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Author Topic: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD  (Read 287591 times)
Sablesasha
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #200 on: 2010 June 06, 22:34:34 »
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If I try to create a new game in the Sims 3, after I select the household I wish to play with and click on the purple check mark the game stays in edit town mode and refuses to load the family.

I don't think that's an Awesomemod bug.  I just had the same thing happen, and I'm not running Awesomemod.


No, that's an Ambitions bork!  I had no CC, hacks, I was playing vanilla and the same thing happened. Only way to get around it, was to go to Main Menu and go back into the game that way.  Or else, quit and start again.
« Last Edit: 2010 June 06, 22:43:30 by Sablesasha » Logged
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #201 on: 2010 June 06, 22:45:09 »
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I pinpointed my problem using AM with Ambitions and it seems to be linked to that stupid mods found popup EA put in.  Without AM it pops up just fine and I can click through and game finishes loading.  WITH AM, you get the sound of the popup but the screen never shows up for you to click through it.  Is there a way to disable that stupid thing?  I think we already know we install mods.  Seems to be the only issue though. 

I just added this elsewhere but will briefly add it here in case it's related.

I have retail AMB CD. Yesterday played several hours, no problem. Today I tried adding a few more mods, including Twallan's No CD (which others have reported works OK with AMB). The game loaded, but took much longer than normal and I did not get the EA Mod Pop up window. The game also had some pretty annoying lagging and jerkiness. When I took the No CD out, the game was back to playing like it did yesterday, complete with the EA Mod Pop up window. Maybe I'm the only one who had this problem, but I am wondering if they have made it more difficult to bypass the CD check somehow.
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lordrichter
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #202 on: 2010 June 06, 22:51:18 »
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I am wondering if they have made it more difficult to bypass the CD check somehow.

That is not what caused the delay.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #203 on: 2010 June 06, 22:53:24 »
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Hmm. Wonder if there's any correlation in bugs with the type of NoCD people are using?

I'm using the exe that came with the ViTALiTY torrent, others are using AM and yet others Twallan's No CD. I would use AM's bypass check but I'm popping the mod in and out - I have save games where I use it and save games where I do not.
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Tangie
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #204 on: 2010 June 06, 22:56:10 »
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I am wondering if they have made it more difficult to bypass the CD check somehow.

That is not what caused the delay.


Maybe not, but when I removed it, the delay went away. Got a better explanation?
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lordrichter
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #205 on: 2010 June 06, 23:39:29 »
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Got a better explanation?

Nope.

However, do you really think that EA decided that you, and apparently you alone, should be punished for not having a CD?



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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #206 on: 2010 June 06, 23:46:43 »
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If I try to create a new game in the Sims 3, after I select the household I wish to play with and click on the purple check mark the game stays in edit town mode and refuses to load the family.

I don't think that's an Awesomemod bug.  I just had the same thing happen, and I'm not running Awesomemod.


No, that's an Ambitions bork!  I had no CC, hacks, I was playing vanilla and the same thing happened. Only way to get around it, was to go to Main Menu and go back into the game that way.  Or else, quit and start again.
If you were to actually READ AND COMPREHEND what I posted, that's exactly what I was saying:  this is an Ambitions bug, not Awesomemod-related.  Since this is, you know, AN AWESOMEMOD TEST THREAD, I thought I'd point out that this particular bug isn't the fault of the mod.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #207 on: 2010 June 07, 00:55:49 »
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Got a better explanation?

Nope.

However, do you really think that EA decided that you, and apparently you alone, should be punished for not having a CD?


I don't believe that's what I said, but whatever. What I do know is that I have seen other people complain about slow load times and lagging, though. Just throwing it out there in case the file is also causing problems for others.
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Simius
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #208 on: 2010 June 07, 01:20:56 »
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Hmm. Wonder if there's any correlation in bugs with the type of NoCD people are using?

