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Author Topic: Awesomemod Request Thread  (Read 413058 times)
akmpe
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Re: Awesomemod Request Thread
« Reply #325 on: 2012 September 13, 20:38:09 »
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Since Awesome already allows disabling aging for ghosts and robots, may you perhaps implement the option to toggle aging for other occults? Particularly vampires, who are supposed to be immortal, and mummies, who are already undead. (a mummy dying of "old age" is just a huge logic bomb, he's already like 4,000 years old...)
There is a lifetime reward for vampires to become immortal. Also, I think you can turn individual ageing off with debug commands. Alternatively, Twallan's Master Controller can turn ageing off for specific occult types, I think. If not, it can at least turn it off for all sims of that occult type.
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kissing_toast
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Re: Awesomemod Request Thread
« Reply #326 on: 2012 September 14, 17:00:18 »
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.
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fiberglassdolphin
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Re: Awesomemod Request Thread
« Reply #327 on: 2012 September 14, 21:09:33 »
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I was playing The Sims 3's very own generic Edward Cullen and realized that he does not burn up in the sun, nor does he get a vampiric vigor from the moonlight. It seems that vampires under 18 are VINOs (vampires in name only). It'd be great if vampires below YA could heat up in the sun.
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BillyGruff
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Re: Awesomemod Request Thread
« Reply #328 on: 2012 September 15, 01:48:48 »
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I would like to request a repack & reupload of the latest awesomemod base file, as there is something wrong with the zip, I know how to unzip, I do it all the time. thanks.
« Last Edit: 2012 September 15, 01:56:09 by BillyGruff » Logged
akmpe
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Re: Awesomemod Request Thread
« Reply #329 on: 2012 September 15, 02:01:52 »
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I would like to request a repack & reupload of the latest awesomemod base file, as there is something wrong with the zip, I know how to unzip, I do it all the time. thanks.

PEBKAC
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RebelRed
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Re: Awesomemod Request Thread
« Reply #330 on: 2012 September 15, 02:20:58 »
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I would like to request a repack & reupload of the latest awesomemod base file, as there is something wrong with the zip, I know how to unzip, I do it all the time. thanks.


Didn't we all just tell you that you are a fucking idiot in ANOTHER thread?  Stop thread shitting asshole, and leave.
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meh.
Starler
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Re: Awesomemod Request Thread
« Reply #331 on: 2012 September 15, 02:25:21 »
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Everyone else is able to unpack the mod just fine, which means that any problem is on your end only. How stupid are you, really?
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EsotericPolarBear
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Re: Awesomemod Request Thread
« Reply #332 on: 2012 September 15, 02:43:22 »
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No, no really, the zip is corrupted if you're him.
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jezzer
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Re: Awesomemod Request Thread
« Reply #333 on: 2012 September 15, 03:36:53 »
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I know how to unzip, I do it all the time. thanks.

I don't think your fly counts.
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Toasty
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Re: Awesomemod Request Thread
« Reply #334 on: 2012 September 15, 03:53:06 »
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I would like to request a repack & reupload of the latest awesomemod base file, as there is something wrong with the zip, I know how to unzip, I do it all the time. thanks.

I would like to request that you GTFO and learn to consistently capitalize the beginnings of your sentences. No one is going to help you if you insist on being a retard.
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HomeschooledByTards
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Re: Awesomemod Request Thread
« Reply #335 on: 2012 September 15, 17:02:08 »
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I would like to request a repack & reupload of the latest awesomemod base file, as there is something wrong with the zip, I know how to unzip, I do it all the time. thanks.

I would like to request that you GTFO and learn to consistently capitalize the beginnings of your sentences. No one is going to help you.

FTFY.
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Jayroo
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Re: Awesomemod Request Thread
« Reply #336 on: 2012 September 15, 20:45:33 »
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
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Versus
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Re: Awesomemod Request Thread
« Reply #337 on: 2012 September 15, 21:11:11 »
THANKS THIS IS GREAT

Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
Yes, Overwatch fixes it.
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Jayroo
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Re: Awesomemod Request Thread
« Reply #338 on: 2012 September 15, 22:51:19 »
THANKS THIS IS GREAT

Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
Yes, Overwatch fixes it.

Oh, I actually use that one. 
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lsmithiii
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Re: Awesomemod Request Thread
« Reply #339 on: 2012 September 16, 15:18:37 »
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I would like to request that if a sim has 1 of the Showtime careers, ie.magician that sc have them perform for tips as their default work state when sc is set to work school. As things stand now the acrobat will skill athletic till athletic is maxed then goof off. The others will just goof off.

