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Author Topic: The Sims Medieval  (Read 242365 times)
Simlover
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Re: The Sims Medieval
« Reply #225 on: 2011 May 13, 00:13:48 »
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SimMoon you can get a copy of the nocd exe from game copy world that should fix your problem Smiley
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Baarogue
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Re: The Sims Medieval
« Reply #226 on: 2011 May 15, 19:07:43 »
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This does not bode well for my intelligence but I bought the game. Downloaded it. It had no executionable file to launch the game from the game launcher. EA worked on this (instead of giving me a copy of the file and letting me drop it in my folder) for a week. Nothing. So my bro buys it for me because I played the sims so much. HA .. installed from disc and NO EXE. It has to be a problem on my computer but I have no idea what it could be and after sending in everything but a computer autograph to EA, they STILL don't have a clue. I know, I know.. whats new? I'd love to play it. It looks "swell".
Still trying to figure out where the damn chest is when I get to the Computer Room to leave the bribe in Sims 3 World Adventures


SimMoon, missing and still alive.

Windows 7 right? What do you mean by "no executionable file" - is that an error message the launcher gives you or are you not finding TSM.EXE, or whatever it is, to launch the game directly? I think 7 defaults to hiding file extensions of known types so it might just show as "TSM". Do you not have a Start menu or Desktop shortcut to launch the game from? Are you answering "No" to any User Access Control prompts during launch or even installation of the game?

I'm out of ideas.
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ChilltownNJ
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Re: The Sims Medieval
« Reply #227 on: 2011 May 18, 20:42:09 »
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.. installed from disc and NO EXE.

I'm not sure what OS you are using.  Navigate to (or cut and paste in the run box)
For x86,    "C:\Program Files\Electronic Arts\The Sims Medieval\Game\Bin\"
For x64,    "C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Game\Bin\"

Once you are there, double click on tsm.exe or if you only see 2 tsm files, double click on the tsm file that has the sim plum-bob icon.

Also, different OEM companies do funky things when it comes to windows 7 and games, if that's what you have.
Click start > and look for a games button, click it >  in games it shows current games that have been associated with windows.  On my windows 7 rig, the TSM icon has been installed in there, but also on my desktop.  It is possible that your rig has kept the icons from being installed to the desktop.  I think vista also has this.... *cough* feature...
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Dysthe
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Re: The Sims Medieval
« Reply #228 on: 2011 June 02, 23:11:19 »
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Pescado, you mentioned you had an awesome mod prototype. Could you please put it up? I know it's a small, bare game, but your contributions through awesome mod might make it slightly more playable. And there isn't much alternative in the way of global mods...
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J. M. Pescado
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Re: The Sims Medieval
« Reply #229 on: 2011 June 06, 14:54:21 »
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I had one, but it didn't go anywhere and I didn't keep up with the patches, because the game was just that bad and most of the content was incompatible.
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radiancestar
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Re: The Sims Medieval
« Reply #230 on: 2011 June 10, 22:00:04 »
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Hello all,

Is there any expansions yet for the Sims Medieval? I don't believe there is, and has any creators (new ones included) thought of making custom content for the Sims Medieval? I really do like that game a lot, but I stopped playing it because it got a little boring after awhile. You're basically doing the same thing over and over again until you level up in Monarchy, Smithy, etc. That's my point of veiw for the game.

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Rainne
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Re: The Sims Medieval
« Reply #231 on: 2011 June 13, 18:15:17 »
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So, against my better judgment, I bought TSM.  Installed, patched, everything works fine... but it won't save.  If I click "save," I get the "wait" icon for about a second, then it goes away.  "Save As," it asks me for a file name, same thing.  Save and Quit won't do a thing - in fact, when I tried to do that, I ended up having to shut the game down via the task manager.

Does anyone have any suggestions (other than "kill it with fire")?
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saraswati
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Re: The Sims Medieval
« Reply #232 on: 2011 June 14, 04:18:48 »
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From memory, it won't save until you finish the tutorial. Have you finished the tutorial before you tried to save the game?
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Rainne
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Re: The Sims Medieval
« Reply #233 on: 2011 June 14, 04:44:00 »
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From memory, it won't save until you finish the tutorial. Have you finished the tutorial before you tried to save the game?

I did, yes.  Yesterday I got all the way through the first quest with the Monarch and into the first quest with the Knight.  Nothing saved. 
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kissing_toast
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Re: The Sims Medieval
« Reply #234 on: 2011 June 14, 04:52:54 »
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Have you tried playing an unpatched game? Are you using any mods? No one else seems to have this problem.
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Re: The Sims Medieval
« Reply #235 on: 2011 June 14, 18:12:12 »
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Have you tried playing an unpatched game? Are you using any mods? No one else seems to have this problem.

