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Author Topic: Simbots are awesome  (Read 55163 times)
Claeric
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Re: Simbots are awesome
« Reply #50 on: 2010 June 07, 17:57:26 »
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Alright, here's some fun facts:

My opinion has reasoning behind it.

Yours is simply "They are lazy as fuck and that is that" without any actual backing to it.

Which is more reasonable? You can act like i'm "up EAxis' ass" all you want, but the fact is that my opinion, that they're intended very blatantly to be inefficient creatures, has reasoning behind it, and yours is just pulled from your whiny ass.
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Simius
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Re: Simbots are awesome
« Reply #51 on: 2010 June 07, 18:16:59 »
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Alright, here's some fun facts:

My opinion has reasoning behind it.

Yours is simply "They are lazy as fuck and that is that" without any actual backing to it.

Which is more reasonable? You can act like i'm "up EAxis' ass" all you want, but the fact is that my opinion, that they're intended very blatantly to be inefficient creatures, has reasoning behind it, and yours is just pulled from your whiny ass.

Well, if they weren't being lazy they would have had the sim bots get rid of waste in a way that makes sense, like throwing it away.  I mean, they don't drink.  They consume metal to fix themselves up or whatever and get energy through the electric blanket in the sheets. Shitting out the metal that it doesn't use would clog up the the toilette up pretty darn quickly.  It makes no sense whatsoever.

Not that it really matters.  On a fun side note that I found while looking for a pink diamond, if you drill a hole at night it pisses off your neighbors and they all come over to yell at you.  Great way to socialize.
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Georgette
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Re: Simbots are awesome
« Reply #52 on: 2010 June 07, 18:21:02 »
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Alright, here's some fun facts:

My opinion has reasoning behind it.

Yours is simply "They are lazy as fuck and that is that" without any actual backing to it.

Which is more reasonable? You can act like i'm "up EAxis' ass" all you want, but the fact is that my opinion, that they're intended very blatantly to be inefficient creatures, has reasoning behind it, and yours is just pulled from your whiny ass.

I've already listed reasons. Read it again. It is lazy because they're identical to ordinary sims with a few minor, most superficial amendments. That is why they are lazy. Fucktard. Other people have said it too; read.
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Claeric
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Re: Simbots are awesome
« Reply #53 on: 2010 June 07, 18:22:04 »
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See, now the solid waste thing is sensible to say.

But "they are lazy because they arent how I want them to be" argument does not make sense. The fact that they are barely different than sims does not automatically indicate laziness.
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Jelenedra
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Re: Simbots are awesome
« Reply #54 on: 2010 June 07, 18:25:12 »
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What does it mean for you then?

It does to me, especially considering how they forgot to make the hairs unavailable for random selection.
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Claeric
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Re: Simbots are awesome
« Reply #55 on: 2010 June 07, 18:31:07 »
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like I said, it means to me that they have a specific view of what they are supposed to be: Very basic, inefficient, prototype servos. And because they're inefficient they have all these motives that need tending to, they produce excess waste, they have to eat physical matter to survive, etc.

Are either of us right for sure? No, we don't know. I'm just saying that just because they aren't how you want them to be doesn't mean they were lazy about them.

(also, I checked in TSRW, and the simbot heads/hairs are not allowed for random. Their loading randomly seems to be another issue.)

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Robowolf
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Re: Simbots are awesome
« Reply #56 on: 2010 June 07, 18:37:45 »
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Lazy or obsessed with Twilight. The supernatural/scifi creatures in TS3 acting just like regular Sims with a superficial make-over reminds me of those failpires whose only difference is...sparkling in the sunlight.

Wait, no - failpires don't need to eat, sleep or shit gears down the toilet. TS3 simbots are more fail.
« Last Edit: 2010 June 07, 18:44:41 by Robowolf » Logged
Claeric
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Re: Simbots are awesome
« Reply #57 on: 2010 June 07, 18:39:56 »
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If anyone knows how to edit traits or knows of a non-core way to do it, please, say so. I would like to change them up a bit, too, and as far as I can tell, that would be done with the "IsFrankensim" trait.

I do not like that they need to sleep, personally
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Simius
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Re: Simbots are awesome
« Reply #58 on: 2010 June 07, 18:46:42 »
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Lazy or obsessed with Twilight. The supernatural/scifi creatures in TS3 acting just like regular Sims with a superficial make-over reminds me of those failpires whose only difference is...sparkling in the sunlight.

Speaking of which, the Sims 2 Vampires were well done.  IIRC the only thing I would have changed is I would have forced them to suck another sim's blood to sustain themselves and they wouldn't have been able to eat real food.

If anyone knows how to edit traits or knows of a non-core way to do it, please, say so. I would like to change them up a bit, too, and as far as I can tell, that would be done with the "IsFrankensim" trait.

I do not like that they need to sleep, personally

Yeah, that would be a pretty good change.  Either that or they'd have to be outside during the daytime to recharge (although they wouldn't have to stop what they are doing, their solar panels would work passively).
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Claeric
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Re: Simbots are awesome
« Reply #59 on: 2010 June 07, 18:50:20 »
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I figure if they're eating, that's their energy source. So it's either no food/bathroom or no sleeping.
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Robowolf
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Re: Simbots are awesome
« Reply #60 on: 2010 June 07, 18:58:48 »
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If they occasionally shit gears out in a corner or puked a toxic spill on the floor, I'd be okay with that. Not regularly like a bathroom need, but occasionally like cat hairballs.
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That Eighties Guy
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Re: Simbots are awesome
« Reply #61 on: 2010 June 07, 19:03:38 »
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If they occasionally shit gears out in a corner or puked a toxic spill on the floor, I'd be okay with that. Not regularly like a bathroom need, but occasionally like cat hairballs.

