More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 19:23:41
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Sims leaving on outings- why?
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Sims leaving on outings- why? (Read 6818 times)
Lythdan
Lipless Loser
Posts: 641
Fingers in ears!!
Sims leaving on outings- why?
«
on:
2005 December 15, 11:41:21 »
I've been lurking here for a while, and am now finally posting since I have a problem that is annoying the heck out of me. The thing is whenever one of my sims is invited for an outing downtown, when the lot loads and everyone gets out of the taxi, everyone but the last two sims to arrive will just walk to the edge of the lot, they still retain the plumbobs, but they'll just walk right off the lot, and if I hover over them it just says 'there are no interactions available'. I
saw
these people come out of the taxi! It happens with multiple people in multiple neighbourhoods. Three people isn't a outing.
It also happens with dates as well, unless the date is started at home. If I use the 'ask a date' option on the phone, the other person accepts, the dialogue pops up as usual, the downtown lot loads, and the date meter pops up as usual, but the date will just walk off the lot, and the date metre will just disappear. Very annoying.
Has anyone else experienced problems like this?
Logged
Photobucket has a dirty mind.
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Sims leaving on outings- why?
«
Reply #1 on:
2005 December 15, 11:50:04 »
yes I have experienced it and I am not sure what causes it. I especially have this problem with dates that go from lot to lot i.e start off at a coffee shop and decide to go to dinner. As soon as both parties are out of the taxi at the eatery the date takes off, even though their want was to go to an eatery. Its annoying for sure. I guess I will need to make an all in one community lot.
Logged
Ancient Sim
Dead Member
Posts: 1931
Back from the dead ...
Re: Sims leaving on outings- why?
«
Reply #2 on:
2005 December 15, 13:24:12 »
Could be a hack that's causing it, it's never happened in my game and I've been on loads of outings. The only time I've had them walk off is if they've been kids or teens and it's gone past their "allowed out" time. The adults have never walked off. I do sometimes have them leave mid-outing, but only because they need the toilet desperately or something.
Logged
Some favourite Sim thingies: Film: Lord of the Sims; Song: Losing My Sim by SIM; Book: Interview With the Sim by Sim Rice; Smell: Fried Simions; Colour: Simple.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Sims leaving on outings- why?
«
Reply #3 on:
2005 December 15, 14:15:32 »
I think this is a quirk of community lots. A community lot, when overpopulated, immediately begins to kick people out off, so that they'll leave in such a manner without any apparent explanation. Previous versions of TS2 worked around this by flagging the sim visitor type 0, so that it wasn't included in the count, but without making the sim selectable....which meant your invited sim would do nothing but stand there and pee itself.
The old Phone & Taxi hack alleviated this problem by fixing selectable, so that your invited sim would be controllable so you could tell it what to do, including to sod off.
This problem went away as of NL, possibly Uni-patch, when invited sims were made visitor type 1, but this means they often immediately sod off because the lot is overloaded now.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: Sims leaving on outings- why?
«
Reply #4 on:
2005 December 15, 14:32:02 »
Wouldn't it help, then, to use the allowed sims cheat code set to very high? It could cause community lots to be crowded, which would be a problem on slow computers, but it might stop sims from leaving. I have never seen this happen in my game, and mine is set to 16. Maybe that's why I never see sims leave. I could, by default, invite 8 sims, but I like having larger parties so I changed it. My community lots are not overly crowded. I have certainly never seen 16 sims on one. Maybe people who actually have the problem could try it and see if it helps.
Logged
Fail.
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Sims leaving on outings- why?
«
Reply #5 on:
2005 December 15, 15:51:34 »
Well mine must be set uber low then, go to a diner with one cook, one podium dude and one waiter, add my sim and date and suddenly its overloaded? Which makes no sense at all to me because the first lot was fine, its the second lot that the date takes off - granted the first lot is usually a bowling alley or coffee shop.
Logged
MissDoh
Retarded Reprobate
Posts: 1355
Re: Sims leaving on outings- why?
«
Reply #6 on:
2005 December 15, 17:38:14 »
I also believe it is a hack to is causing problem, I do remember reading something about that in here. I think it was related to inteen or insim but I am really unsure about which program was causing this.
I don't have that problem in my game even when I don't set the #of visitors higher than what the game gave me which is 2. I can go on dates from either the Sim house, by using the phone, and I can go from lot to lot without any glitch in either a Sim car or a taxi.
I don't use the 2 programs mention above.
Logged
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Sims leaving on outings- why?