I'm using the exe that came with the ViTALiTY torrent, others are using AM and yet others Twallan's No CD. I would use AM's bypass check but I'm popping the mod in and out - I have save games where I use it and save games where I do not.

Maybe, but who knows?  I recommend using PowerISO to mount the ISO file.  I haven't cracked my game and I am still able to get past the CD check even when I am not running AM.  My game also runs perfectly fine.

Anyway, back to testing.
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Sablesasha
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #209 on: 2010 June 07, 01:24:05 »
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I don't think that's an Awesomemod bug.  I just had the same thing happen, and I'm not running Awesomemod.

Quote from: Sablesasha
No, that's an Ambitions bork!  I had no CC, hacks, I was playing vanilla and the same thing happened. Only way to get around it, was to go to Main Menu and go back into the game that way.  Or else, quit and start again.
If you were to actually READ AND COMPREHEND what I posted, that's exactly what I was saying:  this is an Ambitions bug, not Awesomemod-related.  Since this is, you know, AN AWESOMEMOD TEST THREAD, I thought I'd point out that this particular bug isn't the fault of the mod.

I did READ and COMPREHEND what you had said, no idea why you had to shout it.

I was confirming what you had said, that it's not to do with AM.  You did say ‘I don't think' which implies that it was your opinion not a confirmation so I was friggen confirming it!
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #210 on: 2010 June 07, 01:33:53 »
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Maybe, but who knows?  I recommend using PowerISO to mount the ISO file.  I haven't cracked my game and I am still able to get past the CD check even when I am not running AM.  My game also runs perfectly fine.

I couldn't run mine like that. It said the disc couldn't be verified and quit. Probably useless info but eh.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #211 on: 2010 June 07, 01:34:47 »
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Anyway, back to testing.

You think speculating about possible clusters of bugs isn't testing?
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lordrichter
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #212 on: 2010 June 07, 01:36:32 »
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There is a blank line on the Supreme Commander pulldown when in vacation world.

In the Collection section, there are lines for Bugs, Rocks, Seeds, then a blank line followed by Everything.  The line is blank, as is the popup help.
It is the one that auto excavates.

This is the most serious problem that I have encountered in the last few hours.  Well, at least that I am sure is AM.
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Simius
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #213 on: 2010 June 07, 01:38:57 »
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Anyway, back to testing.

You think speculating about possible clusters of bugs isn't testing?
I didn't say that or mean to imply that.  I was actually pleased to see people pointing out bugs that were not caused by AM and whatnot.

I just meant that *I* was going to go back to play the game.



I couldn't run mine like that. It said the disc couldn't be verified and quit. Probably useless info but eh.
That's too bad.  I guess I just got lucky then.
« Last Edit: 2010 June 07, 01:50:27 by Simius » Logged
Anach
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #214 on: 2010 June 07, 02:32:52 »
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Same bugs as already reported.

School is now a "small park" and isnt accepting students.
Derelict vehicles everywhere.
Non- Rabbit hold real-estate all become closed once purchased due to not meeting the minimum lot value for 1 star, even though the value is already what is required. For example. My junkyard needed a value of 9000 to open and 1 junk pile. After editing it, the value was 9300 and it had 3 junk piles, yet it still had a requirement of 1 junk pile and a value of 9000.

« Last Edit: 2010 June 07, 04:33:13 by Anach » Logged

Tamalain
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #215 on: 2010 June 07, 03:22:49 »
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Same issues as Anach. 

No serious lag issues to report.

Getting closer, and closer.

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desertwolf
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #216 on: 2010 June 07, 04:11:24 »
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If I try to create a new game in the Sims 3, after I select the household I wish to play with and click on the purple check mark the game stays in edit town mode and refuses to load the family.

I don't think that's an Awesomemod bug.  I just had the same thing happen, and I'm not running Awesomemod.


No, that's an Ambitions bork!  I had no CC, hacks, I was playing vanilla and the same thing happened. Only way to get around it, was to go to Main Menu and go back into the game that way.  Or else, quit and start again.

