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KT's Store Fixes (updated 11.02.2013)
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Topic: KT's Store Fixes (updated 11.02.2013) (Read 1891408 times)
Capitaine Marie
Horrible Halfwit
Posts: 374
Blonder Than You
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #800 on:
2013 March 21, 00:05:12 »
I let the Launcher download the latest store patch. Now, I haven't tried everything; but even
without
decrapping the patch, the conflict between the cauldron and spellbook seems to be fixed. Maybe you guys can try downloading the patch from the Launcher?
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I don't think I could ever stab someone. I mean, let's be honest. I can barely get the straw in the Capri Sun.
Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: KT's Store Fixes (updated 03.07.2013)
«
Reply #801 on:
2013 March 21, 04:24:48 »
Quote from: Melanija on 2013 March 20, 20:22:28
Quote from: morriganrant on 2013 March 12, 00:44:44
I have various other "blank" icons in CAS that then have missing meshes when put on the sim
I don't know if it has the same cause, but I am having this problem too, as well as duplicate icons where one item works, and the other has a missing mesh. Been messing around with this in a clean mods folder today, and discovered it's caused by the content patch I downloaded here. I don't decrap my stuff, just run it through s3rc and install as packages with Delphy's multi installer and I have all EPs & SPs, patched to 1.50. I've tried installing the content patch in both overrides and the content patch folder and still have the same problem, and the same thing with re-downloading the patch to make sure I had the most recent one. One interesting thing is that running the dashboard tool while the patch is in the packages folder doesn't show a conflict with the store CAS items, even though I opened up both in s3pe and saw that there were CASP files with the same instance number. Is it possible that a decrapped version of the content patch got uploaded on accident? Not sure if that's something that could even cause this, but it's driving me crazy trying to dress sims with this mess in my CAS. I'm really at a loss and am hoping there's not something incredibly obvious that I missed that's causing this.
I appear to be having the same problem as well...I'll mess with things when I get a chance and see if I can figure anything out.
Just how critical is the store content patch, anyway? I got along without it for some time, but I also don't put my game through its paces to the extent that a lot of y'all do.
«
Last Edit: 2013 March 21, 04:32:12 by Ambular
»
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Melanija
Asinine Airhead
Posts: 20
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #802 on:
2013 March 21, 05:07:25 »
Quote from: kissing_toast on 2013 March 20, 22:11:47
The content patch I provide is decrapped.
Ah, so that is it. Do you have any plans to upload a non-decrapped version? Also, you might want to change the description to say something other than "Decrap if necessary", as it's quite misleading.
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Miss Malevolent
Asinine Airhead
Posts: 46
Bitch³
Re: KT's Store Fixes (updated 03.07.2013)
«
Reply #803 on:
2013 March 22, 04:35:08 »
Quote from: Melanija on 2013 March 20, 20:22:28
Quote from: morriganrant on 2013 March 12, 00:44:44
I have various other "blank" icons in CAS that then have missing meshes when put on the sim
I don't know if it has the same cause, but I am having this problem too, as well as duplicate icons where one item works, and the other has a missing mesh. Been messing around with this in a clean mods folder today, and discovered it's caused by the content patch I downloaded here. I don't decrap my stuff, just run it through s3rc and install as packages with Delphy's multi installer and I have all EPs & SPs, patched to 1.50. I've tried installing the content patch in both overrides and the content patch folder and still have the same problem, and the same thing with re-downloading the patch to make sure I had the most recent one. One interesting thing is that running the dashboard tool while the patch is in the packages folder doesn't show a conflict with the store CAS items, even though I opened up both in s3pe and saw that there were CASP files with the same instance number. Is it possible that a decrapped version of the content patch got uploaded on accident? Not sure if that's something that could even cause this, but it's driving me crazy trying to dress sims with this mess in my CAS. I'm really at a loss and am hoping there's not something incredibly obvious that I missed that's causing this.
All you have to do, is disable custom content go into your game, and enable custom content when you open the game again, then the missing meshes and items will show up.
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"We're going to have a historic election regardless. We're gonna elect either our
oldest
president ever, or our first African American president, or our first woman president."
Menaceman
Horrible Halfwit
Posts: 361
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #804 on:
2013 March 22, 21:09:44 »
Here are the three Store guitars I have that have been set to be electric instead of acoustic if anyone else wants them. I've tested them in my game now and they all seem to work fine.
MM_VineMeUp_Electric.package
(0.28 KB - downloaded 463 times.)
MM_SizzlinStrings_Electric.package
(0.28 KB - downloaded 469 times.)
MM_MacSymverGuitar_Electric.package
(0.28 KB - downloaded 475 times.)
