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Author Topic: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)  (Read 393341 times)
Sard
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #275 on: 2013 June 28, 21:16:19 »
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Hello! This is probably a dumb question. Fair warning.

I want to edit the shortcut properties so that it points to updater.bat, but I'm not exactly sure what to put in the box so that it works properly. I tried plugging "C:\Users\User\Desktop\updater.bat" into the target field but I have a strong hunch that's not where I'm supposed to put it. I also tried to google it but all the results that came up were explaining other shit to do with shortcuts. Plus, I'm not sure what term is appropriate to search for the result I want.

I swear I'm not a noob! Its just been awhile!
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pritam
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #276 on: 2013 June 29, 10:09:59 »
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@basbas: haha, actually had to install that to play the base game right Tongue, because something- somewhere advised me to install that expansion with the base game in order to get it working.
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Ambular
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #277 on: 2013 June 29, 15:51:47 »
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Hello! This is probably a dumb question. Fair warning.

I want to edit the shortcut properties so that it points to updater.bat, but I'm not exactly sure what to put in the box so that it works properly. I tried plugging "C:\Users\User\Desktop\updater.bat" into the target field but I have a strong hunch that's not where I'm supposed to put it. I also tried to google it but all the results that came up were explaining other shit to do with shortcuts. Plus, I'm not sure what term is appropriate to search for the result I want.

I swear I'm not a noob! Its just been awhile!

Just put updater.bat into whatever folder you're going to be keeping it in, copy its location from the Windows Explorer bar and put it in quotes in the Target field.  So if updater.bat is forever going to reside on your desktop, the location you've got is correct.  The "Start In" field should show the folder location (so "C:\Users\User\Desktop" in this case.)

If you're sticking updater.bat in a different folder--say, C:\Program Files (x86)\AwesomeMod Updater for example--you'd put "C:\Program Files (x86)\AwesomeMod Updater\updater.bat" in the Target field and "C:\Program Files\AwesomeMod Updater" in the Start In field.
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Sard
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #278 on: 2013 July 02, 16:45:18 »
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Just put updater.bat into whatever folder you're going to be keeping it in, copy its location from the Windows Explorer bar and put it in quotes in the Target field.  So if updater.bat is forever going to reside on your desktop, the location you've got is correct.  The "Start In" field should show the folder location (so "C:\Users\User\Desktop" in this case.)

If you're sticking updater.bat in a different folder--say, C:\Program Files (x86)\AwesomeMod Updater for example--you'd put "C:\Program Files (x86)\AwesomeMod Updater\updater.bat" in the Target field and "C:\Program Files\AwesomeMod Updater" in the Start In field.

Thank you! I wasn't sure what the difference was between the "Start In" and "Target" fields. I tried quotes but I guess I must have gotten something wrong along the way. Much appreciated, Ambular.

One more question, if you don't mind: Does doing this run updater.bat and then TS3EP09.exe afterward? That would be the gist I got from reading this thread; that it would run one and then the other in succession after checking for updates. If there not a way to do this, then I'm assuming I'll have to run them separately. I thought there was because I thought I remembered doing something similar in another game years ago.

« Last Edit: 2013 July 02, 16:58:00 by Sard » Logged
Piffle
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #279 on: 2013 August 30, 00:32:14 »
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The beta AwesomeMod site seems to be down and the Updater is just stuck in an endless loop of trying to access it, failing, and retrying again.

Is there a way to have it bypass that particular check?
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #280 on: 2013 August 30, 06:18:48 »
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The beta AwesomeMod site seems to be down and the Updater is just stuck in an endless loop of trying to access it, failing, and retrying again.

Is there a way to have it bypass that particular check?

