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Author Topic: Edwardian Kitchen Counter Top  (Read 14101 times)
kissing_toast
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Edwardian Kitchen Counter Top
« on: 2012 March 21, 20:33:14 »
THANKS THIS IS GREAT

This adds a counter top to the Edwardian Kitchen Counters since one wasn't included. This fixes the counter showing through the dishwasher and trash compactors. If your Edwardian Kitchen is decrappified you MUST decrap this file. This is not a stand alone, this is now a fix.

http://www.mediafire.com/?ozxojaoccrrdovc

Thanks to Aussome for pointing out to me that my top could be linked to the original.
« Last Edit: 2012 April 05, 22:41:31 by kissing_toast » Logged

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Re: Edwardian Kitchen Counter Top
« Reply #1 on: 2012 March 25, 17:37:20 »
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Since this is an actual counter, and not a "fix", it belongs with packages, yes, not the overrides folder?  Also, baaaa.
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virgali
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Re: Edwardian Kitchen Counter Top
« Reply #2 on: 2012 March 25, 19:21:17 »
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That doesn't matter. If you're using package files to get arred store content into your game it always goes into the overrides folder. If you decrappify the stuff you can alway dump it in the packages folder.
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kissing_toast
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Re: Edwardian Kitchen Counter Top
« Reply #3 on: 2012 March 25, 22:58:18 »
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Not a fix, this is an entirely new object.
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Aussome
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Re: Edwardian Kitchen Counter Top
« Reply #4 on: 2012 March 26, 02:04:56 »
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KT,

As an experiment, I decrapped your countertop file and referenced its OBJD inside the MDLR resource from the original package (decrapped & installed via launcher).

This is my first time working with counters, so I wasn't sure what would happen, but it actually worked.  The counter functions (EA) normally and does switch to the countertop if you insert a dishwasher or trash compactor.

Would this fix be of benefit to anyone in addition to your standalone version?

I can attach it if so.  I don't want to add any more confusion than necessary with all the work you guys have been doing to get all these items straightened out.
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virgali
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Re: Edwardian Kitchen Counter Top
« Reply #5 on: 2012 March 26, 03:34:29 »
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I vote yes.
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kissing_toast
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Re: Edwardian Kitchen Counter Top
« Reply #6 on: 2012 March 26, 15:59:02 »
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KT,

As an experiment, I decrapped your countertop file and referenced its OBJD inside the MDLR resource from the original package (decrapped & installed via launcher).

This is my first time working with counters, so I wasn't sure what would happen, but it actually worked.  The counter functions (EA) normally and does switch to the countertop if you insert a dishwasher or trash compactor.

Would this fix be of benefit to anyone in addition to your standalone version?

I can attach it if so.  I don't want to add any more confusion than necessary with all the work you guys have been doing to get all these items straightened out.

This will work. If you could PM me a link and maybe a quick how you did it that would be great. Then I can add it to my fix thread.
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Re: Edwardian Kitchen Counter Top
« Reply #7 on: 2012 March 26, 18:59:14 »
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PM sent.

WE don't need to know that, now do we? I guess the recipient will find out in due course.
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kissing_toast
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Re: Edwardian Kitchen Counter Top
« Reply #8 on: 2012 April 05, 22:40:47 »
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Updated OP.
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Re: Edwardian Kitchen Counter Top
« Reply #9 on: 2012 April 05, 23:06:53 »
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Great job as always. Does this mean that this is no longer a separate object but a proper fix?
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Re: Edwardian Kitchen Counter Top
« Reply #10 on: 2012 April 06, 03:57:54 »
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Great job as always. Does this mean that this is no longer a separate object but a proper fix?

This is not a stand alone, this is now a fix.
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