Also it would be cool if there was an option similar to sell/refine added to the gem cutter from Supernatural.
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kissing_toast
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Re: Awesomemod Request Thread
« Reply #340 on: 2012 September 17, 04:35:54 »
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Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
Yes, Overwatch fixes it.

Nope, still only the two faces. You Nrassians need to get your facts straight, here you say cverwatch at MTS they say master controller, neither of which do what I was asking for.
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Jayroo
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Re: Awesomemod Request Thread
« Reply #341 on: 2012 September 17, 06:59:30 »
THANKS THIS IS GREAT

Can you make it so that when your werewolf sims transform they either keep their normal face or only the new sliders (brow, ears and jaw) are applied? The fact that every werewolf in my town has the same two faces urks me something fierce.

While reading the forums at MTS I noticed Twallan seems to have figured out some of the issues with Werewolves and their transformations.  I do not use that particular mod though so I must admit I would also like Awesomemod to handle this one day.
Yes, Overwatch fixes it.

Nope, still only the two faces. You Nrassians need to get your facts straight, here you say cverwatch at MTS they say master controller, neither of which do what I was asking for.

I noticed the discrepancy afterwards also but neglected to bring it up.  I suppose I will just wait and see who offers the best solution.  I'd prefer it to be Awesome.
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jezzer
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Re: Awesomemod Request Thread
« Reply #342 on: 2012 September 17, 14:05:52 »
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I think the Werewolf genetics might be a wee bit messed up too.  I had the Werewolf smooshed nose show up on a normal child, when both parents had normal noses.
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BlueSoup
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Re: Awesomemod Request Thread
« Reply #343 on: 2012 September 21, 00:13:21 »
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Can you please add the alchemy recipes to the no-poofing-after-reading?  
« Last Edit: 2012 September 21, 00:43:36 by BlueSoup » Logged
WatersMoon
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Re: Awesomemod Request Thread
« Reply #344 on: 2012 September 23, 19:44:03 »
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It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.
Master Controller fixes this.

Having werewolves keep most of their features, as previously asked for, would solve this for me.
« Last Edit: 2012 September 27, 17:38:10 by WatersMoon » Logged

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Ambular
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Re: Awesomemod Request Thread
« Reply #345 on: 2012 September 23, 20:16:17 »
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Would it be possible to hide the useless "Player Profile and Wall" and "Simport" options in the menu?
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fiberglassdolphin
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Re: Awesomemod Request Thread
« Reply #346 on: 2012 September 23, 22:52:12 »
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If AllVampiresAreVampires seems like a good option for the configuration file, then CarnivorousZombies might be as well. I'd rather the zombie horde eat all my Sims' brains than all of their plants.

It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.

Though having werewolves keep most of their features, as previously asked for, would probably solve this for me.

Good news, everyone! The improved CAS of Twallan's Master Controller features a werewolf transform button while editing existing Sims.
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LordHellscream
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Re: Awesomemod Request Thread
« Reply #347 on: 2012 September 24, 03:10:52 »
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A few requests for supernatural ep.

In general I think spells in this expansion is way underwhelming, it will be AWESOME if the awesome mode can beef them up and potentially add some new spells

1. Greater Fire blast - this should set the sims on fire and with a good chance to kill the sims.
2. Greater Ice blast - this should have 100% chance to freeze the sims solid, which should last forever until fire blast is cast on it, in addition, the spell should FREEZE all motives the sim shouldn't age while frozen.

3. Charm/Curse energy - in additional to hunger, hygiene and bladder, new spells should charm/curse energy, the charm version should cost a lot of magic so it won't be OP'ed
4. Teleportation
5. Curse of Age - curse the sim to age to next stage
6. Charm of Youth - reset to day 0 of current stage
7. Bless - remove negative moodlets
8. Remove major curses - cure lycanthropy and vampirism
9. Fly - similar effect like fairy. be able to fly instead of run for 24 hrs.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #348 on: 2012 September 24, 17:11:50 »
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Can you please add the alchemy recipes to the no-poofing-after-reading?
But those actually *ARE* magic scrolls!
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Re: Awesomemod Request Thread
« Reply #349 on: 2012 September 24, 18:48:46 »
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Kleptomaniac sims used to be able to steal things from inside buildings.  With one of the recent patches, EA changed it so they can only steal things outside on community lots.  I don't want them to have unlimited swipes or be able to do it all day (as one mod allows), but it would be nice to be able to steal from inside museums and such.  Is this within the scope of Awesomemod, or would it just be an XML tweak?
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