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Author Topic: KT's Store Fixes (updated 11.02.2013)  (Read 1886071 times)
Leo
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #450 on: 2012 September 10, 18:19:57 »
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I have a problem:
I did't play Sims for some months but with the new expansion I returned to the game and installed the addon with all CC/mods removed (also the spellbook and your fix, which worked until then without problems). I also installed the Store patch. After that I put back all my CC. Now my Sims jump back when completing learning a spell from the spellbook, with and without your recent release of your StoreFix. With the "old" version of your StoreFix (I kept it as backup) the spellbook workes fine.
I guess the problem is that I applied the Store patch before I put the CC (in particular the spellbook) back in the mod-folder?

I searched/googled but there seems to be no way to rerun the Store patch manually to update the spellbook. So I am rather clueless what to do...

If your store stuff, the spell book, is decrapped you must decrap the store patch in order for it to work. Also you can just delete the store patch folder and the launcher should ask you again to download it.

Thanks for your quick answer. I deleted the "ContentPatch" folder and so the Store patch installed again. Unfortunately the spellbook was still not fixed --> same error (Sims jumping back when comleting learning a spell).
I should mention I have the store stuff as extracted non-decrapped package files.
What am I doing wrong?
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kissing_toast
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #451 on: 2012 September 10, 18:55:51 »
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Make sure you have my ccmerge fix in your overrides folder, that fixes that. Or just use Awesomemod which fixes that.
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Cupcakes Taste Like Violence,KT_StoreFix

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Leo
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #452 on: 2012 September 11, 07:50:17 »
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Your ccmerge fix in DCBackup folder or Awesomemod didn't fix it but ccmerge fix in overrides did it! Thanks again.  Wink
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jezzer
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #453 on: 2012 September 11, 17:31:51 »
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Thank you for coming back and letting us know the astounding news that installing something correctly worked.  Holding my breath for an entire day sucked.
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XsauroxPlayer
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #454 on: 2012 September 12, 07:55:34 »
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hey what about a fix for the transform interaction in the vodoo doll?
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kissing_toast
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #455 on: 2012 September 12, 13:55:05 »
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hey what about a fix for the transform interaction in the vodoo doll?

That doesn't need a fix, it works.
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Cupcakes Taste Like Violence,KT_StoreFix

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XsauroxPlayer
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #456 on: 2012 September 12, 15:32:12 »
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hey what about a fix for the transform interaction in the vodoo doll?

That doesn't need a fix, it works.
I'm not talking of the interaction that zombifies a sim, i'm talking of the one that forces a werewolf or a fairy to transform....this one doesn't work in my game, and I have all the fixes
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RebelRed
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #457 on: 2012 September 12, 15:36:12 »
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Did you wait the two days for the transformation?  From what I googled they should get a moodlet and then two days later they change.
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XsauroxPlayer
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #458 on: 2012 September 12, 15:41:32 »
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Did you wait the two days for the transformation?  From what I googled they should get a moodlet and then two days later they change.
No it doesn't work, the interaction resets when the sim should do it Sad
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kissing_toast
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #459 on: 2012 September 12, 16:11:02 »
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Did you wait the two days for the transformation?  From what I googled they should get a moodlet and then two days later they change.
No it doesn't work, the interaction resets when the sim should do it Sad

@XsauroxPlayer - Works in my game.
@RebelRed - Two days!?!? Whoever said that must have a lot of lag, it happens when you do the action.
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Cupcakes Taste Like Violence,KT_StoreFix

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RebelRed
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Re: KT's Store Fixes (updated 09.06.2012)
« Reply #460 on: 2012 September 12, 17:17:10 »
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Heh.  Haven't tried it yet, I get some game time this evening.
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kissing_toast
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #461 on: 2012 September 14, 06:34:49 »
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Updated OP. Big thank you to Inge and Havelock for helping me with the TV fix. As always let me know if something doesn't work, shit happens. Also if for what ever reasons you do not want part of a mod just crack it open with s3pe, every file is labeled.
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Cupcakes Taste Like Violence,KT_StoreFix

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virgali
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #462 on: 2012 September 14, 19:41:09 »
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KT, will your buff fix conflict with the no sparkly vampires mod?
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kissing_toast
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #463 on: 2012 September 14, 20:13:33 »
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KT, will your buff fix conflict with the no sparkly vampires mod?

