I had a look around and whilst some of my questions got answered, I have more, and for some reason am not willing to take Database's word for it
Also added a couple of curiosities...
I'll try to answer as best as possible, but fortunately (or unfortunately, depending on how you look at it
) I haven't experienced these kind of problems, so for some of your questions, I couldn't tell you for certain.
1. Can you rename a package file? Will the game care? Does it matter if it's a texture for a mesh/mesh for a texture? Will this cause a FBVFOS?Unfortunately, this probably depends. I recall reading somewhere that
older packages made, even with SimPE, you CANNOT simply rename. This is unfortunate because, I don't know if there is a sure fire way to tell what is
older. If it only compatible with the base game, then it is probably
that old. If it's been updated for Nightlife, hopefully that means it is
new enough or was completely rewritten or repackaged in such a way that you
can rename them.
I believe that
newer packages made with the later versions of SimPE are easily renameable. I have renamed both hacks, clothes, meshes, etc. with no problems, well as far as I know. Maybe someone else would have a more definitive answer (either Pescado, or probably Motoki would know
).
2. There's no way to tell which file is what mesh-file right? Because stupid people don't label them correctly? Packaging a sim does not include the mesh-file, right?Er... I don't know this one either since I don't really use meshes... and by "stupid people" do you mean the people who created the meshes in the first place? Or people who packaged the sim? I
thought that packaging a sim "in game" would also pull in the mesh. Then again, I'm not even sure how new meshes would work anyways. I imagine they either show up in genetics as selectable skins or show up in clothing connected to specific outfits that use that mesh. I
do know that, if you have clothing that is based on a new mesh, AND you don't have that new mesh in your game, the clothing will just show up like the original Maxis outfit that it was cloned from (and therefore, it won't look as
advertised from where ever you downloaded it from).
However, since I have never packaged sims using outfits based on a completely new mesh, I can't say for sure. Also, I don't really have new meshes in my game much, so I don't have a lot of experience with this. Sorry
Again, hopefully someone else can give you a better answer.
3. With Nightlife, you can put anything in subfolders, ANYTHING?!As far as I know, pretty much almost anything. I've also read that you can have subfolders of subfolders. But beware the caveat that, if you put hacks in subfolders, certain hacks that need to override others should be in the same folder, and that they should be named in such a way that the one you want to take precedence gets loaded last. As I understand it, all packages get loaded in alphabetical order (from A to Z). This is why you have seen that for some mods, it is suggested to rename them to z_modname, so that they get loaded last, and override any other mods that they would clash with. This is sort of a work around so these mods can be
compatible.
4. All Kewians need stomping Buh?
5. How do you organise your downloads?Currently, since I mostly only have hacks, I organize my hacks in subfolders. I also have a few miscellaneous items, mostly clothes, and I have some changes to the default eyes. My Downloads folder is as follows:
gamehacks - hacks that fix or modify game behaviour
macrohacks - usually Pescado hacks that are related to macrostatics: i.e. macrostatics, skillinator, bathroomusesyou, sleepclock, etc.
objecthacks - hacked objects like the FFS lot debugger, Jeffys college adjuster and modified cow head
testhacks - any hacks that i am currently testing
legacychallengehacks - hacks that i only use for my legacy game
clothing - duh
genetics - duh
skins - usually contains just the anatomically correct nude skins
I had a meshes folder, with some minor stuff, but I need to resort, redownload, and what not. I haven't added any meshes back into my game since I've installed NL.
I leave the CEP "loose" in my Downloads folder.
6. Can you rename saved sims stupid long number names or are they stuck like that forevermore?Again, see above. I don't know if the same thing applies to the
older packages. I think they were named in such a way that the internal data also relied on the external name. But, with newer sims, it shouldn't be a problem. I've made tons of new sims via BS, and I just went into my SavedSims folder and renamed those hexified packages into actual name.package files, and they work fine. Worse case scenario, you could always go through your 'hood with SimPE, Export all the added sims to new name.package files, and then go through your SavedSims folder and delete the older hexified named ones, or you could go into the game and delete them from inside. I don't know if that also deletes them from the SavedSims folder, but I imagine it does. *shrugs*
7. Deleting stuff just results in blue static?Randomly deleting stuff will most likely lead to this. Especially when it comes to custom objects or recolours that depend on custom content. "Blue static" may also occur do to having custom content that hasn't been properly updated for an EP.
8. Terrains = death.Again, I have no experience with them. I tend to stay away from custom terrains. I don't even really bother downloading custom walls and floors. I used to download lots, but now that we know how that can lead to a BFBVFS, I stay away from them. I mostly suffer using the Maxis pre-made lots and build my own, horribly, hideously looking boxes.
Well, sorry I wasn't much help. Good luck!
Ste