Do you actually need to update AM, or are you just using the updater to launch the game?
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #281 on: 2013 August 30, 22:36:48 »
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I actually needed to update.  I had recently reinstalled Windows.  At any rate, it's back working now.
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Faythe
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #282 on: 2013 September 12, 19:44:34 »
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The updater seems to be broken today as of 3:45pm EDT. I let it run through attempt 53 of connecting through the Gamma server, but it never got past there.
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Ambular
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #283 on: 2013 September 12, 19:48:22 »
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The updater has been breaking 3booter.exe for me for a while now.  It'll install the file but when I try to run it, I'm told '3booter.exe is not a valid win32 application' and I have to manually replace the file.
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magicmage
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #284 on: 2013 September 13, 01:19:32 »
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The updater seems to be broken today as of 3:45pm EDT. I let it run through attempt 53 of connecting through the Gamma server, but it never got past there.

Same issue here, it's now 6:35 PST (So 9:35 EDT). Updater stuck on Gamma.
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #285 on: 2013 September 13, 03:00:36 »
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I think I'm having the same problem. If anyone knows of a workaround, I'd be much obliged.

Is this the issue you guys are having too?
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J. M. Pescado
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #286 on: 2013 September 13, 12:24:21 »
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Gamma has exploded and no longer responds to commands. We don't know why and the administrative contact there is MIA. Use one of the other mirrors.
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #287 on: 2013 September 14, 05:27:32 »
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So I removed the lines from the .bat that mentioned gamma, and the game started up successfully. I guess that forced it to choose another server. Is there a better way to get the program to stop trying to connect with it? Or do we just edit gamma out of updater.bat?
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #288 on: 2013 September 15, 14:57:26 »
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Some kind of limit on the number of connection attempts would be nice.  So if, say, five attempts fail, it just moves on.
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #289 on: 2013 September 24, 23:48:01 »
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I am a n00b, and know nothing about programming.  Can someone please help me with getting my AwesomeMod working now that the updater just keeps timing out. 
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #290 on: 2013 September 25, 00:04:03 »
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http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg437867.html#msg437867
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #291 on: 2013 September 25, 00:15:25 »
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Surely you don't expect the speshul snowflaek to update awesomemod manually.
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #292 on: 2013 September 25, 03:48:50 »
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 Roll Eyes

Can't say I'm not helpful.
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ThatGirl
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #293 on: 2013 September 29, 15:40:06 »
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So I removed the lines from the .bat that mentioned gamma, and the game started up successfully. I guess that forced it to choose another server. Is there a better way to get the program to

I did this also, removed anything that referred to the gamma server, and it works fine.
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jezzer
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Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28)
« Reply #294 on: 2013 October 01, 14:59:04 »
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Yeah, that all seems so much simpler than updating manually.  GO, UPDATER!  WOOOO!
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Minakie
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Re: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)
« Reply #295 on: 2014 January 21, 17:51:25 »
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Today I got a message saying my AM was outdated and I should come here and install the latest version. Thing is, latest version is updated up to 1.66 and I'm still playing with 1.63 while I wait for all my mods to be updated for 1.66 so I'd like to know if this version of AM will still work for me or if I should ignore that message and keep playing with the AM version I currently have.
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Re: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)
« Reply #296 on: 2014 January 22, 11:11:37 »
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Eh, based on the relatively limited suite of changes, I'm inclined to suspect you could just plug in the 166 version, ignore the screaming, and it will run. I haven't tried it and I can't guarantee nothing would explode, but that's what *I* would do, because I'm like that.
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rilla
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Re: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)
« Reply #297 on: 2014 January 23, 22:42:59 »
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I did that and there was much screaming from EA about a core mismatch...haven't managed to launch the game yet but I don't think AM is the problem (I also dl-ed a million other things old and new that could be the culprit)
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Re: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)
« Reply #298 on: 2015 June 21, 20:42:53 »
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Sorry to bother a thread that has been down for a while, but having a small issue with AM.

Been trying to play Sims 3 for the last few months, but when I go to launch AM, I get the following error:


Been trying to find a workaround or fix, but all I could find are posts saying to have the WGET command ignore certificates, but I have no idea how to do that.
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Re: AwesomeMod Updater (v2.8.3 - Updated 2013-10-16)
« Reply #299 on: 2015 June 21, 21:04:53 »
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It looks more like your problem is with the updater. Get rid of it and update manually.
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