It shouldn't, the store buffs are in a completely different place than the game buffs.
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Cupcakes Taste Like Violence,KT_StoreFix

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devylzangyl
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #464 on: 2012 September 20, 08:58:10 »
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Sorry if this is stupid. I was wondering do we put the ccmerged in both the overrides folder and the DCBack up folder too? And do the other files go in the mods folder? Or do they go in the overrides folder  too?
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Madame Mim
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #465 on: 2012 September 20, 12:28:28 »
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It is stupid, you're right, but I doubt you're sorry. The instructions are on the front page and you should go and read them.
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kece
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #466 on: 2012 September 20, 17:18:58 »
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I really have no idea where to post this.  I tried out the awesome mod was starting to actually like it.  Then the power went out, and my game shut down…….When I tried to load my game again there is a  misconfiguration with awesome mod.  My game and most of my content became corrupt.  I thought hell………although I had everything backed up, I uninstalled and reinstalled everything.  I have added the my mods file, with packages and overides file, added the resource file.  Tried the new method without the d3dx9_31.dll and had tried it with the d3dx9_31.dll in the installation directory.  My game will not load…….it goes to the splash screen and sits and sits………looking like it is going to load but never does.  I have tried Nrras Master Controller mod, and the game loads fine.  I didn't decrap iawsome mod as I did not do this the last time.  I for the life of me can not figure out what I am doing wrong.  I have updated .netfix……I thought that might be the issue.  That wasn't an issue.  Anyone have any ideas as to get the awesome mod to work?  Huh

Before someone says search, I have searched, I have redownloaded the framework from here: http://www.modthesims.info/download.php?t=384014, and have followed the directions from here although this is before generations so followed the post setup: http://www.moreawesomethanyou.com/smf/index.php/topic,17454.0.html, and have even looked at the information from here: http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html
« Last Edit: 2012 September 20, 18:56:28 by kece » Logged
phoenixc
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #467 on: 2012 October 30, 04:34:54 »
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I think your fix mods need update for 1.42....
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RebelRed
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #468 on: 2012 October 30, 18:57:03 »
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No shit Sherlock?  Fucking take a pill and wait for him to fucking update.  Why do these morons think that he needs reminding?  Be patient, like the fucking rest of us!
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kissing_toast
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #469 on: 2012 October 30, 23:03:32 »
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I think your fix mods need update for 1.42....

Oh thank god! I'm so glad you're offering to do that for me. When you're done just send it to me at the email on my profile. Thank you so much, now I won't have to do it when Seasons comes out, it'll all be done for me.
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Cupcakes Taste Like Violence,KT_StoreFix

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phoenixc
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #470 on: 2012 October 31, 04:32:11 »
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I think your fix mods need update for 1.42....

Oh thank god! I'm so glad you're offering to do that for me. When you're done just send it to me at the email on my profile. Thank you so much, now I won't have to do it when Seasons comes out, it'll all be done for me.

Sorry for my english, but I didn't told that I will make the update  Huh.... I don't know how to make it..... sorry if you understod anything else... I hope your answer it was a joke, if not, I'm in trouble...  Shocked ....pleeease update your fix mods...
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bitterquill
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #471 on: 2012 October 31, 08:19:27 »
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His point was that he'll get to it when he's good and ready and no amount of begging will make it happen faster unless you do it yourself. Be patient.
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phoenixc
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #472 on: 2012 October 31, 11:21:21 »
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His point was that he'll get to it when he's good and ready and no amount of begging will make it happen faster unless you do it yourself. Be patient.

I am patient. I still play 1.39  Roll Eyes
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SQK
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #473 on: 2012 October 31, 16:48:34 »
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....pleeease update your fix mods...

It's inconsiderate and rude to beg (or even ask) for a mod creator to update their mods. They already know when they need to, you're basically insulting their intelligence. They get to it when they get to it, not a second sooner. The fact that you even told him he needs to update shows quite the opposite of patience.
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kissing_toast
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Re: KT's Store Fixes (updated 09.14.2012)
« Reply #474 on: 2012 October 31, 16:53:43 »
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Not to mention A. the patch came out the day you let me know that I needed to update B. Seasons doesn't come out for another two weeks and C. Am isn't updated yet. I will not be updating until I get seasons.
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It's like a bowl of oranges, only one orange, is an orange of DOOM!
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