off, now...once i let the lobonanny hack do it's stuff, does the game automatically regenerate nannies to replace them, nannies that will be lobotomized? or whatever the lobonanny hack does?
I will need to get one for my Smithson family. That really crazy couple wanted 10 kids and had 10 kids and they are all still at home between the ages of teen & infant. Poor Diane hasn't been to work in quiet a few sim days.
How many nannies do i need to "deal with"?
«
Last Edit: 2006 January 01, 23:03:57 by RealHogsFan
»
Logged
Sorry, haven't figured out how to get my real signature online yet, lol. (Yes I know that I can buy stuff to do it)
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Automated Baby Controller
«
Reply #20 on:
2006 January 02, 01:09:17 »
Three. The game usually starts out with three of each NPC (nanny, maid, gardner, etc.) When your game generates new ones, they will have the lobonanny code instead of the Maxis code. The default nannies come with the standard Maxis code, so they have to either be lobotomized or "eliminated."
Logged
RealHogsFan
Asinine Airhead
Posts: 6
HUH?
Re: Automated Baby Controller
«
Reply #21 on:
2006 January 02, 02:03:36 »
ok well, I just "dealt with" 24 nannies. So i think that i have them covered.
Logged
Sorry, haven't figured out how to get my real signature online yet, lol. (Yes I know that I can buy stuff to do it)
Ancient Sim
Dead Member
Posts: 1931
Back from the dead ...
Re: Automated Baby Controller
«
Reply #22 on:
2006 January 29, 14:34:29 »
This would appear to conflict with Inge's mod for allowing toddlers to climb out of their cribs. I installed that for the first time yesterday and it sent the Baby Controller haywire. Normally, it never asks any of the Sims to put the toddler to bed (I would assume it is meant to, but it never does in my game so I often don't realise they need to sleep until I hear them screaming), but since installing Inge's mod it tried to get every adult in the house to do it and caused total chaos (I rather suspect it was simply reverting back to the normal Maxis way, as that's how it normally works). It also tried to get a Sim to potty train the toddler when another Sim was already doing it. Pity, because I've never seen a toddler climb out of a crib.
Logged
Some favourite Sim thingies: Film: Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
kaarinah
Asinine Airhead
Posts: 34
Re: Automated Baby Controller
«
Reply #23 on:
2006 January 29, 16:03:45 »
I have Inge's toddlers get out of bed and the baby controller. As far as I have noticed the only thing is that the adults run there to get out the toddlers when they wake up, but when they arrive the toddlers are already skilling... They stand by the crib for a while and go away again.
Logged
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Automated Baby Controller
«
Reply #24 on:
2006 January 29, 22:47:00 »
Same here...I have the baby controller and Inge's mod, and no conflicts seen here. I put mine in subfolders, if that makes a difference.
Logged
Pages:
[
1
]
2
3
...
6
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...