That has happened to me a few times but I don't have to go all the way back to the Main Menu.  When I click the "..." button there's a half-second pause followed by the lot loading correctly.
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Nekonyami
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #217 on: 2010 June 07, 04:42:42 »
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If I try to create a new game in the Sims 3, after I select the household I wish to play with and click on the purple check mark the game stays in edit town mode and refuses to load the family.

I don't think that's an Awesomemod bug.  I just had the same thing happen, and I'm not running Awesomemod.


No, that's an Ambitions bork!  I had no CC, hacks, I was playing vanilla and the same thing happened. Only way to get around it, was to go to Main Menu and go back into the game that way.  Or else, quit and start again.

That has happened to me a few times but I don't have to go all the way back to the Main Menu.  When I click the "..." button there's a half-second pause followed by the lot loading correctly.

It's been happening to me too. Sometimes I would try to enter a household and the checkmark would gray out. Sometimes clicking the "..." button would fix it and other times it wouldn't. I don't have Awesome installed either.
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Tamalain
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #218 on: 2010 June 07, 05:16:28 »
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Several people over in the EA forums are reporting the same faults as here, but none use AM.  So may be several other issues at work here as well.
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J. M. Pescado
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #219 on: 2010 June 07, 05:39:11 »
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I didn't play long but with the most recent AM everything is running smoothly, just that same problem of the school not being considered a school by the game, only when AM is installed.
I have investigated this problem but cannot reproduce it. School works fine for me. More details or sample save needed.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #220 on: 2010 June 07, 06:06:45 »
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The school rabbit hole changed in ambitions and now houses a career, clearly something is conflicting with awesomemod that you can't figure out because you don't have ambitions installed to even have the potential of having the issue.

has anyone without ambitions reported it?
« Last Edit: 2010 June 07, 06:12:37 by Claeric » Logged
Silent Dreamer
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #221 on: 2010 June 07, 06:37:35 »
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I'm going to have to agree with Shouty that the presence of Ambitions in our games is the missing factor here.
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #222 on: 2010 June 07, 06:44:26 »
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I would also agree that Ambitions may be the problem.

Just did some testing, removed ALL mods and CC, added in the Nrass noCD and the schools worked fine, the option to join the education career or attend painting class showed up.  Then removed the Nrass noCD and added AM on it's own, restarted, and the school becomes a small park, the only options available are from map view and are to visit the school.

Sounds like we might have to wait for you to get a hold of Ambitions to see and find the problem.

Edit: I just uninstalled Ambitions and ran with AM, and the school works fine, even has the reddish school dot in map view.  With Ambitions and AM the school becomes a small park and is treated as such by the game and has no interactions other than to visit.  I would say without a doubt it is an issue with Ambitions and AM, but that seems to be the only one so far.
« Last Edit: 2010 June 07, 06:54:40 by wizard_merlin » Logged

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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #223 on: 2010 June 07, 06:47:47 »
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I think he has ambitions, but has said he hasnt installed it yet. Probably for the sake of fixing non-ambitions-related issues first, I dont know.

Unfortunate that we dont have the anygameinstaller, for simple testing of multiple installations.
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Jezabel
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #224 on: 2010 June 07, 08:17:32 »
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There is a blank line on the Supreme Commander pulldown when in vacation world.

In the Collection section, there are lines for Bugs, Rocks, Seeds, then a blank line followed by Everything.  The line is blank, as is the popup help.
It is the one that auto excavates.

This is the most serious problem that I have encountered in the last few hours.  Well, at least that I am sure is AM.

I didn't play in vacation worlds with AM since I installed Ambitions, but on a vanilla game (WA+Ambitions no Hacks) my Sims can't dig anymore, they have a "route fail" when trying even if they are standing just in front of the dig site.

So I guess Ambitions broke it and AM is just reflecting this.
« Last Edit: 2010 June 07, 09:14:48 by Jezabel » Logged
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