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TS2: Burnination
The Podium
Uploading vanilla houses?
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Topic: Uploading vanilla houses? (Read 12004 times)
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Uploading vanilla houses?
«
Reply #25 on:
2005 December 19, 14:31:38 »
Quote from: reggikko on 2005 December 19, 14:25:52
He has no peers. Only minions, groupies, and hangers-on.
Hm...makes me wonder if I'm a minion, groupie, or hanger-on...
I guess groupie can be scratched right out, if you're going with the version of groupie I'm familiar with.
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MissDoh
Retarded Reprobate
Posts: 1355
Re: Uploading vanilla houses?
«
Reply #26 on:
2005 December 19, 17:23:45 »
Quote from: ZephyrZodiac on 2005 December 19, 03:35:33
I actually wonder whether the in-game option to disable custom content would also work, or is it, like so much else, bugged?
I think that option only disable the custom content in the game so you cannot use it, it does not stop it from being packaged with any lots.
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BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Uploading vanilla houses?
«
Reply #27 on:
2005 December 19, 17:42:50 »
It does indeed do that, I tested it.
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simmiecal
Dead Member
Posts: 1026
No kittens within five miles of my house! :)
Re: Uploading vanilla houses?
«
Reply #28 on:
2005 December 19, 18:32:23 »
Quote from: BlueSoup on 2005 December 19, 14:27:36
Quote from: sagana on 2005 December 19, 12:04:48
Quote
I do this for the houses I upload. I thought it was easier than yanking out the download folder, the collection folder, and the camera folder every time I felt the urge to just build.
Do the special cameras tag along when you package as well? I like being able to see the whole neighborhood, whether I'm building or playing, but... bleh if they tag.
I only yank the downloads folder, and when checking it in Clean Installer, I see only the lotsegment portion - nothing else seems to get packaged in.
IF you're talking about GunMod's stuff, it's not a "mod" in the sense that it resides in the download folder. You are actually overwriting some text files in the text files that control the camera. I would highly doubt any of that would be picked up when packaging something as it's not something the game would expect to be part of a lot, object or sim. But, just my guess....
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ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: Uploading vanilla houses?
«
Reply #29 on:
2005 December 19, 19:41:51 »
I would say that the only way to be sure things like the special camera don't get packaged would be to package your house in the normal way, then remove every custom item from your folder, then install the house with clean installer and check that the camera etc. have not been installed with it.
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Zephyr Zodiac
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Uploading vanilla houses?
«
Reply #30 on:
2005 December 19, 22:12:32 »
It doesn't get included in the package for lot packaging. When I packaged my lot, the only thing that remained was the lotsegmentforupload, and the only thing I removed was the Downloads folder. I have Gunmod's camera and lighting mods in my game, and those were not included.
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JenW
Irritating Ignoramus
Posts: 449
Grilled cheese lovin' cyborg
Re: Uploading vanilla houses?
«
Reply #31 on:
2005 December 21, 18:50:00 »
For future reference, the CEP file doesn't get sucked into the lot package either.
Jen
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ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: Uploading vanilla houses?
«
Reply #32 on:
2005 December 21, 19:49:58 »
Makes you wonder why that doesn't, yet global hacks do, when they're all basically the same type of file!
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Zephyr Zodiac
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