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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888338 times)
jezzer
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #650 on: 2012 December 26, 02:06:30 »
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This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. Undecided

Yes, that is a stupid question.
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #651 on: 2012 December 26, 06:46:16 »
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This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. Undecided

Yes, that is a stupid question.

No. It's not even a question.
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jezzer
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #652 on: 2012 December 27, 05:57:49 »
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True, it's a stupid statement.  Tia, fix the punctuation in your post to make it a stupid question, please.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #653 on: 2012 December 29, 06:01:03 »
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Updated OP.
I've added individual packages for the actual fixes because the unCAStable fixes are not 100% yet. Don't let that deter you from using them though, they work as they should. Right now the only problems are these: I've encountered with these sometimes when you go to CASt them then cancel doing so they become unCAStable again. So don't cancel the job and you'll be fine, and again I stress, sometimes. Then lastly with the Regal fence, the transparency doesn't work right away. As a work around, for now, place two sections of fence then the 1-tile gate, CASt the gate and drag the color template over to the fence. This will fix the transparency, you can now clone tool the fence to use as regular. The individual files are named accordingly and should be self explanatory, a bundled package is also provided.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #654 on: 2012 December 29, 11:27:37 »
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(...) I've encountered with these sometimes when you go to CASt them then cancel doing so they become unCAStable again. (...)
That is actually something that I've frequently seen with EA's own, too. Fences, stairs and railings can become unCASTable and/or lose their CAST when the action is cancelled or undone.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #655 on: 2012 December 29, 16:36:07 »
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(...) I've encountered with these sometimes when you go to CASt them then cancel doing so they become unCAStable again. (...)
That is actually something that I've frequently seen with EA's own, too. Fences, stairs and railings can become unCASTable and/or lose their CAST when the action is cancelled or undone.

I just ran into this issue last night and was wondering what was going on.  Thanks for the heads-up.
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #656 on: 2012 December 30, 01:32:08 »
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This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. Undecided

Yes, that is a stupid question.

Then you give a stupid answer too  Cheesy
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #657 on: 2012 December 30, 21:23:29 »
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This might be a stupid question but the lemonade stand is new right its not the kids stand to sell stuff. Undecided

Yes, that is a stupid question.

Then you give a stupid answer too  Cheesy

Ok then is the lemonade stand and the kids bake sale table the same?
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #658 on: 2012 December 30, 21:26:55 »
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Ok then. Are the lemonade stand and the kids bake sale table the same thing?

FIFY - no.
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #659 on: 2012 December 30, 21:31:44 »
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Ok then. Are the lemonade stand and the kids bake sale table the same thing?

FIFY - no.

Thanks for the information and thanks.

Is there a suggestion to get the tablet to work everything else works but the tablet.
« Last Edit: 2012 December 31, 22:43:23 by Tia » Logged
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Re: KT's Store Fixes (updated 12.20.2012)
« Reply #660 on: 2013 January 03, 04:21:54 »
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Ok then. Are the lemonade stand and the kids bake sale table the same thing?

FIFY - no.

Thanks for the information and thanks.

Is there a suggestion to get the tablet to work everything else works but the tablet.

What do you mean by doesn't work? I happen to be in and out of the game now, I'll check mine.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #661 on: 2013 January 03, 19:20:57 »
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Stupid question, the tabcasts that come with the tablet, they're supposed to give you skill points right?
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #662 on: 2013 January 03, 19:25:36 »
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Stupid question, the tabcasts that come with the tablet, they're supposed to give you skill points right?

Yes.  They let you level the skill while doing other things.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #663 on: 2013 January 04, 14:32:42 »
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Stupid question, the tabcasts that come with the tablet, they're supposed to give you skill points right?

Yes.  They let you level the skill while doing other things.

I concur and the tablet does work for me. Easiest and fastest way to skill, tbh. there are certain things that will disable the tabcast though. Such as sleeping and taking a bath which is kind of logical.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #664 on: 2013 January 04, 15:52:18 »
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I'm running the Chun Co. Teppanyaki Grill in decrapped package form and I have your latest storefix decrapfixes. I am also patched 1.42.  I am able to do everything but serve food.  I have tested it with a sim at a level 9 cooking skill and still no option. Is something broken from extracting the package and unlocking it or am I doing something wrong in game.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #665 on: 2013 January 04, 18:04:33 »
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My computer is currently out of commision so someone else is going to have to do the fix for the new premium content.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #666 on: 2013 January 04, 18:08:50 »
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My computer is currently out of commision so someone else is going to have to do the fix for the new premium content.
nonamena to the rescue?
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #667 on: 2013 January 04, 21:47:54 »
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As far as I can tell, there is only one accessory that needs fixing this time around (powder for the changing table). The baby monitor doesn't have any accessories. Somebody please correct me if I am wrong.

Removed Changing Table Fix due KT updating his fix
Get an updated ccmerged.package here if you need one (scroll to bottom of post). The changing table added two new moodlets.

I will remove the changing table fix when KT is able to update his fix.
« Last Edit: 2013 January 10, 21:37:56 by notouching » Logged
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #668 on: 2013 January 05, 03:00:51 »
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@notouching The only option the baby monitor has for grown ups is turn on/turn off. You should try it with babies/toddlers and I've tested all its interactions, they work fine.
As for the changing table, interactions show up and work properly, the only thing that seems to be missing is its moodlets.
Not a serious problem, I think.
« Last Edit: 2013 January 05, 03:42:25 by awsomegirl » Logged

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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #669 on: 2013 January 05, 08:58:22 »
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Yes, the interactions  themselves are not affected by de-crapping. The only reason interactions do not show up on some PC objects is due to broken ccmerged (which can be caused by decrapping, but is easily fixed). This goes for moodlets too. Update your ccmerged, and your moodlets will show.
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awesomegirl
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #670 on: 2013 January 05, 10:08:56 »
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Right. Just a question, where should I put your CCmerged? In overrides folder or DCbackup folder? I'm currently using KT's CCmerged which is in my overrides folder. Thanks for the fix, btw.
« Last Edit: 2013 January 05, 10:14:38 by awsomegirl » Logged

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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #671 on: 2013 January 05, 11:36:19 »
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Right. Just a question, where should I put your CCmerged? In overrides folder or DCbackup folder? I'm currently using KT's CCmerged which is in my overrides folder. Thanks for the fix, btw.

Go back and read the original post - you're doing it wrong.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #672 on: 2013 January 05, 11:58:36 »
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Placing KT's CCmerged in the DCbackup folder (which is said in the original post) didn't fix my issues, I put it in the overrides folder and they're all fixed. My question is about notouching's CCmerged, I want to know if it needs to overwrite KT's or not. And if it does, does it have KT's fixes in it or not. Tnx
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #673 on: 2013 January 05, 13:17:25 »
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Just put it wherever you put KT's ccmerged. They are the exact same file, except the new ccmerged has the new buffs. If KT's computer were working, the ccmerged would be exactly the same.  KT's ccmerged has no "fixes" in it. Maybe you should read that page I linked and learn what it is.
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Re: KT's Store Fixes (updated 12.29.2012)
« Reply #674 on: 2013 January 05, 20:16:46 »
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Yeah I know, I was just trying to clarify my question! Got it, thanks.
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