This.

Puke in the corner and clean it afterwards instead of FUBAR in my terlet, filthy robot.
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AngerousAlex
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Re: Simbots are awesome
« Reply #62 on: 2010 June 07, 19:56:26 »
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Gathering from everyone's ideas (which are all pretty damn good), here's what I'd like to see personally:

-Simbots either recharging at a charge station instead of beds or absorbing energy from sunlight. Possibly both.

-Getting rid of waste is reasonable, but doing it in a terlet is retarded. They should just randomly leave a scrap pile on the floor when their bladder hits 0.

-Aging off, OR have a mechanic do a "tune up" that resets their age.
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seanzol
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Re: Simbots are awesome
« Reply #63 on: 2010 June 08, 00:03:08 »
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-Simbots either recharging at a charge station instead of beds or absorbing energy from sunlight. Possibly both.

-Getting rid of waste is reasonable, but doing it in a terlet is retarded. They should just randomly leave a scrap pile on the floor when their bladder hits 0.

Both of these could, in theory, be achieved through a custom object though. That may be the only option, it's not like EA will improve it.
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staroverthebay
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Re: Simbots are awesome
« Reply #64 on: 2010 June 12, 22:12:40 »
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I agree with the previous statements about the Servo from TS1. That thing was awesome.
« Last Edit: 2010 June 12, 22:19:33 by staroverthebay » Logged

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Re: Simbots are awesome
« Reply #65 on: 2010 June 12, 22:23:41 »
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I would like to add here that allowing waste failure has no consequences(other than a puddle) so you can ignore it if you want.

Edited to add: The tag/running big works on Simbots as well.
« Last Edit: 2010 June 13, 01:44:23 by cassblonde » Logged

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Georgette
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Re: Simbots are awesome
« Reply #66 on: 2010 June 13, 15:17:00 »
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I would like to add here that allowing waste failure has no consequences(other than a puddle) so you can ignore it if you want.

Edited to add: The tag/running big works on Simbots as well.

A puddle? Well that completely discards the idea that it's getting rid of unnecessary scrap. It's peeing. Ridiculous.
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Re: Simbots are awesome
« Reply #67 on: 2010 June 14, 03:55:16 »
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Why the fuck hasn't Claeric been canned?
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jezzer
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Re: Simbots are awesome
« Reply #68 on: 2010 June 14, 05:08:56 »
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Yes, post number 14 is generally the magic post where one should come striding into the Forum and DEMAND a canning for another member.  LURK MOAR.
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J. M. Pescado
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Re: Simbots are awesome
« Reply #69 on: 2010 June 14, 05:53:16 »
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This assumes that said chemical reaction produces no by-product. It would appear that the Simbot consumes metal to either convert to energy somehow or make internal repairs; similar to human growth or energy conversion. It is highly unlikely that this chemical reaction would have zero by-product.
It's also highly unlikely the chemical byproducts of such a reaction are things that are legal to be flushing down a terlet, since the products would almost certainly include toxic heavy metals and nasty chemicals that you should not be flushing into the water supply.
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Re: Simbots are awesome
« Reply #70 on: 2010 June 14, 09:43:54 »
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Yes, post number 14 is generally the magic post where one should come striding into the Forum and DEMAND a canning for another member.  LURK MOAR.

Ever heard of a sock?
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J. M. Pescado
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Re: Simbots are awesome
« Reply #71 on: 2010 June 14, 10:22:10 »
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myskaal
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Re: Simbots are awesome
« Reply #72 on: 2010 June 14, 14:11:29 »
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One step in the right direction: http://www.modthesims.info/download.php?t=407036
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Baron
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Re: Simbots are awesome
« Reply #73 on: 2010 June 14, 14:47:58 »
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Bit of a shame you need WA though.
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Re: Simbots are awesome
« Reply #74 on: 2010 June 15, 05:59:03 »
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Got around to having a sim actually make a simbot and wow, I didn't know I could be underwhelmed AFTER hearing all I heard. They really are just regular sims with an added "smash" option to objects (except salvaged ones, for some stupid reason) who can't bathe. They get labelled as your child and you can't even order them around. Sleeping in a sim bed and pissing in a sim toilet just adds to their mundaneness (mundanity?). I don't care how "realistic" a shitty robot is, because goddamn, it's a computer game. I want realism when sims die of disease or get canned for sleeping on the job, not for when you make robots. The same goes for ghosts - too much humanization of the supernatural or scifi in TS3.

Ghosts should always take the shortest route possible by floating through doors and walls; they shouldn't need to eat, sleep, piss or shower; if they MUST recharge, then they should disappear into their (placeable) grave or urn. I could go either way on ageing, what with the whole GHOST BABBY thing - although I definitely would have loved to scrap GHOST BABBIES. TS3 ghosts overall remind me of those Twilight failpires.

Robots should recharge in a station (or the sun, that was a nice added touch - eco sims could get an added boost for that); waste disposal should at least be toxic green puke; their creators/owners should be able to order them around, maybe with additional ROBOT REVOLUTION possibilities (ie, lower your relationship with your simbot enough and they set your house on fire before running away). Eating scrap was a nice touch, but seriously, why can't you smash salvaged items? I'd understand not getting the same amount of scrap as you would from smashing a brand new item, but if you can explode salvaged items into scrap, you can smash them. I wonder if that's a code bug.

I have no tl;dr thoughts on mummies because I've never bothered with them, but I liked that fire killed them instantly. For the record, washing their hands does not kill a simbot - I've tried.
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