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TS3/TSM: The Pudding
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KT's Store Fixes (updated 11.02.2013)
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Topic: KT's Store Fixes (updated 11.02.2013) (Read 1891444 times)
phoenixc
Corpulent Cretin
Posts: 149
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1375 on:
2014 August 10, 18:37:44 »
Sometimes the game generate a gondoler, sometimes not. From what I have noticed, if on the lot there isn't any other sims (in addition to my Sims), I cant "go for a ride with ... " , The game hasn't generated any gondoler.
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The words are the soul image
Levini
Corpulent Cretin
Posts: 137
( ͡° ͜ʖ ͡°)
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1376 on:
2014 August 10, 22:51:11 »
Quote from: Cervantes on 2014 August 10, 07:48:38
Quote from: Capitaine Marie on 2014 August 10, 05:19:07
Quote from: Levini on 2014 August 10, 02:52:25
EA had so much potential with this and they wasted it.
Definitely. You can't even auto-follow your Sims on this ride. Stupid. I don't even know if it's possible to correct that, but I may do some digging into the files.
@ Cervantes: I only found one accessory for the gondola, and that was the blanket for woohoo. The reset issue is due only to EA's stupidity.
They were in a hurry to ditch TS3's store that they've left it for the modding community (that's you guys
) to clean up their messes for them
Actually they ditched TS3 completely in a hurry leaving the modding community to actually make the game semi-playable
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I am a beacon of sin.
Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1377 on:
2014 August 11, 01:04:13 »
Someone requested a separate fix, via PM, for just the gondola. I don't know why anyone else would want it, but here it is, just in case:
AmoreBlanket.zip.
Do
NOT
use with "DecrapFixes_all." It will conflict with it.
@phoenixc: I just tried the gondola with a single Sim, and a gondolier was spawned. Try putting Nona's ccmerged.package in your Overrides folder. If that doesn't work, I don't know what else to suggest.
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I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
Burninator
Asinine Airhead
Posts: 6
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1378 on:
2014 August 11, 01:19:54 »
Quote from: Capitaine Marie on 2014 August 11, 01:04:13
Someone requested a separate fix, via PM, for just the gondola. I don't know why anyone else would want it, but here it is, just in case:
AmoreBlanket.zip.
Do
NOT
use with "DecrapFixes_all." It will conflict with it.
@phoenixc: I just tried the gondola with a single Sim, and a gondolier was spawned. Try putting Nona's ccmerged.package in your Overrides folder. If that doesn't work, I don't know what else to suggest.
Marie can you post separate fix from Tea Set? Thanks
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Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1379 on:
2014 August 11, 01:28:39 »
Quote from: Ricky_Rotter on 2014 August 11, 01:19:54
Marie can you post separate fix from Tea Set? Thanks
I already did so, in a post from June. (There's also one for just the World of Wonder popcorn and cotton candy; and a combined fix for World of Wonder and the tea set.) Search the thread.
«
Last Edit: 2014 August 11, 01:33:46 by Capitaine Marie
»
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I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
Cervantes
Asinine Airhead
Posts: 27
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1380 on:
2014 August 11, 04:00:47 »
Why do people want single fix files when there is one Mega fix file for everything? Is it because they only use/have one particular Premium Store item/s? Wouldn't Capitaine Marie's "DecrapFixes_all" file affect just that one item as well as it would everything else?
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Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1381 on:
2014 August 11, 04:43:52 »
Quote from: Cervantes on 2014 August 11, 04:00:47
Why do people want single fix files when there is one Mega fix file for everything? Is it because they only use/have one particular Premium Store item/s? Wouldn't Capitaine Marie's "DecrapFixes_all" file affect just that one item as well as it would everything else?
I don't know why some people want the single fixes. Just like KT's original decrap fix, my file works whether you have all the content or you don't.
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I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1382 on:
2014 August 11, 15:17:03 »
People are stupid. This is why we hate them.
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
Viper
Asinine Airhead
Posts: 10
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1383 on:
2014 August 11, 17:51:05 »
Don't bother with new set even with the fix it is unplayable.
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littlehouse
Blathering Buffoon
Posts: 53
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1384 on:
2014 August 16, 07:02:26 »
Quote from: Capitaine Marie on 2014 August 09, 22:04:57
I've made a fix for the gondola in the Amore set. Of note: When I used random test Sims, they would get out in the middle of the ride and wouldn't woohoo. Using Sims I'd been playing awhile, I had no problems. According to posts on the Sims 3 forum, the same has happened to others as well.