Logged
Zoan
Asinine Airhead
Posts: 16
Re: KT's Store Fixes (updated 03.07.2013)
«
Reply #805 on:
2013 March 30, 14:04:22 »
Quote from: Ambular on 2013 March 21, 04:24:48
Quote from: Melanija on 2013 March 20, 20:22:28
Quote from: morriganrant on 2013 March 12, 00:44:44
I have various other "blank" icons in CAS that then have missing meshes when put on the sim
I don't know if it has the same cause, but I am having this problem too, as well as duplicate icons where one item works, and the other has a missing mesh. Been messing around with this in a clean mods folder today, and discovered it's caused by the content patch I downloaded here. I don't decrap my stuff, just run it through s3rc and install as packages with Delphy's multi installer and I have all EPs & SPs, patched to 1.50. I've tried installing the content patch in both overrides and the content patch folder and still have the same problem, and the same thing with re-downloading the patch to make sure I had the most recent one. One interesting thing is that running the dashboard tool while the patch is in the packages folder doesn't show a conflict with the store CAS items, even though I opened up both in s3pe and saw that there were CASP files with the same instance number. Is it possible that a decrapped version of the content patch got uploaded on accident? Not sure if that's something that could even cause this, but it's driving me crazy trying to dress sims with this mess in my CAS. I'm really at a loss and am hoping there's not something incredibly obvious that I missed that's causing this.
I appear to be having the same problem as well...I'll mess with things when I get a chance and see if I can figure anything out.
Just how critical is the store content patch, anyway? I got along without it for some time, but I also don't put my game through its paces to the extent that a lot of y'all do.
Were you able to figure anything out? Im having this problem as well. When I install the Content Patch, I get duplicate non-working copies of tons of objects showing up in my Buy Mode. Like right next to the right item, there will be a copy with the exact same icon, or an icon missing. You can click on it but you cant place it or anything as only 1 copy works. I have tried putting the patch with Awesome folder, overrides folder, mods folder. The same thing happens no matter where.
I even tried installing the patch through the launcher and the same thing still happens..
.
** Update. NVM I was able to get it fixed by just installing patch through the launcher. I previously forgot to take your decrapped one out of overrides like a dumbass after installing through launcher.
«
Last Edit: 2013 March 30, 14:35:49 by Zoan
»
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Andistyr
Exasperating Eyesore
Posts: 220
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #806 on:
2013 April 05, 03:13:53 »
I'd like to confirm what Tia said in another thread - the chicken coop needs a fix. You can't see the chickens come out on the top. Including Charlie. When KT has time, or someone here with the knowledge, will have to fix this.
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Havelock
Lipless Loser
Posts: 647
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #807 on:
2013 April 05, 22:46:52 »
Quote from: jaldeer on 2013 April 05, 03:13:53
I'd like to confirm what Tia said in another thread - the chicken coop needs a fix. You can't see the chickens come out on the top. Including Charlie. When KT has time, or someone here with the knowledge, will have to fix this.
Edit: Deleted get the updated KT_StoreFix_DecrapFixes in the first post.
«
Last Edit: 2013 April 19, 07:36:17 by Havelock
»
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Andistyr
Exasperating Eyesore
Posts: 220
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #808 on:
2013 April 05, 23:38:00 »
It works now - thanks for the fix. It was crazy seeing your sim talk to invisible chickens.
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snowflakeinhell
Tasty Tourist
Posts: 3
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #809 on:
2013 April 06, 00:23:37 »
Fix works great, except the feed bag is missing when you go to feed the chickens.
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Andistyr
Exasperating Eyesore
Posts: 220
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #810 on:
2013 April 06, 04:21:22 »
I noticed that too. I wonder if you're suppose to see the feed bag when your sim feeds them? Edit: Nevermind, your sim is suppose to have a visible bag of feed. I just saw a picture of the coop at the Store. The picture showed a boy feeding the chickens and he had a bag of feed in his hands.
«
Last Edit: 2013 April 06, 05:00:12 by jaldeer
»
Logged
Havelock
Lipless Loser
Posts: 647
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #811 on:
2013 April 06, 07:51:19 »
Quote from: jaldeer on 2013 April 06, 04:21:22
I noticed that too. I wonder if you're suppose to see the feed bag when your sim feeds them? Edit: Nevermind, your sim is suppose to have a visible bag of feed. I just saw a picture of the coop at the Store. The picture showed a boy feeding the chickens and he had a bag of feed in his hands.
Fixed redownload.
Logged
Andistyr
Exasperating Eyesore
Posts: 220
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #812 on:
2013 April 06, 08:16:04 »
It works - thanks for fixing it.
Logged
Zed Pee Em
Asinine Airhead
Posts: 43
Zed Pee Em..What? He's Canadian. I'm sorry.
