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Author Topic: Late Night bugs & annoyances  (Read 284877 times)
Inge
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Re: Late Night bugs & annoyances
« Reply #175 on: 2010 November 03, 18:08:46 »
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I have made the food truck parking space buyable.  http://dino.drealm.info/den/denforum/index.php?topic=297.0
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Re: Late Night bugs & annoyances
« Reply #176 on: 2010 November 03, 18:09:05 »
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Is this just a symptom of my general game borkage, or has anyone else tried to hire a butler, only to have them get stuck or disappear after something like a day? If you reset them, they implode, completely disappearing from the game. I can't seem to make a new one show up either. Bah. I liked the idea of having a house slave I didn't have to control.

I actually had this happen to me too. Since the butler still existed, I couldn't cancel the services. What I ended up doing was using Twallan's MasterController on a computer to "focus" on the butler hoping she was still in the world. Sure enough, she was in somebody else's house making PB&J's. So I sent my sim over and dismissed her, and then called for new butler. It ended up being the exact same butler, but it's been a few sim weeks now and she's still at the house so I guess that's a good thing.

So, if you don't have the MasterController maybe scan your neighborhood to see if they're still around town. I actually didn't think of using resetsim, but now I know what might have happened if I did.
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Roobs
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Re: Late Night bugs & annoyances
« Reply #177 on: 2010 November 03, 19:37:43 »
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I have made the food truck parking space buyable.  http://dino.drealm.info/den/denforum/index.php?topic=297.0

Words cannot describe my sheer joy at this.

Although I'm intrigued that it apparently doesn't work outside of Bridgeport. Is the actual truck one of the effects of the speshul "City" field that Bridgeport is marked with?
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Baron
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Re: Late Night bugs & annoyances
« Reply #178 on: 2010 November 03, 19:43:53 »
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I get the impression this was why EA disabled this parking space. They would've been bombarded with sheep on the BBS complaining that the food truck space wasn't doing anything in a non-Late Night hood.
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Re: Late Night bugs & annoyances
« Reply #179 on: 2010 November 03, 20:00:44 »
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I get the impression this was why EA disabled this parking space. They would've been bombarded with sheep on the BBS complaining that the food truck space wasn't doing anything in a non-Late Night hood.

I can't even get the darn truck to work in EA's late night hood so what's the difference?  I see it driving around sometimes, but I have NEVER seen it parked.
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bloodredtoe
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Re: Late Night bugs & annoyances
« Reply #180 on: 2010 November 03, 20:11:47 »
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Any progress on making the building shells and apartment mailboxes buyable?

As for the truck - the theory with the magic city icon could only be proven if somebody made a custom city type neighborhood. I'm sick of CAW throwing up on me with its bugginess, so I'm not volunteering here.
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freckles
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Re: Late Night bugs & annoyances
« Reply #181 on: 2010 November 03, 20:24:46 »
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Any progress on making the building shells and apartment mailboxes buyable?

As for the truck - the theory with the magic city icon could only be proven if somebody made a custom city type neighborhood. I'm sick of CAW throwing up on me with its bugginess, so I'm not volunteering here.


Have you tried searching the site?  The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after.
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bloodredtoe
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Re: Late Night bugs & annoyances
« Reply #182 on: 2010 November 03, 20:52:33 »
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Have you tried searching the site?  The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after.

My bad. I mostly just read trouble-shooting stuff, and skip the strategies forum altogether.
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fiberglassdolphin
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Re: Late Night bugs & annoyances
« Reply #183 on: 2010 November 03, 21:39:09 »
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I probably have plenty of bugs and CC incompatibilities, but I'd be annoyed with LN anyway. There was no cheat added to build higher than the standard maximum number of floors (the high-rising buildings are just aesthetic tricks) and the apartment "system" is totally half-arsed. These are things that probably won't be fixed in any future expansion packs, so so much for hoping that time would turn TS3 into something that's not a corner-cutting disappointment.
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Claeric
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Re: Late Night bugs & annoyances
« Reply #184 on: 2010 November 03, 22:47:45 »
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Has anyone figured out a surefire fix to the slow and jerkiness bridgeport seems to get over time? I know about overwatch and the cars, but that doesn't quite cut it. It's still jerky, way more than anywhere else, after a while.
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valentinia
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Re: Late Night bugs & annoyances
« Reply #185 on: 2010 November 04, 00:08:55 »
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Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator.  Does anyone how to prevent this problem or solve it?
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Marq
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Re: Late Night bugs & annoyances
« Reply #186 on: 2010 November 04, 00:16:46 »
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Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator.  Does anyone how to prevent this problem or solve it?

Have you tried engaging the mixologist in a conversation and then ending it?  Whenever my mixologists leave their station normal dialogue options pop up.  I socialize with them for awhile and then end the conversation.  After the conversation is over they wander back to their station. 
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freckles
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Re: Late Night bugs & annoyances
« Reply #187 on: 2010 November 04, 00:22:56 »
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Have you tried searching the site?  The thread is called Building Your Own Apartments: Late Night. Have a read through that,you might just find what you are after.

My bad. I mostly just read trouble-shooting stuff, and skip the strategies forum altogether.

No problem. Sometimes it takes a while to get to what you want in some threads,as people tend to post about other problems they have.  Cheesy
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missladee
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Re: Late Night bugs & annoyances
« Reply #188 on: 2010 November 04, 01:30:06 »
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I can't seem to buy any non-rabbit-hole lots.