I've rolled the Amore fix into one big fix, "DecrapFixes_all." As the name states, the fix includes ALL decrap fixes from this thread, as well as Clara's outfit fixes, way back to the beginning. As such, before installing this fix,
DELETE ALL OTHER DECRAP FIXES FROM YOUR MODS AND/OR OVERRIDES FOLDERS (including "kammy's store fix 11").
Pop my fix into your Overrides folder. Get it here:
DecrapFixes_all.zip
.
My ccmerged should be working as well (tl;dr: I popped Nona's last ccmerged into my DCBackup folder, then installed the Amore set via the Launcher), but keep an eye out for Nona to update hers. Put it in your Overrides folder.
Update:
Nona's ccmerged.package has been updated. Delete mine from wherever you put it, and pop Nona's into your Overrides folder. Get it here (scroll down):
Nona's Sims
This is giving me an issue that is /well/ known with KT's store fixes. I only have this package installed in my overrides folder (besides my DDfinder lighting mod) and I have the issue where I can't purchase food from the festival. After the interaction, the food menu doesn't pop up. Any ideas? I also have nona's updated CCmerged.
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1385 on:
2014 August 22, 12:17:09 »
I'm a speshul snowflaek and can't be bothered to back track my own thread. I would like to update the OP and make a final version for everyone before Sims 3 dies out completely. What I need to know is:
1. What is still not working as intended or giving problems
2. Where are the fixes post my disappearance and what is included and who did what
I ask number two because if something's already fixed I'd rather much just use that and give credit where credit is due rather than do all this crap myself.
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
Levini
Corpulent Cretin
Posts: 137
( ͡° ͜ʖ ͡°)
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1386 on:
2014 August 22, 15:09:38 »
Quote from: kissing_toast on 2014 August 22, 12:17:09
I'm a speshul snowflaek and can't be bothered to back track my own thread. I would like to update the OP and make a final version for everyone before Sims 3 dies out completely. What I need to know is:
1. What is still not working as intended or giving problems
2. Where are the fixes post my disappearance and what is included and who did what
I ask number two because if something's already fixed I'd rather much just use that and give credit where credit is due rather than do all this crap myself.
These are the ones I've seen so far. Then of course I have half expectation you know of
Nona's CCMerged
Capitaine Marie's fixes
(X)
Notouching's fixes
(X)
(X)
(X)
Clara's clothing mesh fixes
(X)
(X)
(X)
On the note of what's still giving problems, I can't say as I install my store shit as .packages. Also, I doubt TS3 will die out anytime soon, considering how shitty TS4 seems to be turning out.
EDIT: yeah! I remember something being broken. I tried to fix it myself but I dunno how. The Mother Russia set has borked wallmasks on the windows and the fence is also borked up. I managed to get the fence fixed but it's not a replacement, rather a whole new fence.
Here
is my fence fixup, in case you wanted to pick apart the files.
«
Last Edit: 2014 August 22, 15:42:39 by Levini
»
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I am a beacon of sin.
Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1387 on:
2014 August 22, 23:20:01 »
Quote from: kissing_toast on 2014 August 22, 12:17:09
I'm a speshul snowflaek and can't be bothered to back track my own thread. I would like to update the OP and make a final version for everyone before Sims 3 dies out completely. What I need to know is:
1. What is still not working as intended or giving problems
2. Where are the fixes post my disappearance and what is included and who did what
I ask number two because if something's already fixed I'd rather much just use that and give credit where credit is due rather than do all this crap myself.
All my fixes:
-
popcorn_candy-fix.zip
-
canning_tea-fixes.zip.
- Combo of the above:
OldMill_WoWonder-Fixes.zip.
- For the Last Venue of Amore:
AmoreBlanket.zip.
- Combo of all decrap fixes found in this thread:
DecrapFixes_all.zip
«
Last Edit: 2014 August 22, 23:27:12 by Capitaine Marie
»
Logged
I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
littlehouse
Blathering Buffoon
Posts: 53
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1388 on:
2014 August 23, 03:12:39 »
Nevermind it was a different mod. Oh, and KT, don't be a dumbshit because I quoted the persons whose fixes I was using.
«
Last Edit: 2014 August 23, 07:09:03 by littlehouse
»
Logged
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1389 on:
2014 August 23, 07:55:25 »
I'm updating my game and making sure I have all the DLC I'm missing tonight, so this weekend I'll get to updating the OP. No promises though
Quote from: littlehouse on 2014 August 23, 03:12:39
Nevermind it was a different mod. Oh, and KT, don't be a dumbshit because I quoted the persons whose fixes I was using.
«
Last Edit: 2014 August 23, 08:16:10 by kissing_toast
»
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
littlehouse
Blathering Buffoon
Posts: 53
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1390 on:
2014 August 23, 08:47:05 »
Well, I'm half drunk already but, I was referring to your 'spechial snowflake' post.
