More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 21, 21:30:26

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  The World Of Pudding
| | |-+  Cracking Open Shaders_Win32.precomp? (for better shaders!)
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Cracking Open Shaders_Win32.precomp? (for better shaders!)  (Read 4897 times)
PotatoBallad
Tasty Tourist

Posts: 3


View Profile
Cracking Open Shaders_Win32.precomp? (for better shaders!)
« on: 2019 February 11, 04:52:23 »
THANKS THIS IS GREAT

Don't know where to ask, but I figure this is one of the more knowledgeable TS3 forums out there.

Me and a couple of other simmers were talking about the Shaders_Win32.precomp file (located in the Installation folder, under Game/Bin/), which apparently contains the shaders for TS3.

Apparently there is a continuity of the precomp file between TS3, TSM and TS4: (https://forums.thesims.com/en_US/discussion/796772/shaders-win32-precomp-info)

@J. M. Pescado, any idea of how this file might be opened? There was a bit of discussion happening here: (http://modthesims.info/showthread.php?p=5496556&posted=1#post5496556)

If a way is figured out of opening the file, there might be some potential opportunities for better shaders for TS3, much like what has happened to TS2.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: Cracking Open Shaders_Win32.precomp? (for better shaders!)
« Reply #1 on: 2019 February 11, 04:57:51 »
THANKS THIS IS GREAT

Shaders and graphics aren't really things I know anything about.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
PotatoBallad
Tasty Tourist

Posts: 3


View Profile
Re: Cracking Open Shaders_Win32.precomp? (for better shaders!)
« Reply #2 on: 2019 February 11, 05:09:41 »
THANKS THIS IS GREAT

Shaders and graphics aren't really things I know anything about.

No problem, I figured it was worth an ask, thanks for the answer.
Logged
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: Cracking Open Shaders_Win32.precomp? (for better shaders!)
« Reply #3 on: 2019 February 11, 08:32:12 »
THANKS THIS IS GREAT

Try tracking down Shimrod, or talk on the Mod The Sims forum and ask who might do this stuff.
https://reshade.me/ might have something.
Have a read of this: https://mega.nz/#!NhB1GawZ!h0uN26NoVFSrXAswWsjxNW9dm42oR0luWZwhqhWltnA  (Word doc)
Logged

My fists are named Feminine and Wiles.
PotatoBallad
Tasty Tourist

Posts: 3


View Profile
Re: Cracking Open Shaders_Win32.precomp? (for better shaders!)
« Reply #4 on: 2019 February 11, 15:03:12 »
THANKS THIS IS GREAT

Try tracking down Shimrod, or talk on the Mod The Sims forum and ask who might do this stuff.
https://reshade.me/ might have something.
Have a read of this: https://mega.nz/#!NhB1GawZ!h0uN26NoVFSrXAswWsjxNW9dm42oR0luWZwhqhWltnA  (Word doc)

Thanks for the links- we were having a bit of a discussion here: http://modthesims.info/showthread.php?t=623606

In this case, we're interested in the game's internal shaders- if we could get them opened up, things like the skin and hair shaders could potentially be edited.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.079 seconds with 19 queries.