More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 24, 10:13:59
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS4: The Pee-ening
Insert Amusing Name Here
AwesomeSpec building in TS4?
0 Members and 4 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: AwesomeSpec building in TS4? (Read 17369 times)
Budgie
Dimwitted Dunce
Posts: 154
AwesomeSpec building in TS4?
«
on:
2014 November 08, 18:52:22 »
Obviously we won't have actual AwesomeSpec until the FOJ gets the game and curbstomps all the inefficiencies, but I wanted to amass some building tips to maximize skill-gaining and reduce whining. The only thing I've found so far is making 'mood rooms' with items that build the corresponding skill or enhance the mood of the room. The downside of this is that I've had to put a computer in every mood room so writers/programmers/comedians can take advantage of the surrounding mood boost when training those skills. Does anyone have a better way that they organize their houses, or any other optimization tips?
Logged
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: AwesomeSpec building in TS4?
«
Reply #1 on:
2014 November 09, 01:00:30 »
I don't like using the environmental mood boost items because they screw with the wants too much, including from passers by. There's no way to lock wants in this game and I don't want it so everyone who passes through a given room get, say, focused, then not focused again cycling through the emotion based wants several times.
It's easy enough to to do things like Browse Simpedia, practice chess, take a thoughtful/steamy/etc shower that I just try to do those things before I do my skill building. There are some paintings where you can 'view <emotion> painting' and I do use those because they don't
reek
wreak havoc on emotions of everyone in the room. Also there are some foods you emotional foods you can make and store and I use those too.
The main other thing is I try to fulfill wants and aspirations first and to get the Never Tired reward ASAP because that gives you about an extra third of the day to work with for skill building or whatever.
Also you can switch between aspirations at any time and grab all the points for each of the levels you may already have anyway (ie if you house is worth X amount, you have a bar and two stools, became an adult, collected X # of collectibles etc. etc.). I usually cycle through them all for any sim I haven't yet done that on and then head back to their main one. Some of the aspirations and levels are easier than others too. So I go for the easier ones just for the points and then switch back later to one I really want them to do.
Keep in mind too that any of the knowledge aspirations give the Quick Learner trait so you can switch to one of them when you sim is building skills then switch back to another aspiration later.
The Savant reward, which also build skills faster, is the second one I usually shoot for after getting Never Tired.
But definitely having them on the right emotion for each particular skill provides a significant bonus so that should be done whichever way you can.
«
Last Edit: 2014 November 11, 19:14:09 by Motoki
»
Logged
In communist China Peggy's hairs cut you!
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: AwesomeSpec building in TS4?
«
Reply #2 on:
2014 November 09, 01:47:09 »
Quote from: Motoki on 2014 November 09, 01:00:30
. . . wreak
reek
havoc on emotions of everyone in the room. Also there are some
foods you
emotional foods you can make and store and I use those too.
fify - I decided to leave 'fulfill' alone - because you're American aren't you?
Other than that - some very useful ideas that I have barely considered. The cycling of Aspirations I hadn't considered, but you can do something similar for jobs when a Sim has a desire to reach a certain level in X number of jobs.
I just want/need Macrotastics. With no Neighbourhood progression available I have to keep the entirety of my family in one household.
Mood rooms are good for skilling. I tend to keep a bookshelf in each room and cluster like skills together - art and music in the same room. Homework and computers in another and 'charge' the Sim with any emo-buffs before I send them to that room (although I do keep some homework and PC specific buff objects in the room itself - focussing items specifically.
I also leave some mood crystals by the front door to have Sims go to work energised.
Logged
Mia kusenveturilo estas angiloplena.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeSpec building in TS4?
«
Reply #3 on:
2014 November 09, 07:05:38 »
I would imagine that, unlike previous games where you wanted maximum traffic flow, and thus tended to put doors on all sides of rooms, in TS4, you would want to limit your houses to a tree topology, with mood rooms connected exclusively by neutral, non-mood-affecting corridors and halls to prevent sims from flipflopping as Motoki describes, so that no room exhibits any through-traffic.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Budgie
Dimwitted Dunce
Posts: 154
Re: AwesomeSpec building in TS4?
