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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888160 times)
iHateyou
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #950 on: 2013 July 12, 19:10:57 »
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Before anyone jumps all over me about this I did test it. But the fixes conflict with the food and drink stand. I had to take all my mods out to determine which one was causing the problem and the fixes are the one that cause it to not have a food menu show up. If anyone can get it not to do that I will add them back in.

I think I have this same issue. The IP food stands and also the seasonal fair food stalls don't work for me. My sim will chat with the food stand worker and then just drops the action without the food menu popping up. I observed this with only Overwatch and the store fixes installed. It's a minor issue for me so I haven't tried anything to fix it besides deleting cache files.
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SendMeLies
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #951 on: 2013 July 12, 21:31:07 »
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I can confirm it doesn't work with fix installed: the seasonal food stall and the tropical food/drink stands have clerks, but if you try to get food the action drops.
The only places that sell the new food from IP properly are the food registers from WA. Without the fix installed the new food is available as snacks at the refrigerator.
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kissing_toast
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #952 on: 2013 July 12, 23:34:32 »
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I can confirm it doesn't work with fix installed: the seasonal food stall and the tropical food/drink stands have clerks, but if you try to get food the action drops.
The only places that sell the new food from IP properly are the food registers from WA. Without the fix installed the new food is available as snacks at the refrigerator.

I might be able to take a look into this tonight.

EDIT: Are you knuckle heads sure you don't have any obsolete mods of mine in there? I've double checked all the XMLs and it's not those. Nothing else in there would cause this. I haven't booted up my game yet to check my food stalls so we'll soon find out.
« Last Edit: 2013 July 12, 23:55:21 by kissing_toast » Logged

Cupcakes Taste Like Violence,KT_StoreFix

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iHateyou
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #953 on: 2013 July 12, 23:58:57 »
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I'm only absolutely sure that I AM a knucklehead. I'll just strip out all your fixes, download new ones and give it a try, k?


Ok yeah, after doing that, it works. I did update all the fixes after the patch, but I bet I missed a file. Tight pants, I guess.
« Last Edit: 2013 July 13, 00:23:51 by iHateyou » Logged
kissing_toast
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #954 on: 2013 July 13, 00:39:18 »
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I'm only absolutely sure that I AM a knucklehead. I'll just strip out all your fixes, download new ones and give it a try, k?


Ok yeah, after doing that, it works. I did update all the fixes after the patch, but I bet I missed a file. Tight pants, I guess.


That's good, I can't even find these food carts you speak of anyways.
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Cupcakes Taste Like Violence,KT_StoreFix

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iHateyou
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #955 on: 2013 July 13, 00:42:54 »
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They are in buymode under the resort tab. I guess if you're not on an owned resort you'd have to debug to find them.
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Cheese Fiend
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #956 on: 2013 July 13, 21:51:51 »
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Yeh the new food stalls in resorts work fine for me.  Haven't come across any problems with the updated fixes
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notouching
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #957 on: 2013 July 18, 20:01:35 »
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Fixes for the Business as Usual Bistro. These fixes will be removed when KT has updated his fix.

Don't forget to update your ccmerged.

Edit: Links removed because KT has updated his fixes.
« Last Edit: 2013 August 19, 08:12:08 by notouching » Logged
dianapgonzo
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #958 on: 2013 July 19, 14:20:09 »
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Before anyone jumps all over me about this I did test it. But the fixes conflict with the food and drink stand. I had to take all my mods out to determine which one was causing the problem and the fixes are the one that cause it to not have a food menu show up. If anyone can get it not to do that I will add them back in.

I think I have this same issue. The IP food stands and also the seasonal fair food stalls don't work for me. My sim will chat with the food stand worker and then just drops the action without the food menu popping up. I observed this with only Overwatch and the store fixes installed. It's a minor issue for me so I haven't tried anything to fix it besides deleting cache files.

hey I downloaded the "shop from inventory" mod from MTS and it fixed this issue for me http://modthesims.info/d/409607
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kissing_toast
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #959 on: 2013 July 19, 14:24:08 »
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Before anyone jumps all over me about this I did test it. But the fixes conflict with the food and drink stand. I had to take all my mods out to determine which one was causing the problem and the fixes are the one that cause it to not have a food menu show up. If anyone can get it not to do that I will add them back in.

