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reggikko
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Wry mod no werk?--Solved, I think
« on: 2010 September 12, 02:49:07 »
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Disclaimer: This is not an awesome mod.

Okay, here's the deal. I downloaded Cijon's BiggerBills mod. I put it in the game. It no werk. I did the usual; took out all other mods. No go. Took out all CC. No go. Tried a different house and a different neighborhood. Nada. Then I put it in a clean installation that I use for testing. It work. Working backwards, I added in CC in batches and my other mods. It still worked. So, my question is: Does anyone have any clue as to why a mod would behave this way? I've scanned folders for covert hacks and such and manually looked through every folder.

I know the usual procedure is to ask the maker of the mod, but Cyjon's mods are posted pretty much without support on his site (though I have sent an email; I haven't gotten a response yet). I am completely flummoxed by this one.
« Last Edit: 2010 September 13, 05:25:58 by reggikko » Logged
J. M. Pescado
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Re: Wry mod no werk?
« Reply #1 on: 2010 September 12, 03:04:26 »
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Perhaps you simply did not wait for the mod to take effect, and were looking at an old bill generated before the mod.
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reggikko
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Re: Wry mod no werk?
« Reply #2 on: 2010 September 12, 03:12:02 »
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Are bills generated when the mail carrier arrives or before? This was the first set of bills on the lot.
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Scratch
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Re: Wry mod no werk?
« Reply #3 on: 2010 September 12, 03:35:49 »
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I've put Cyjons Bigger Bills mod in, just a couple of weeks ago. Seems to be working fine for me, and I have a heavily modded game.

I don't know if the first bills matter, I didn't notice, but i get a mailman everyday and it does seem like the sims get bigger bills now.

Good Luck.
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reggikko
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Re: Wry mod no werk?
« Reply #4 on: 2010 September 12, 03:47:35 »
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It's so weird that it will work in one game configuration and not another. I've now played through to a second set of bills and it still isn't working. My Sim *did* get a Chamber of Commerce coupon, which is odd since there are no Community Lots in this neighborhood yet. I hate it when I can't figure something out! I have quite a few of Cyjon's mods and they've always worked perfectly.
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Aquilegia
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Re: Wry mod no werk?
« Reply #5 on: 2010 September 12, 10:18:52 »
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Possibly silly question: Did you delete the cache files in The Sims 2 folder? Groups.cache seems to be the main offender for sometimes,  at random, holding on to information of things that you've taken out of your downloads. That the mod didn't work in your normal folder sans CC but did work in your clean building install suggests Groups.cache is the culprit.
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reggikko
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Re: Wry mod no werk?
« Reply #6 on: 2010 September 12, 16:50:37 »
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Yep. I deleted all .cache files and the Neighborhood manager. I'm still completely puzzled. It's like something is embedded in my game somewhere that I can't see, but is interfering somehow.
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reggikko
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Re: Wry mod no werk?--Solved, I think
« Reply #7 on: 2010 September 13, 05:28:28 »
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It seems like it is the AL buyable mailbox. What threw me off is that it worked in a clean game. I think that if the mod goes in before the mailbox, it will continue to work. If the mailbox is already there, it won't. That's the only reasonable explanation I can come up with. I need to go to bed and stop fooling around with this. I might test out my hypothesis later. Or not.  Grin
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aussieone
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Re: Wry mod no werk?--Solved, I think
« Reply #8 on: 2010 September 13, 06:08:12 »
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You are probably right, reg. Ancient Highway has a similar mod to Cyjon's higher bills mod and cloned letterboxes interfered with the way his mod worked as discussed here:-

http://www.ancienthighway.net/smf/index.php?topic=41.0
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reggikko
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Re: Wry mod no werk?--Solved, I think
« Reply #9 on: 2010 September 13, 15:38:17 »
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Yep. I put that mod in and when it also did not work, I started working backwards again and finally got Cijon's working.
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