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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1888243 times)
virgali
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #500 on: 2012 November 03, 13:15:45 »
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Can't it be banned from this thread?
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kem
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #501 on: 2012 November 03, 15:16:57 »
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Itadakimasu! Japanese Inspired Dining isn't working for me with the last fix... I can't see the served interactions..Sad What's the problem?
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Xianah
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #502 on: 2012 November 03, 17:11:54 »
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I have installed your updated stuff and it's all in the correct folders. I am still not getting any cooking interactions. I just tried removing all my mods to see if there was a conflict but alas... While it's not the end of the world, but it obviously would be preferable to find out why this isn't working for some.

Thanks
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Painkiller
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #503 on: 2012 November 03, 17:41:24 »
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Then you're doing it wrong. It's obviously either the uncorrect folders or the uncorrect files. Check again all steps: the set have to be decrapped before being installed as you like (launcher or packages), then put the "KT_StoreFix_DecrapFixes" and the "ccmerged" file in your Override folder, delete the compositor cache.
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kem
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #504 on: 2012 November 03, 17:57:26 »
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Then you're doing it wrong. It's obviously either the uncorrect folders or the uncorrect files. Check again all steps: the set have to be decrapped before being installed as you like (launcher or packages), then put the "KT_StoreFix_DecrapFixes" and the "ccmerged" file in your Override folder, delete the compositor cache.
I put ccmerged file in the DCBackup folder, and KT fix in the mods folder, but it isn't working..
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woflz
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #505 on: 2012 November 03, 19:02:56 »
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Then you're doing it wrong. It's obviously either the uncorrect folders or the uncorrect files. Check again all steps: the set have to be decrapped before being installed as you like (launcher or packages), then put the "KT_StoreFix_DecrapFixes" and the "ccmerged" file in your Override folder, delete the compositor cache.
I put ccmerged file in the DCBackup folder, and KT fix in the mods folder, but it isn't working..

Sorry for butting in. I put "KT_StoreFix_DecrapFixes" in the "mods" folder (where both the 'overrides' and 'packages' folders are) since I use sims3packs instead of packages. I think you should only put that file in the "overrides" folder if you're using packages. Not sure if 100% correct, but this seemed to fix the issue for me.
*Oh and I have two copies of the updated ccmerged; one in the "overrides" folder, and one in the "DCBackup" folder.
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kem
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #506 on: 2012 November 03, 20:39:15 »
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What do you mean "Overrides" folder?
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bitterquill
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #507 on: 2012 November 03, 21:50:35 »
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What do you mean "Overrides" folder?

Go to MTS and read the instructions. Seriously. This is basic shit and MTS has it all spelled out for people who don't know it already. I know you have to start somewhere but help tends not to be forthcoming when you think MATY is that place.
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Tia
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #508 on: 2012 November 03, 21:57:43 »
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What do you mean "Overrides" folder?
You make a overrides folder and put it in you mods folder in the packages.. Wink
What do you mean "Overrides" folder?

Go to MTS and read the instructions. Seriously. This is basic shit and MTS has it all spelled out for people who don't know it already. I know you have to start somewhere but help tends not to be forthcoming when you think MATY is that place.
Wow do you really need to be mean to people when they are new and not help them? I realize that sometimes even I make mistakes but its not a reason to be mean to them. Like I had no idea that a mod would conflict with the fix. I have been using that mod for a long time. So I didn't know what effects it had on that fix. I am not an idiot when it comes to using fixes.
« Last Edit: 2012 November 03, 22:06:14 by Tia » Logged
bitterquill
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #509 on: 2012 November 03, 23:44:33 »
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What do you mean "Overrides" folder?
You make a overrides folder and put it in you mods folder in the packages.. Wink
What do you mean "Overrides" folder?

Go to MTS and read the instructions. Seriously. This is basic shit and MTS has it all spelled out for people who don't know it already. I know you have to start somewhere but help tends not to be forthcoming when you think MATY is that place.
Wow do you really need to be mean to people when they are new and not help them? I realize that sometimes even I make mistakes but its not a reason to be mean to them. Like I had no idea that a mod would conflict with the fix. I have been using that mod for a long time. So I didn't know what effects it had on that fix. I am not an idiot when it comes to using fixes.

