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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888327 times)
coolkips
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Re: KT's Store Fixes (updated 03.14.2013)
« Reply #825 on: 2013 April 15, 05:22:04 »
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I'm still here, I'm just busy with school.

Okay then... Good to hear some news from you Kissing Toast  Grin
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YoungOldPrude
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Re: KT's Store Fixes (updated 03.14.2013)
« Reply #826 on: 2013 April 16, 07:23:20 »
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I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here: http://nonasims.wordpress.com/tag/ccmerged/

One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.


It worked! I've been testing it on and off for the last couple of days and have concluded that everything is now working as it should be. Thanks so much, notouching.
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notouching
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Re: KT's Store Fixes (updated 03.14.2013)
« Reply #827 on: 2013 April 16, 08:56:14 »
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I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here: http://nonasims.wordpress.com/tag/ccmerged/

One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.


It worked! I've been testing it on and off for the last couple of days and have concluded that everything is now working as it should be. Thanks so much, notouching.


If you ended up putting the ccmerged in your overrides folder, make sure you don't forget to update that every time you get new premium content.
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YoungOldPrude
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Re: KT's Store Fixes (updated 03.14.2013)
« Reply #828 on: 2013 April 16, 12:02:42 »
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Oops. I should have clarified. I did end up copying the CC Merged over to the Overrides folder. I always keep it updated, it's just that I have never had to have it in the Overrides folder before. It has always worked just fine in the DCBackup folder before now. I don't know why it decided to start acting up . The only content that I let the Launcher handle is Worlds—and they're certainly not a new thing. Meh.  I'll chalk it up to a cosmic mystery.  Roll Eyes
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kissing_toast
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #829 on: 2013 April 19, 07:32:22 »
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Added the chicken coop stuff, updated ccmerged, and made the patch I offer vanilla. I feel like there was something else I was supposed to do.  Huh
« Last Edit: 2013 April 19, 07:37:57 by kissing_toast » Logged

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Tenshi
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #830 on: 2013 April 20, 01:00:38 »
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I have a feeling I'll probably be told to search moar or that I'm being stupid, but, I need to ask anyways because I'd rather not break my game..
About ccmerged.. Is it safe to have more than one (the one in the DCBackup and one in Overrides), or do I need to get rid of one? Google didn't answer so well (some said it was okay, others..were unclear..).. Not knowing which to get rid of or update, or to update them both, kind of sucks.
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Madame Mim
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #831 on: 2013 April 20, 01:15:44 »
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Bugger search moar. The instructions are on the front page - read the fucking instructions.
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Tenshi
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #832 on: 2013 April 20, 01:40:13 »
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I have read them, and I've updated that one.
And, seeing as it says nothing about one in the Overrides, I'm thinking I should take that one out?? I came here trying to make sure I wouldn't screw up my game.
I sincerely apologize for my stupidity.
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coltraz
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #833 on: 2013 April 26, 21:38:27 »
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KT_StoreFix_Fixes_All is the old file which is now broken down into your individualized packages, right?
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kissing_toast
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #834 on: 2013 April 27, 04:31:14 »
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That's a merged package of them all, it's current.
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XsauroxPlayer
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #835 on: 2013 May 03, 21:05:38 »
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the new poker and roulette tables need a fix  Smiley
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coolkips
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #836 on: 2013 May 04, 04:30:19 »
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the new poker and roulette tables need a fix  Smiley
Yeah, off course since it's a Premium Content ... as always before  Grin
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #837 on: 2013 May 05, 21:55:20 »
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Works for me.
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daciasil
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #838 on: 2013 May 06, 05:30:06 »
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You can make a quick and dirty fix yourself to get the premium content working. KT mentioned that he was busy with school, and for those of you too excited to wait you can try making a quick fix. First let's make accessories like the roulette ball, poker cards, etc show up. Install your decrapified .sims3pack like you normally would. Then take an untouched version of the sims3pack and run it through s3rc.exe not decrapify.exe. Then extract the .sims3pack into several .package files by using delphy's program here :http://modthesims.info/download.php?t=364038. Take the .package files and put them in the overrides file. The accessories for the premium content should show up now.

