More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 18:56:26
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS3/TSM: The Pudding
The World Of Pudding
Household naming weirdness
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Household naming weirdness (Read 5535 times)
Insanity Prelude
Juvenile Jackass
Posts: 488
Household naming weirdness
«
on:
2012 February 05, 08:01:46 »
I just started an Appaloosa Plains save, and the game's generated a couple households to move into empty slots as per usual. Both immigrant households have a file path for a name, so it'll say things like "Visit the .../Excel/EP05/Households/Jenner household". (I may have the path there wrong, I didn't write it down.)
Is this a sign of impending BFBVFS?
I have Awesomemod installed, along with Nraas Overwatch, ErrorTrap, Register and Careers. At the moment the only EP installed is Pets.
Edit: On second thought maybe they weren't randomly generated (I only just now thought to look up who the starting homeless families are, so that's probably where the Jenner household came from.) If that matters, anyway.
«
Last Edit: 2012 February 05, 23:10:02 by Insanity Prelude
»
Logged
kissing_toast
Retarded Reprobate
Posts: 1272
AIDE to Jezzers
Re: Game-generated household naming weirdness
«
Reply #1 on:
2012 February 05, 15:04:23 »
Did you install AP as a package?
Logged
Cupcakes Taste Like Violence
,
KT_StoreFix
It's like a bowl of oranges, only one orange, is an orange of DOOM!
Insanity Prelude
Juvenile Jackass
Posts: 488
Re: Game-generated household naming weirdness
«
Reply #2 on:
2012 February 05, 20:31:42 »
No. I do have the routing fixes from MTS installed (probably should have mentioned that although I'm not sure it's relevant,) but that's in .world format.
Logged
Neowulf
Exasperating Eyesore
Posts: 210
Re: Game-generated household naming weirdness
«
Reply #3 on:
2012 February 05, 22:27:40 »
Usually the filepath-name problem affects the original famblies and houses in the world itself, and, as far as I know, has something to do with the placement of the .world file. AP is installed automatically by the Pets EP, so there shouldn't be any problem there. I have used the route fixings from MTS (though I imported the resources through S3PE), and haven't come across this issue. I've never seen this problem affect generated households, though. It looks like it's not actually generating the households, though, but pulling them from somewhere (hence the filepath). Where is the .world file placed, and how did you install the routing fixes?
Logged
Flowing with the go.
Insanity Prelude
Juvenile Jackass
Posts: 488
Re: Game-generated household naming weirdness
«
Reply #4 on:
2012 February 05, 22:31:00 »
The .world file is where it originally installed to (GameData/Shared/NonPackaged/Worlds) and I installed the routing fixes by renaming the original one from .world to .backup and placing the fixed one in its place. I downloaded the already-fixed .world, as I didn't really want to mess around with S3PE if I didn't have to.
Logged
Simsample
Knuckleheaded Knob
Posts: 519
Re: Household naming weirdness
«
Reply #5 on:
2012 February 06, 00:19:37 »
This sounds like the STBLs have been broken for some reason; perhaps the world has been given a new ID by mistake. I would report it in the download thread.
Logged
Insanity Prelude
Juvenile Jackass
Posts: 488
Re: Household naming weirdness
«
Reply #6 on:
2012 February 06, 02:36:23 »
I will. Thanks; maybe I should try applying the fixes myself after all.
Logged
nikkiforest
Asinine Airhead
Posts: 34
Re: Household naming weirdness
«
Reply #7 on:
2012 February 07, 01:23:01 »
This has happened to me too, and I didn't do anything but install Pets. It's a pretty easy fix; just go into Edit Town and change the household name if it bothers you.
Logged
INF/TP
Insanity Prelude
Juvenile Jackass
Posts: 488
Re: Household naming weirdness
«
Reply #8 on:
2012 February 07, 20:47:56 »
So chances are EA borked something again, then? Big surprise. If it's not going to break my game, though (with how buggy this whole series is, I was concerned it was a sign of a bigger error,) I can live with renaming a household here and there.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...