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Author Topic: Hidden Springs  (Read 85365 times)
TapThatBooty
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Re: Hidden Springs
« Reply #75 on: 2011 September 08, 11:06:01 »
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I haven't looked at the Fountain of Youth object yet, but I am generally unimpressed with the neighborhood.  You kind of have to admire EA's big brass ones for charging $20 for something that pales in comparison to what cc creators generally give away for free.

I have to agree with you there. I downloaded it and had a look, it looks like a bland and thrown together neighbourhood. The only thing I liked about it was one of the lots on the mountain that gave a really good view of the town, but apart from that, I am greatly unimpressed. I also can't understand why the lots which came with Ambitions suffer the same problems that a new Sunset Valley and Bridgeport are just thrown down and don't even face the street.
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jezzer
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Re: Hidden Springs
« Reply #76 on: 2011 September 08, 21:26:28 »
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That's because the game only adds the AMB lots if you have that EP.  For people without AMB, those would be empty lots.  The game doesn't make any attempt to make the lots line up neatly; it just slaps them down in whatever slots are available and moves on.  It used to generate a game-crashing bug in Bridgeport because it would add the AMB lots to spaces that were too small for them, but I believe that has since been fixed.
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TapThatBooty
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Re: Hidden Springs
« Reply #77 on: 2011 September 08, 22:15:28 »
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You would have thought that EA would have had the sense to put lots down that they could actually fit on. I've got no problem if they aren't at the road properly, I can delete and rotate them, it's when the only lot sizes are far too large and they are swimming in a sea of grass. I prefer my lots to fit snuggly with the boarder. And 9 times out of 10, the lot placement doesn't allign with the road or you can't place them anywhere.
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jezzer
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Re: Hidden Springs
« Reply #78 on: 2011 September 08, 22:21:13 »
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EA lots are generally too big anyway.  That assy movie lot is the worst offender.  The rabbit hole object itself won't fit on anything less than the second largest lot size.  Do yourself a favor and get Jinx's rabbit hole doors from MTS.  I made my own 25x25 movie lot using them.
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kissing_toast
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Re: Hidden Springs
« Reply #79 on: 2011 September 09, 21:56:03 »
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So which file in the spell book and fountain would the conflict be in? Would that be in the DLL or an XML thing? I've been playing around with them and if I have the spell book package in my test/overrides folder it works 100% how it should, effects, moodlets and all. On the other hand, my FOY loses the effects, moodlets and the age effects. If I put the FOY in the overrides folder it's the same, works 100% how it should, effects, moodlets, all that jazz. While the book loses everything. I'm sure it's only a matter of time before someone figures this out.

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« Last Edit: 2011 September 09, 22:56:07 by kissing_toast » Logged

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Simon
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Re: Hidden Springs
« Reply #80 on: 2011 September 09, 22:09:21 »
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Spellbook and FountainOfYouth - Working package

http://www.4shared.com/file/l7rrkaa3/FountainOfYouth__Spellbook.html
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Jeebus
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Re: Hidden Springs
« Reply #81 on: 2011 September 09, 22:14:03 »
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So which file in the spell book and fountain would the conflict be in? Would that be in the DLL or an XML thing? I've been playing around with them and if I have the spell book package in my test/overrides folder it works 100% how it should, effects, moodlets and all. On the other hand, my FOY loses the effects, moodlets and the age effects. If I put the FOY in the overrides folder it's the same, works 100% how it should, effects, moodlets, all that jazz. While the book loses everything. I'm sure it's only a matter of time before someone figures this out.
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kissing_toast
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Re: Hidden Springs
« Reply #82 on: 2011 September 09, 23:11:17 »
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Spellbook and FountainOfYouth - Working package

http://www.4shared.com/file/l7rrkaa3/FountainOfYouth__Spellbook.html

Awesome, so what is the conflict? Is there anyway to make this a default fix like the spell book one so you don't end up with new items? The only thing I'm confused about now is, can the fountain actually make you an age state younger? I've gotten the wish granted moodlet that lasts for two days, but it didn't actually do anything.

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morriganrant
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Re: Hidden Springs
« Reply #83 on: 2011 September 10, 04:21:10 »
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The only thing I'm confused about now is, can the fountain actually make you an age state younger? I've gotten the wish granted moodlet that lasts for two days, but it didn't actually do anything.

If you get the message that actually says "Wish Granted", then your sim should be back at the start of it's age state. My YA sim with 15 days on it's age meter had those taken off by the fountain. I'm not sure about this uploaded file by Simon, but the original one that I have "working" with the spell book+fix does take off the days.
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Moryrie
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Re: Hidden Springs
« Reply #84 on: 2011 September 10, 04:46:16 »
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But, it says in the wish description 'so-and-so is now back in the prime of young adulthood', when they get the wish granted thing, even if they're elders or adults, and they don't actually seem to roll back.
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kissing_toast
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Re: Hidden Springs
« Reply #85 on: 2011 September 10, 04:55:15 »
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But, it says in the wish description 'so-and-so is now back in the prime of young adulthood', when they get the wish granted thing, even if they're elders or adults, and they don't actually seem to roll back.
If you get the message that actually says "Wish Granted", then your sim should be back at the start of it's age state. My YA sim with 15 days on it's age meter had those taken off by the fountain. I'm not sure about this uploaded file by Simon, but the original one that I have "working" with the spell book+fix does take off the days.