«
Reply #4 on:
2014 November 09, 14:41:23 »
Quote from: Madame Mim on 2014 November 09, 01:47:09
I also leave some mood crystals by the front door to have Sims go to work energised.
Is there some benefit to always going to work energized? I know some jobs have that as the ideal mood and that there's a requirement for going to school while energized to raise grades. Am I missing some other perk?
Quote from: J. M. Pescado on 2014 November 09, 07:05:38
I would imagine that, unlike previous games where you wanted maximum traffic flow, and thus tended to put doors on all sides of rooms, in TS4, you would want to limit your houses to a tree topology, with mood rooms connected exclusively by neutral, non-mood-affecting corridors and halls to prevent sims from flipflopping as Motoki describes, so that no room exhibits any through-traffic.
To me flip-flopping isn't as big of a deal, because the little wants don't provide enough points to make it worth filling them. Since most of the good rewards cost more than 1000 points, the little 25 point wants aren't worth keeping around when I could be fulfilling a 250 point LTW. Reducing through-traffic is definitely important, because my Sims have an obsession with walking in on each other in the bathroom and embarrassing each other at least twice a day. Ideally I suppose all the bathrooms would only be accessible via one door leading to a neutral corridor, to reduce the chances of intrusion and preserve skilling moods. The entryway should probably also be neutral so the Sims can go to work/school in the appropriate mood.
Logged
Madame Mim
Retarded Reprobate
Posts: 1436
Tards, Damned Tards and You Were Adopted.
Re: AwesomeSpec building in TS4?
«
Reply #5 on:
2014 November 09, 21:02:14 »
They just don't seem to come home as exhausted if they go out energised.
Logged
Mia kusenveturilo estas angiloplena.
Salomon
Weeaboo Pee Fancier
Blathering Buffoon
Posts: 74
Desperate yet?
Re: AwesomeSpec building in TS4?
«
Reply #6 on:
2014 November 10, 00:11:45 »
All this talk about building rooms with special skill mood boosting objects and neutral corridors and focusing on fulfilling worthwhile wants while ignoring small ones doesn't make TS4 sound like a life simulator at all....
Logged
Sorry, I think you can still hold it a bit more...
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: AwesomeSpec building in TS4?
«
Reply #7 on:
2014 November 10, 10:54:29 »
It's not as if mood-manipulation tricks haven't been with us since the earliest days of the series, in which you'd ornament the hell out of the front lawn because that was the last thing your sim would see as it boarded the carpool to work, thus increasing mood as much as possible, as remembered from TS1 and 2.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Motoki
Lord of the Nannies
Uncouth Undesirable
Posts: 3509
Re: AwesomeSpec building in TS4?
«
Reply #8 on:
2014 November 11, 19:16:57 »
Quote from: Madame Mim on 2014 November 09, 01:47:09
fify - I decided to leave 'fulfill' alone - because you're American aren't you?
Guilty as charged.
And yes macrotastics would be nice. Hell, I'd settle for Counter Uses You because for some reason in some of my houses they always seem to pick the farthest damned counter they can instead of the one right next to them. It doesn't make any different if the counter is completely bare and the type and price of the counter doesn't seem to matter either as far as I can tell.
Logged
In communist China Peggy's hairs cut you!
eaglezero
Feckless Fool
Posts: 293
Re: AwesomeSpec building in TS4?
«
Reply #9 on:
2015 April 23, 21:49:13 »
Since writing requires going to the mailbox to get published, and licensing songs also requires going to the mailbox, it's good to have the inspiration/creativity room be the first one off the hallway/closest to the front door and mailbox so your sims don't waste time.
Logged
"If at first you don't succeed, try again. Then quit. No use being a damn fool about it."
- WC Fields
Alexx
Dimwitted Dunce
Posts: 168
Re: AwesomeSpec building in TS4?
«
Reply #10 on:
2015 April 24, 19:53:58 »
Macro-tactic maybe at first very helpful in case to clean some invisible dirty spots and almost invisible transparent glass ...actually this one of most TS4 annoyance ...same as endless easter eggs ...
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...