I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN).
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claudiasharon
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Re: Late Night bugs & annoyances
« Reply #189 on: 2010 November 04, 02:00:07 »
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Has anyone figured out or solved the mixologist not being on duty problem? I know that, apparently, the mixologist is "stuck" downstairs (in Prosper Lounge) by the elevator.  Does anyone how to prevent this problem or solve it?

Mine doesn't even show up to the lot. Neither does the bouncer. Sometimes they do in certain clubs, other ones they don't.
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Re: Late Night bugs & annoyances
« Reply #190 on: 2010 November 04, 02:08:54 »
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Has anyone figured out a surefire fix to the slow and jerkiness bridgeport seems to get over time? I know about overwatch and the cars, but that doesn't quite cut it. It's still jerky, way more than anywhere else, after a while.

This is a problem I'm noticing as well. I recently doubled my RAM and other worlds play fine, yet Bridgeport just gets worse the more I play it.
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Re: Late Night bugs & annoyances
« Reply #191 on: 2010 November 04, 02:19:20 »
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I can't seem to buy any non-rabbit-hole lots.

I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN).

I really don't have that much CC, and I've been careful about only having updated mods installed. But thanks for the tip. I'll try poking around and see if I can find what precisely is causing it.

Edit: It's Buzzler's scribbling pad. Even the newest edition.
« Last Edit: 2010 November 04, 05:07:41 by Moryrie » Logged

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Re: Late Night bugs & annoyances
« Reply #192 on: 2010 November 04, 08:47:47 »
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I built my own apartments and changed the colour of the lights in the elevators,and now when I play all the lights are blue.

 I have tried changing the lights in the elevators back,but it wont let me.  I might have to delete the pre made ones in game and place my own to see if that fixes it.
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kazebird
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Re: Late Night bugs & annoyances
« Reply #193 on: 2010 November 04, 10:17:18 »
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Speaking of lights, has anyone else noticed that if you change a light to black light, and then delete it, the effect remains?
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Re: Late Night bugs & annoyances
« Reply #194 on: 2010 November 04, 15:37:00 »
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Speaking of lights, has anyone else noticed that if you change a light to black light, and then delete it, the effect remains?
Yes.... luckily the only room I had black lights was my bar.

Another bug I found is that I can't serve drinks while moonlighting. Which is a pain because I'm at mixology skill level 10, but my skill journal says I only served one sim. Undecided
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anberu
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Re: Late Night bugs & annoyances
« Reply #195 on: 2010 November 04, 20:16:24 »
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This does seem to be a bug with genetics.

Sim 1 impregnated Sim 2. The next day, Sim 1 was bitten by a vampire. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire. Now, in the relationship tab, the baby's portrait has the border that indicates a vampire. This should not happen.
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missladee
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Re: Late Night bugs & annoyances
« Reply #196 on: 2010 November 04, 20:22:30 »
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I can't seem to buy any non-rabbit-hole lots.

I also had this problem. It is some sort of CC installed in the game that causes this problem. When I loaded the game without my CC and mods, all the lots show up properly. They work fine for purchase. When I reinstall the CC, some of my rabbithole lots are missing, and the clubs and venue lots have no name. They are just called community lots and in the Edit Town screen, the lot type is set to No Visitors Allowed. I would suggest actually doing the work to remove the bad CC because I didn't. I simply deleted the nameless ones and reinstalled them from the bin. Not the best solution but I've weaved through my mods with no luck finding the bad file. Doesn't show up in Dashboard either (but I presume it's not updated for LN).

I really don't have that much CC, and I've been careful about only having updated mods installed. But thanks for the tip. I'll try poking around and see if I can find what precisely is causing it.

Edit: It's Buzzler's scribbling pad. Even the newest edition.

I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked.

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bloodredtoe
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Re: Late Night bugs & annoyances
« Reply #197 on: 2010 November 04, 20:27:14 »
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This does seem to be a bug with genetics.

Sim 1 impregnated Sim 2. The next day, Sim 1 was bitten by a vampire. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire. Now, in the relationship tab, the baby's portrait has the border that indicates a vampire. This should not happen.
News flash - sims 3 genetics suck. That's nothing new, there's been adopted children passing their adoptive parents' genes, sims inheriting dyed hair color, even hairstyles. Since the game has no way of distinguishing what is inborn and what is acquired and it generates the new sims's look, traits etc. (except for sex) at birth, this is exactly what was expected to happen.
« Last Edit: 2010 November 04, 21:45:35 by bloodredtoe » Logged
Painkiller
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Re: Late Night bugs & annoyances
« Reply #198 on: 2010 November 04, 20:51:39 »
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Quote
that doesn't exactly excuse the baby morphing into a different species in the womb just because its mom turned into a vampire *after* conception.
Read it again slowly, notice the subtle differences between the number '1' and the number '2':
Quote
Sim 1 impregnated Sim 2. Just a few hours before Sim 2 went into labor, Sim 1 metamorphosed into a vampire.
It's worse, it's the dad that was changed into a vampire.
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Inge
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Re: Late Night bugs & annoyances
« Reply #199 on: 2010 November 05, 11:30:29 »
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I actually had to remove all Buzzler's mods that weren't updated for LN specifically. I can't blame all my problems on his mods, but it worked.

You say it like you're surprised.  EVERYONE should ALWAYS remove ALL mods when installing an EP or patch, putting them back only when the creator of the mod says it is ok to do so, or makes an updated version.
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