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #813 on:
2013 April 07, 14:50:26 »
Stupid question but do the buffs need to be fixed? Because they are not working for me.
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Oh Canada, the pipes, the pipes are calling...
virgali
Malodorous Moron
Posts: 783
Do you see a midget Hitler?!
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #814 on:
2013 April 07, 16:46:41 »
You can use notouching's fix for those found here:
http://nonasims.wordpress.com/2012/05/17/dcbackup-ccmerged-package-and-your-premium-content-items/
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Zed Pee Em
Asinine Airhead
Posts: 43
Zed Pee Em..What? He's Canadian. I'm sorry.
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #815 on:
2013 April 07, 22:51:32 »
Ah that okay that works thanks.
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coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #816 on:
2013 April 10, 00:02:13 »
So we need to use both
StoreFix_DecrapFixes.package by Havelock
and then
ccmerged.package by Nona Mena
?
Is it right guys?
Thanks.
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_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
YoungOldPrude
Corpulent Cretin
Posts: 130
Cat-aholic
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #817 on:
2013 April 11, 06:34:43 »
The chicken coop is EVIL. It hates the other PC items.
Everything (moodlets, animations) was working fine before I installed it, but then I realized that Multi-Tab wasn't working properly. After a series of successive tests, I realized that nothing other than the chicken coop was even receiving moodlets.
Get this: I took out the StoreFix file AND the CCMerged file, and the vile chicken coop still functions! The feed bag should be gone! The chicken talking to you should be gone! What the heck?
But lo, once CCMerged and the StoreFix are put back (and once the chicken coop is terminated), everything else begins to work again!
Has anyone else had similar results? I've got about twelve different saves concerning booming chicken farms, so I am feeling the loss rather keenly.
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"There are two means of refuge from the misery of life—music and cats." ~Albert Schweitzer
"Happy people can be so cruel."
~ Claudia of Silent Hill 3.
Seacret
Blathering Buffoon
Posts: 52
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #818 on:
2013 April 11, 10:46:52 »
Quote from: YoungOldPrude on 2013 April 11, 06:34:43
The chicken coop is EVIL. It hates the other PC items.
Everything (moodlets, animations) was working fine before I installed it, but then I realized that Multi-Tab wasn't working properly. After a series of successive tests, I realized that nothing other than the chicken coop was even receiving moodlets.
Get this: I took out the StoreFix file AND the CCMerged file, and the vile chicken coop still functions! The feed bag should be gone! The chicken talking to you should be gone! What the heck?
But lo, once CCMerged and the StoreFix are put back (and once the chicken coop is terminated), everything else begins to work again!
Has anyone else had similar results? I've got about twelve different saves concerning booming chicken farms, so I am feeling the loss rather keenly.
I just checked and all the moodlets are working fine for the rest of my premium content including the chicken coop. Did you remember to delete the cache files after you removed it? I've found that if I don't do that accessories and moodlets will work when technically they shouldn't.
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YoungOldPrude
Corpulent Cretin
Posts: 130
Cat-aholic
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #819 on:
2013 April 12, 01:53:16 »
I sure did! But I found out that the guilty PC content is not the Chicken Coop. The blame belongs to both the Pea Shooter and to the University Party Statue.
Here are the tests that I have been running:
PC Items Used to Obtain Test Results: Voodoo Doll, Tree of Prosperity, Multi-Tablet, and Weird Dancing Sunflower Thing...
Load Up 1: New DBC File consisting of Farm Decor + University Incentive Packs + Pea Shooter + Decades Stuff Pinball Machine +Chicken Coop PC
Result: No Moodlets for Any of the Tested PC
Load Up 2: New DBC File consisting of Farm Decor + University Incentive Packs + Pea Shooter + Decades Stuff Pinball Machine
Result: No Moodlets for Any of the Tested PC
Load Up 3: New DBC File consisting of Farm Decor + University Incentive Packs + Decades Stuff Pinball Machine
Result: No Moodlets for Any of the Tested PC
Load Up 4: New DBC File consisting of Farm Decor + University Incentive Packs
Result: No Moodlets for Any of the Tested PC
Load Up 5: Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick) +Standalone Pea Shooter + Standalone Decades Stuff Pinball Machine
Result: No Moodlets for Any of the Tested PC
Load Up 6: Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick)
Result: Huzzah! Moodlets for all!
Load Up 7: Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick) +Standalone Pea Shooter
Result: No Moodlets for Any of the Tested PC
Now, it would seem as though the Pea Shooter were the guilty party. Yet on Load Ups 3 & 4, the Pea Shooter was out and there were still no moodlets for the tested PC.
This calls for more testing!
Load Up 8: Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick) +Standalone Decades Stuff Pinball Machine
Result: Huzzah! Moodlets for all!