I linked to detailed instructions and recommended that Kem avoid further sporking by doing a bit of reading. That is neither mean nor unhelpful. Moreover, the instructions I offered are more useful than the ones from you, which are confusing if not incorrect. The Overrides folder does indeed go in the Mods folder, but it does not go in Packages.
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Insanity Prelude
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #510 on: 2012 November 04, 21:51:09 »
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Out of curiosity, which Twallan mod supposedly conflicts with this? I wasn't aware his mods even touched the Store crap.
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kem
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #511 on: 2012 November 05, 17:07:45 »
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So.. I try to reinstall the new premium content, but it isn't working... Try to clean DCBackup, isn't working.. I put int de MODS folder the ccmerged file(the 8 kb size) and now working perfectly..
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Tia
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #512 on: 2012 November 05, 18:35:43 »
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Out of curiosity, which Twallan mod supposedly conflicts with this? I wasn't aware his mods even touched the Store crap.
The Hybrid mod to make your sims more then one occult.
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LuckyLucky
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #513 on: 2012 November 05, 22:37:17 »
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It does not work, for example when I play basketball I dont see the ball, the fix didnt fix it. I dont understand the whole thing with ,,descraptfixes" and overrides folder, can you please explain it to me simplier? I have a folder Mods, and in this folder I have Resource.cfg and folder Package. And anything that I download a iput in this folder Package, I dont have any more folders in it. So where shoud I put the fix? And what type, KT_StoreFix_DecrapFixes or KT_StoreFix_Fixes1.38 and do I need CCmerged? Can you please help me? I am totaly lost and desparated.  Huh
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kissing_toast
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #514 on: 2012 November 05, 23:24:14 »
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It does not work, for example when I play basketball I dont see the ball, the fix didnt fix it. I dont understand the whole thing with ,,descraptfixes" and overrides folder, can you please explain it to me simplier? I have a folder Mods, and in this folder I have Resource.cfg and folder Package. And anything that I download a iput in this folder Package, I dont have any more folders in it. So where shoud I put the fix? And what type, KT_StoreFix_DecrapFixes or KT_StoreFix_Fixes1.38 and do I need CCmerged? Can you please help me? I am totaly lost and desparated.  Huh

The overrides thing is simple framework, go to MTS and read the FAQ. As for your other problems, go back to the first post and READ everything. The answers are there in the simplest form I can offer. You've already stated your problem, look to see if any of the fixes posted address that problem(one of them does).
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awesomegirl
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Re: KT's Store Fixes (updated 11.01.2012)
« Reply #515 on: 2012 November 09, 23:35:54 »
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Hi, could you please do something for corrupted wedding gifts? EA doesn't seem to be doing anything for that crap.  Huh
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kissing_toast
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #516 on: 2012 November 14, 17:26:03 »
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Should probably mention now updated for 1.42.  Wink
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jezzer
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #517 on: 2012 November 14, 18:13:21 »
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Should probably mention now updated for 1.42.  Wink

Your 1.42 update fixes the problem with festival foods not showing up on the menu with the concession stand.
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The Sims TG
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #518 on: 2012 November 15, 22:40:42 »
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Someone test this, I don't have time right now. Should be all that is needed for the new PC. 

it work for me.
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virgali
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #519 on: 2012 November 16, 00:22:00 »
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It works for me too. I didn't test any of the other PC though.
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Capitaine Marie
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #520 on: 2012 November 16, 01:05:12 »
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Is there any way to modify the new greenhouse roof pieces?  As of now, they don't keep rain and snow out; and who knows how long it will take EA to fix it.
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #521 on: 2012 November 16, 03:39:02 »
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They put up a temporary fix for the greenhouse on the bbs.

http://forum.thesims3.com/jforum/posts/list/611517.page
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kissing_toast
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #522 on: 2012 November 16, 04:47:05 »
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Is there any way to modify the new greenhouse roof pieces?  As of now, they don't keep rain and snow out; and who knows how long it will take EA to fix it.

I'll take a look at it, maybe there's a box to tick or something to make it snow proof. I think EA suffers from a very bad case of lack of communication, this is just ridiculous.
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #523 on: 2012 November 16, 05:40:25 »
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Is there any way to modify the new greenhouse roof pieces?  As of now, they don't keep rain and snow out; and who knows how long it will take EA to fix it.

I'll take a look at it, maybe there's a box to tick or something to make it snow proof. I think EA suffers from a very bad case of lack of communication, this is just ridiculous.

Thanks, KT.  Some people on the BBS are reporting that even with EA's so-called "fix," their plants are still going into hibernation, too.
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Re: KT's Store Fixes (updated 11.13.2012)
« Reply #524 on: 2012 November 16, 06:08:26 »
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Didn't Inj make glass or invisible floor tiles?  You could make a flat roof, pave it with those, and then put the toppers on, maybe.
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