«
Reply #7 on:
2005 December 15, 18:31:50 »
I dont have insim or inteen and I still have the problem, even without any custom content whatsoever
Logged
simmiecal
Dead Member
Posts: 1026
No kittens within five miles of my house! :)
Re: Sims leaving on outings- why?
«
Reply #8 on:
2005 December 15, 18:38:26 »
Quote from: MissDoh on 2005 December 15, 17:38:14
I also believe it is a hack to is causing problem, I do remember reading something about that in here. I think it was related to inteen or insim but I am really unsure about which program was causing this.
I don't have that problem in my game even when I don't set the #of visitors higher than what the game gave me which is 2. I can go on dates from either the Sim house, by using the phone, and I can go from lot to lot without any glitch in either a Sim car or a taxi.
I don't use the 2 programs mention above.
I have both hacks and have not had that problem. Could it have anything to do with npc zappers?
Logged
nikita
Dimwitted Dunce
Posts: 197
Re: Sims leaving on outings- why?
«
Reply #9 on:
2005 December 15, 19:58:58 »
Quote from: simmiecal on 2005 December 15, 18:38:26
Quote from: MissDoh on 2005 December 15, 17:38:14
I also believe it is a hack to is causing problem, I do remember reading something about that in here. I think it was related to inteen or insim but I am really unsure about which program was causing this.
I don't have that problem in my game even when I don't set the #of visitors higher than what the game gave me which is 2. I can go on dates from either the Sim house, by using the phone, and I can go from lot to lot without any glitch in either a Sim car or a taxi.
I don't use the 2 programs mention above.
I have both hacks and have not had that problem. Could it have anything to do with npc zappers?
I have both hacks and have had that problem. Earlier on with both dates and outings but now with just large outings so I think it is a problem of just too many people on the lot. I don't use any NPC zappers.
Quote from: SaraMK on 2005 December 15, 14:32:02
Wouldn't it help, then, to use the allowed sims cheat code set to very high? It could cause community lots to be crowded, which would be a problem on slow computers, but it might stop sims from leaving. I have never seen this happen in my game, and mine is set to 16. Maybe that's why I never see sims leave. I could, by default, invite 8 sims, but I like having larger parties so I changed it. My community lots are not overly crowded. I have certainly never seen 16 sims on one. Maybe people who actually have the problem could try it and see if it helps.
How did you set your visitor count to 16? Using the maxNumofVisitingSims cheat or with a startup.cheat code?
Logged
Lythdan
Lipless Loser
Posts: 641
Fingers in ears!!
Re: Sims leaving on outings- why?
«
Reply #10 on:
2005 December 15, 20:22:31 »
Quote from: nectere on 2005 December 15, 15:51:34
Well mine must be set uber low then, go to a diner with one cook, one podium dude and one waiter, add my sim and date and suddenly its overloaded? Which makes no sense at all to me because the first lot was fine, its the second lot that the date takes off - granted the first lot is usually a bowling alley or coffee shop.
Yeah, that's the same problem I've been having. There's no one there, apart from the NPC's and maybe one or two visiting sims, if I'm lucky. And I've played up to 20 something people on residental lots...so whats the cheat to increase the number of visiting sims?
Logged
Photobucket has a dirty mind.
Muisie
Corpulent Cretin
Posts: 128
Re: Sims leaving on outings- why?
«
Reply #11 on:
2005 December 15, 22:33:43 »
I had the same problem after the NL patch. Added the startup.cheat file to set my visitors to 8 and it stopped.
Logged
SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: Sims leaving on outings- why?
«
Reply #12 on:
2005 December 15, 23:05:30 »
Quote from: nikita on 2005 December 15, 19:58:58
How did you set your visitor count to 16? Using the maxNumofVisitingSims cheat or with a startup.cheat code?
Yup, userStartup.cheat file.
Quote from: lythdan on 2005 December 15, 20:22:31
so whats the cheat to increase the number of visiting sims?
You have to edit your userStartup.cheat file to have the line
intProp maxNumOfVisitingSims 16
or whatever number you want. If you need help with that,
http://www.modthesims2.com/showthread.php?t=85062
and
http://www.modthesims2.com/showthread.php?t=86631
Logged
Fail.
Lythdan
Lipless Loser
Posts: 641
Fingers in ears!!
Re: Sims leaving on outings- why?
«
Reply #13 on:
2005 December 15, 23:36:46 »
Thanks, I entered the intProp line into my userstartup.cheat file. Now my sims may actually have proper outings again. (Although recently outings seem to consist of a mutual lover of the iviter and the invitee, but that's probably becuase my sims usually end up falling in love with their best friends)
Logged
Photobucket has a dirty mind.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...