I think I have this same issue. The IP food stands and also the seasonal fair food stalls don't work for me. My sim will chat with the food stand worker and then just drops the action without the food menu popping up. I observed this with only Overwatch and the store fixes installed. It's a minor issue for me so I haven't tried anything to fix it besides deleting cache files.

hey I downloaded the "shop from inventory" mod from MTS and it fixed this issue for me http://modthesims.info/d/409607

This isn't even an issue, it's user error. Search moar and learn how to use punctuation and the shift key.
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Tia
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #960 on: 2013 July 19, 16:39:01 »
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It was the register causing the problem. But I can use all my store items without the fixes now.
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phoenixc
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #961 on: 2013 July 19, 16:43:45 »
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It was the register causing the problem. But I can use all my store items without the fixes now.

I have the last register and the fix but I didn;t encountered this error...
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Tia
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #962 on: 2013 July 19, 17:05:25 »
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It was the register causing the problem. But I can use all my store items without the fixes now.

I have the last register and the fix but I didn't encountered this error...
I am pretty sure mine was old I didn't update the fixes until a new patch was out. I have pretty much all the premium content items from the store now anyways. The only things that never worked for me even though I had legit copies were the tabcasts on the tablet and the gambling skill and moodlets for the casino. But they seem to both be working without a fix now.
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notouching
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #963 on: 2013 July 19, 17:41:44 »
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I don't understand how many times I have to explain that this was not about NRaas Register mod. It was about the XML file in the GameplayData that is called Register. TWO COMPLETELY SEPARATE THINGS. An older version of KT_StoreFix_Fixes altered this XML, causing compatibility issues when major patches were released. There are other mods out there (NOT NRaas Register) that also alter the Register XML, and they will also cause this problem.

If your IP food stands are empty you have AN OUTDATED TUNING MOD OR your KT_StoreFix_Fixes is outdated.
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phoenixc
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #964 on: 2013 July 19, 17:47:14 »
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I didn't talk about XML register... I was talking about Nrass mod...
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notouching
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #965 on: 2013 July 19, 19:37:39 »
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Did you even read what I wrote? I just explained (for the third time) that the food stands problem is not related at all to NRaas Register.
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Tia
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #966 on: 2013 July 20, 20:17:30 »
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Wasn't there a pet register in one of the fixes? Thats the one that caused the problem.
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notouching
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #967 on: 2013 July 20, 21:05:26 »
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Wasn't there a pet register in one of the fixes? Thats the one that caused the problem.

No. The pet register fix did not cause the problem. The "Pet store now sells limited edition content" feature of KT_StoreFix_Fixes was the problem because it ALTERED THE REGISTER XML. The pet register is separate from the Register XML.
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Juan Sfalcin
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #968 on: 2013 July 25, 19:42:55 »
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Can we expect an fix for the Business as Usual set? I get a giant white cube in my game when they do the animations. lol
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #969 on: 2013 July 25, 19:46:46 »
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Can we expect an fix for the Business as Usual set? I get a giant white cube in my game when they do the animations. lol

You can expect one, yes.
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Seacret
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #970 on: 2013 July 25, 20:07:51 »
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Can we expect an fix for the Business as Usual set? I get a giant white cube in my game when they do the animations. lol

You can expect one, yes.

You need to be fucking patient since the damn thing just came out and KT has more going on in his life than these fixes. RL comes first, get over it.
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Juan Sfalcin
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #971 on: 2013 July 27, 20:37:28 »
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Can we expect an fix for the Business as Usual set? I get a giant white cube in my game when they do the animations. lol

You can expect one, yes.

You need to be fucking patient since the damn thing just came out and KT has more going on in his life than these fixes. RL comes first, get over it.

Definitely. I wasn't demanding anything dude, calm your horses. He can upload it whenever he wants, I was simply asking.

Thanks for answering anyways, KT.
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notouching
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #972 on: 2013 July 27, 21:38:59 »
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You could also just read a few posts up and find the temp fix. Hard work, I know.
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Juan Sfalcin
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #973 on: 2013 July 27, 22:30:08 »
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You could also just read a few posts up and find the temp fix. Hard work, I know.

I will overcome my laziness and try that.
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Re: KT's Store Fixes (updated 06.25.2013)
« Reply #974 on: 2013 July 29, 14:40:50 »
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Is anybody else having problems with the Fit as a fiddle violin? I got an arr'd copy from a website that said it decrapped everything. I have all four store fixes in the right places, but every time I play the violin my sim still doesn't move up skill. I don't have awesome mod but I do have Mastercontroller (with cheats module) and debugenabler. Will these interfere? Thanks.
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