Updating ccmerged.package for the new buffs requires a bit more work and some ability with xml tuning.
You'll have to open up the .package files in s3pe and search around for the buff information. For example, with the latest premium set, the buff data is in the .package with the data for the gambling skill. Look for the tag "BUFF" a copy the new information (starting with  <BuffName>WinningStreakStore</BuffName>) and paste it into the buff information in ccmerged.package. You can learn more about xml tuning here: http://www.modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding. If this is too much, you can wait for KT to update or wait for Nona to post an updated ccmerged.package: http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/
Good luck!
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XsauroxPlayer
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #839 on: 2013 May 06, 16:57:04 »
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great hint! it works  Wink
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notouching
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #840 on: 2013 May 08, 08:35:51 »
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You can make a quick and dirty fix yourself to get the premium content working. KT mentioned that he was busy with school, and for those of you too excited to wait you can try making a quick fix. First let's make accessories like the roulette ball, poker cards, etc show up. Install your decrapified .sims3pack like you normally would. Then take an untouched version of the sims3pack and run it through s3rc.exe not decrapify.exe. Then extract the .sims3pack into several .package files by using delphy's program here :http://modthesims.info/download.php?t=364038. Take the .package files and put them in the overrides file. The accessories for the premium content should show up now.

Updating ccmerged.package for the new buffs requires a bit more work and some ability with xml tuning.
You'll have to open up the .package files in s3pe and search around for the buff information. For example, with the latest premium set, the buff data is in the .package with the data for the gambling skill. Look for the tag "BUFF" a copy the new information (starting with  <BuffName>WinningStreakStore</BuffName>) and paste it into the buff information in ccmerged.package. You can learn more about xml tuning here: http://www.modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding. If this is too much, you can wait for KT to update or wait for Nona to post an updated ccmerged.package: http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/
Good luck!


Just a heads up -- This is a perfectly fine way to do it, though I just use the ccmerged generated by the launcher. This time around, it is not necessary. The new casino objects use the same exact moodlets as the previous casino objects. They only changed the icon, I believe. So actually there was only a tiny insignificant change to the ccmerged.
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phoenixc
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #841 on: 2013 May 08, 12:46:55 »
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The new casino objects use the same exact moodlets as the previous casino objects. They only changed the icon, I believe. So actually there was only a tiny insignificant change to the ccmerged.

No, they didn't changed only the icon... I decrapified the sims3pack and I installed via launcher. There are 2 different icon for the new roulette and poker table.
It show up in game, but without the fix my sims is reset to home... so, I can't play roulette or hand dead poker...
I use the ccmerged created by launcher (who is working fine with the fix files)

I will be patient waiting the fix...
For me, the daciasil advice don't work.
Sorry, but I'm not a native English speaker


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YouWereAdopted
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #842 on: 2013 May 11, 21:41:38 »
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KT can fix my broken store items all night long.
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JustASimmer
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #843 on: 2013 May 15, 23:22:13 »
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I'm not sure what everyone else is experiencing, but for both tables my Sim sits down and immediately "bounces" off it (though it has no issue taking her cash).

For the poker table, I also tried the"practice poker." She sat down fine enough, but when practicing two merged white boxes formed around her head--you could hear the sounds properly though.
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kissing_toast
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #844 on: 2013 May 17, 03:29:58 »
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I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #845 on: 2013 May 17, 06:55:32 »
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I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
Good luck on your finals!
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phoenixc
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #846 on: 2013 May 17, 07:18:43 »
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I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
Good luck on your finals!

In Romanian we say BAFTA, never "good luck" (in romanian = noroc). It's a superstition between students. So, BAFTA!!! (and the answer is SA FIE = like about "to be so", never thanks)
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coolkips
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #847 on: 2013 May 21, 07:55:50 »
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I have 24 hours left for this semester, then I'll be back to the Sims, mostly, Simcity is a lot of fun too.
BAFTA!  Grin
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #848 on: 2013 May 21, 19:29:04 »
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Thanks guys Wink

This has actually been sitting on my desktop for a while now so test it out and give me the green light to add it to the main fix.

* pokerfix.zip (12.12 KB - downloaded 445 times.)
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JustASimmer
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Re: KT's Store Fixes (updated 04.19.2013)
« Reply #849 on: 2013 May 21, 21:13:56 »
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Loading the game up the game right now--will let you know.

Roulette worked perfectly fine, and the "practice poker face" worked fine. For me, however, the actual playing of poker I think was borked; she would sit down and take out the chips, but she kept calling for someone to come over instead of playing and the robot didn't move. The buy-ins except for 10,000 were also faded.
« Last Edit: 2013 May 21, 23:24:05 by StarryEyedDreamer » Logged
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