OK so they never actually go from elder to adult for example? The wish interaction just brings you back to day 1 of whatever age state you're in? That's lame.
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Moryrie
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Re: Hidden Springs
« Reply #86 on: 2011 September 10, 05:38:38 »
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In my experience, yes. It works exactly like ambrosia.
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Aventurine
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Re: Hidden Springs
« Reply #87 on: 2011 September 10, 21:18:18 »
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I have just used the FOY on adults and expected that they would roll back to being at the beginning of the young adult stage. However, they just roll back to the beginning of the adult stage. The wish does say, "Young adult stage", so I've been wondering if the fountain is indeed conflicting w/the spellbook in my game as well.
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Cathy
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Re: Hidden Springs
« Reply #88 on: 2011 September 13, 13:54:27 »
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Spellbook and FountainOfYouth - Working package

http://www.4shared.com/file/l7rrkaa3/FountainOfYouth__Spellbook.html

Would I have to remove the sims3.pack files before instaling these ones?
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kissing_toast
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Re: Hidden Springs
« Reply #89 on: 2011 September 13, 14:59:14 »
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Spellbook and FountainOfYouth - Working package

http://www.4shared.com/file/l7rrkaa3/FountainOfYouth__Spellbook.html

Would I have to remove the sims3.pack files before instaling these ones?

No, but you will end up with two of each item.
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hayleyhail
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Re: Hidden Springs
« Reply #90 on: 2011 September 13, 18:57:25 »
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Okay, I have been trying to get this world loaded for quite some time now. My object .package file is in my mod folder and my .world file is in my Sims 3 , non package file under programs. But yet I still keep getting this message every time I load.

Tried putting .world file in installed world file along with other two locations, that did nothing to fix the problem.

Any suggestions?


Print screen would not work for whatever reason, sorry for the crappy still image from my camera. But you get the idea
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simsmx
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Re: Hidden Springs
« Reply #91 on: 2011 September 21, 03:39:44 »
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The game doesn't make any attempt to make the lots line up neatly; it just slaps them down in whatever slots are available and moves on.
That's not true. The game places the lots in specific positions and rotations. These can be altered by editing the "AutoVenuePlacement.xml," which looks something like this:

Code:
<HiddenSprings>
  <Venu_Name>kEP2_ConsignmentStore</Venu_Name>
  <Lot_Id>1614540730735267984</Lot_Id>
  <Lot_Rotation>270</Lot_Rotation>
 </HiddenSprings>
<HiddenSprings>
  <Venu_Name>kEP2_FireStation</Venu_Name>
  <Lot_Id>1614540730735267968</Lot_Id>
  <Lot_Rotation>90</Lot_Rotation>
 </HiddenSprings>
<!-- etc. -->
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kissing_toast
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Re: Hidden Springs
« Reply #92 on: 2011 September 21, 06:27:25 »
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But that's not the point derpy, they still look like they don't belong anywhere near where they are placed.
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jezzer
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Re: Hidden Springs
« Reply #93 on: 2011 September 21, 06:48:09 »
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Quote
The game developers diddoesn't make any attempt to make the lots line up neatly; theyit just slapsped them down in whatever slots weare available and movesd on, preserving their idiotic placement in a .xml file.

I corrected my original statement.  Is that nit picked to your satisfaction, simsmx?
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creativegal
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Re: Hidden Springs
« Reply #94 on: 2011 October 18, 16:58:02 »
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i also am not able to make it work.... i extracted, opened it with s3rc, installed it via launcher.... it is there in installed contents, but does not show up in game and then when i quit to recheck if it is there in installed contents, it's not....

what the heck am i doing wrong....

thanks
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creativegal
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Re: Hidden Springs
« Reply #95 on: 2011 October 19, 09:28:48 »
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i also am not able to make it work.... i extracted, opened it with s3rc, installed it via launcher.... it is there in installed contents, but does not show up in game and then when i quit to recheck if it is there in installed contents, it's not....

what the heck am i doing wrong....

thanks


anyone.....
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soozelwoozel
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Re: Hidden Springs
« Reply #96 on: 2011 October 19, 14:41:46 »
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Yeah, double posting and adding to your already abundant collection of ellipsises really won't help your cause.
« Last Edit: 2011 October 20, 12:18:54 by soozelwoozel » Logged

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creativegal
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Re: Hidden Springs
« Reply #97 on: 2011 October 19, 16:51:41 »
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Yeah, double posting and adding to your already abundant collection of ellipsis's really won't help your cause.

instead of you also adding to the abundance, u could have answered my post and helped me
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soozelwoozel
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Re: Hidden Springs
« Reply #98 on: 2011 October 19, 17:53:26 »
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Yeah, double posting and adding to your already abundant collection of ellipsis's really won't help your cause.

instead of you also adding to the abundance, u could have answered my post and helped me

I take it from this, you have no idea what an elipsis is? Because yeah, there aren't any in my post.
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creativegal
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Re: Hidden Springs
« Reply #99 on: 2011 October 19, 18:14:41 »
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Yeah, double posting and adding to your already abundant collection of ellipsis's really won't help your cause.

instead of you also adding to the abundance, u could have answered my post and helped me

I take it from this, you have no idea what an elipsis is? Because yeah, there aren't any in my post.

hey, instead of quoting each other and telling me what i know and what i don't can you just help me out as to what should i do to make hidden springs run in my game.... i have already told what i have done so far....
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