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Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1391 on:
2014 August 24, 05:25:53 »
Quote from: kissing_toast on 2014 August 23, 07:55:25
I'm updating my game and making sure I have all the DLC I'm missing tonight, so this weekend I'll get to updating the OP. No promises though
I just took your fixes, notouching's, Clara's, and mine, and combined them in S3pe. I've never had any problems.
«
Last Edit: 2014 August 24, 05:33:18 by Capitaine Marie
»
Logged
I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
Levini
Corpulent Cretin
Posts: 137
( ͡° ͜ʖ ͡°)
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1392 on:
2014 August 24, 05:44:04 »
Yeah but remember the people who don't read or listen and want to download, bork up their game and come here acting like everyone else is wrong because they didn't read. KT having the OP at most up to date and cleaned up should solve some problems along with maybe add in a few other fixes for items that were broken and no one noticed.
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I am a beacon of sin.
Cervantes
Asinine Airhead
Posts: 27
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1393 on:
2014 August 24, 11:46:03 »
Woah~!
The Legendary Kissing_Toast is back
Even though I am fairly new on this forum & I know you folk dislike being thanked, still I thank you for making EA's store items decent and playable. Of course this thanks also extends to everyone on this forum like no_touching, levini & of course Capitaine Marie
Speaking of borked up Store stuff that EA themselves made broken like the "Mother Russia" set, does anyone have a working link to alexpilgrim's fix for the Mansard roofs from the "Century Now & Then Manor" set?
http://www.moreawesomethanyou.com/smf/index.php/topic,18888.msg604780.html#msg604780
The download link on his post is no longer valid it seems.
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Levini
Corpulent Cretin
Posts: 137
( ͡° ͜ʖ ͡°)
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1394 on:
2014 August 24, 16:05:54 »
It's a Simple OBJD fix and can be DIY'd.
Bleh. Updated my Upload of it. It's a little above Alex's and includes everything.
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I am a beacon of sin.
Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1395 on:
2014 August 25, 04:57:32 »
Quote from: Levini on 2014 August 24, 05:44:04
Yeah but remember the people who don't read or listen and want to download, bork up their game and come here acting like everyone else is wrong because they didn't read. KT having the OP at most up to date and cleaned up should solve some problems along with maybe add in a few other fixes for items that were broken and no one noticed.
Very true.
I did notice something last night: The dog and cat costumes, from the Pets Origin preorder, have duplicate thumbnails in CAS.
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I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
jezzer
Grammar Police
Posts: 4931
"Start a new thread" is the new "Search."
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1396 on:
2014 August 25, 16:13:08 »
That's just your game rebelling against having furries in it. Perfectly normal.
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<soozelwoozel> Remember the days when jezzer used to have adorable pictures of ratties holding teddy bears as his avatar? Now it\\\'s all eyeless cave vagina spiders and despair.
Miss Malevolent
Asinine Airhead
Posts: 46
Bitch³
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1397 on:
2014 September 20, 05:06:29 »
Quote from: Capitaine Marie on 2014 August 25, 04:57:32
Quote from: Levini on 2014 August 24, 05:44:04
Yeah but remember the people who don't read or listen and want to download, bork up their game and come here acting like everyone else is wrong because they didn't read. KT having the OP at most up to date and cleaned up should solve some problems along with maybe add in a few other fixes for items that were broken and no one noticed.
Very true.
I did notice something last night: The dog and cat costumes, from the Pets Origin preorder, have duplicate thumbnails in CAS.
It's been that way for awhile...far as I know there isn't a work around, other than uninstalling it.
Logged
"We're going to have a historic election regardless. We're gonna elect either our
oldest
president ever, or our first African American president, or our first woman president."
sikh
Tasty Tourist
Posts: 3
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1398 on:
2015 April 12, 22:19:25 »
Очень жаль, что Вы не смогли найти время для того чтобы помочь мне понять слово DECRAP.
Я просил всего лишь один синоним, а не тучу ссылок на ненужные мне темы.
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: KT's Store Fixes (updated 11.02.2013)
«
Reply #1399 on:
2015 September 04, 02:13:31 »
Sorry Mr. Necromancer...
I don't know whether there's a hope in Hell of anyone looking at this at this late date, and I don't have an untouched copy of the files to link (they were already decrapped when I downloaded them) so I'm hoping someone else does.
The Sky High Roller Coaster track parts seem to be borked. The thumbnails display in the game catalog, but any piece that's over one story high can't be selected and placed. Either I click the icon and get nothing, or I get one of the other, lower-level roller coaster parts. This occurs both when adding them as packages to my Mods folder and when the objects are installed via the launcher.
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