I have no mods at all, but I haven't tried an unpatched game. That honestly did not occur to me.  I'll give that a shot and see what happens.  Thank you for the suggestion.
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Re: The Sims Medieval
« Reply #236 on: 2011 June 27, 17:59:46 »
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I ignored this game for ages (in relative terms for a Sims release, anyway) expecting it to be hopelessly shite... then finals came and I bought it! *HURR DE HERP HURR I'm a good student!* ... I've been addicted since, TSM is outrageously fun. 
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professorbutters
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Re: The Sims Medieval
« Reply #237 on: 2011 July 07, 19:46:51 »
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L &  P: Several Sims sites are reporting that ESRB has already rated an EP called "Pirates and Nobles" and that it's listed as available on several gaming sites starting 8/30/2011.  Some of the reports link to an Amazon page, but the page is gone now.  Personally, I will believe it when I see it.  I don't know why they'd do pirates, unless it's the classic move of "hey!  We had it in all the other games and won't need to do new interactions!" But if the rumors that there is a new EP are true, I hope the rumors that there will be an interrogation chair are also true.  

I think the pets rumors really are rumors, courtesy of the people who have to have goddamn Pets all the time.

EDIT:  SOB!  There really IS an Amazon page!

Edit again:  Yep, it's real, EA announced it via livestream.  And the parrots and falcons are real, too.
« Last Edit: 2011 July 07, 20:26:59 by professorbutters » Logged

basbas
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Re: The Sims Medieval
« Reply #238 on: 2011 July 07, 20:30:34 »
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Yeah, they announced Pirates & Nobles a few minutes ago at their Summer Showcase.

And if you mean pets in TS3, EA already announced that pack back in June. The release date is set to October 25th, I believe.
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professorbutters
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Re: The Sims Medieval
« Reply #239 on: 2011 July 07, 21:37:15 »
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Yeah, they announced Pirates & Nobles a few minutes ago at their Summer Showcase.

And if you mean pets in TS3, EA already announced that pack back in June. The release date is set to October 25th, I believe.

No, I meant that the announcement and other preliminary info stated that there would be parrots and falcons.  Visions of parrots rotting away, as they always seem to do.
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Re: The Sims Medieval
« Reply #240 on: 2011 July 08, 00:00:47 »
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Moar bloody long lists of jobs to do: "Treasure Hunting, complete with maps, shovels, rare treasure and some surprising dangers"

I wish they'd stop trying to make the sims FRANCHISE into an rpg.

Edited for claerics with reading comprehension issues.
« Last Edit: 2011 August 05, 08:01:03 by witch » Logged

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Mekare
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Re: The Sims Medieval
« Reply #241 on: 2011 July 20, 21:41:47 »
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I still wouldn't play it unless someone makes a save game editor so I can build my town and its health without going through the stupid quests.  Even the kp cheat isn't that effective, since with low kingdom health all my sims are constantly emo when playing sandbox quest.. :/

Would love to see some kind of mod action on this game, because it does have a little potential.
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Skadi
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Re: The Sims Medieval
« Reply #242 on: 2011 August 04, 21:26:16 »
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I just hope that EA will keep all the questy crap in Medieval rather than shoving it into TS3. I don't mind small doses of quests, but if I wanted quests I'd play WoW not the Sims.
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Re: The Sims Medieval
« Reply #243 on: 2011 August 04, 21:37:05 »
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I agree.  They're totally trying to turn TS3 into an RPG.
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Re: The Sims Medieval
« Reply #244 on: 2011 August 04, 21:47:14 »
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I don't mind the skills and the basic opportunities [teach an art class], but the collection quests are a bit OCD. I loathe the photography skill too - far to much 'work'.
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Re: The Sims Medieval
« Reply #245 on: 2011 August 04, 23:05:51 »
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When is TSM going to get pianos and diving boards?  I can't believe EA left them out.  What a rip-off.

Vole sporking.  No longer needed now that he is safely back in his pen.
« Last Edit: 2011 August 06, 01:08:11 by jeromycraig » Logged

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Re: The Sims Medieval
« Reply #246 on: 2011 August 06, 00:36:53 »
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As soon as you've put TSM into TS3  I should imagine.
I wouldn't hold your breath for any official upgrade such as that.
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J. M. Pescado
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Re: The Sims Medieval
« Reply #247 on: 2011 August 06, 02:26:14 »
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I don't mind the skills and the basic opportunities [teach an art class], but the collection quests are a bit OCD. I loathe the photography skill too - far to much 'work'.
Those were in TS2, too. You're not actually compelled to do any of those things, though.
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JanetteRaven
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Re: The Sims Medieval
« Reply #248 on: 2011 September 04, 14:11:26 »
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So did anyone pre-order this?  I was hoping to get the code for the pre-order items if anyone can share it.
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professorbutters
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Re: The Sims Medieval
« Reply #249 on: 2011 September 07, 22:42:45 »
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There aren't any pre-order codes that I know of. I hesitate to recommend the Official Boards, and it is full of an awful lot of crap, plus the moderators stomp on everything.  But some of the regular posters know a good deal about the game.  MTS also has a dedicated forum.

I like the game, actually, although it is hellishly buggy.  MATY isn't the place to get info about it, though, unless you want TSM items converted for TS3.
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