Load Up 9: just the Standalone Pea Shooter
Result: No Moodlets for Any of the Tested PC
Load Up 10: just the Standalone Decades Stuff Pinball Machine
Result: Huzzah! Moodlets for all!
Load Up 11: Standalone Pea Shooter + Standalone Decades Stuff Pinball Machine
Result: No Moodlets for Any of the Test PC—surprise, surprise.
New idea:
Load Up 12 New DBC File consisting of Farm Decor + University Incentive Packs + Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick) + Standalone Decades Stuff Pinball Machine (NO University Party Statue)
Result: Huzzah! Moodlets for All!
Load Up 13: New DBC File consisting of Farm Decor + University Incentive Packs + Separated Chicken Coop Files (Feed Bag, Rare Eggs, Chicken Model, Coop, Baby Chick) + Standalone Decades Stuff Pinball Machine + University Party Statue
Result: No Moodlets for Any of the Test PC
CONCLUSION: The Chicken Coop is NOT evil. The Pea Shooter and the University Party Statue are!
The only thing that the Pea Shooter and the University Party Statue have in common is that they are both
preorder
Premium Content. Would that somehow make them exceptional compared to the normal $tore-regulated PC?
Any advice is welcome.
«
Last Edit: 2013 April 12, 03:26:42 by YoungOldPrude
»
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"There are two means of refuge from the misery of life—music and cats." ~Albert Schweitzer
"Happy people can be so cruel."
~ Claudia of Silent Hill 3.
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #820 on:
2013 April 12, 08:10:27 »
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
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coolkips
Asinine Airhead
Posts: 45
MATY is the BEST
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #821 on:
2013 April 12, 10:43:24 »
Quote from: notouching on 2013 April 12, 08:10:27
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
Is it something happen with Kissing Toast so he still waiting for releasing new fix?
And about Havelock DecrapFix, the size is bigger than usual? Any reason? Thanks
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_____________ 0,0 Always happy, keep trying & do the rest 0,0 _____________
notouching
Feckless Fool
Posts: 284
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #822 on:
2013 April 12, 12:16:48 »
Quote from: coolkips on 2013 April 12, 10:43:24
Quote from: notouching on 2013 April 12, 08:10:27
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
Is it something happen with Kissing Toast so he still waiting for releasing new fix?
And about Havelock DecrapFix, the size is bigger than usual? Any reason? Thanks
KT is probably busy, which is why he hasn't updated.
I took a look at Havelock's Fix, which I had not yet downloaded because I was lazy. As it turns out, his fix is much larger than KT's because he has many empty STBLs in it. I do not know why those STBLs are there, but they should not be there. If the empty STBLs are actually Store STBLs that might explain the missing moodlets. Moodlets that do not have proper localization do not show up in game.
Edit: I looked a bit closer at Havelock's package because I had some more spare time and saw that the reason the package is so big is because he included a lot of unnecessary resources that KT normally omits.
«
Last Edit: 2013 April 12, 13:58:53 by notouching
»
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Havelock
Lipless Loser
Posts: 647
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #823 on:
2013 April 12, 14:09:17 »
Quote from: notouching on 2013 April 12, 12:16:48
Quote from: coolkips on 2013 April 12, 10:43:24
Quote from: notouching on 2013 April 12, 08:10:27
I do not have these problems. Are you using a mix of Launcher installed content and package files? If so, put the ccmerged.package in your overrides folder. Also, make sure you are using an updated ccmerged. You can get one here:
http://nonasims.wordpress.com/tag/ccmerged/
One more thing, make sure you aren't using any out of date mod that alters store content moodlets, or some out of date premium content fix.
Is it something happen with Kissing Toast so he still waiting for releasing new fix?
And about Havelock DecrapFix, the size is bigger than usual? Any reason? Thanks
KT is probably busy, which is why he hasn't updated.
I took a look at Havelock's Fix, which I had not yet downloaded because I was lazy. As it turns out, his fix is much larger than KT's because he has many empty STBLs in it. I do not know why those STBLs are there, but they should not be there. If the empty STBLs are actually Store STBLs that might explain the missing moodlets. Moodlets that do not have proper localization do not show up in game.
Edit: I looked a bit closer at Havelock's package because I had some more spare time and saw that the reason the package is so big is because he included a lot of unnecessary resources that KT normally omits.
The STBL are for the new accessorys i added. The chickens and the foodbag, the empty one are from the bag and have nothing to do with moodlets.
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kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: KT's Store Fixes (updated 03.14.2013)
«
Reply #824 on:
2013 April 12, 16:05:12 »
I'm still here, I'm just busy with school.
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Cupcakes Taste Like Violence
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KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
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