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Author Topic: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD  (Read 288128 times)
igottapi
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #100 on: 2010 June 06, 02:28:27 »
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Here you go. All you have to do it press the tab to complete the opportunity.

The opportunities can be accepted the problem is when you start or finish one. That interaction creates chaos. Thats why its better to start adventure ones since they are easier to start.

http://www.mediafire.com/?yejntmuem0j
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feistyredhead
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #101 on: 2010 June 06, 02:31:31 »
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I installed AM- and aside from the CTD after about an hr of play [ already know the issue,  my graphics card is running too hot and working on that  thanks to MATY] I only found two bugs,

School is now a community lot, no pie menu options other than visit

and the premade game sim I used, [ cant remember the name  think its Comer or something like that] left her job waytoo early.


just an FYI.

I am on Win xp here is the log

Sims3Telemetry count="17">
  <Event moduleId="1" groupId="19" eventStr="15" />
  <Event moduleId="1" groupId="1" eventStr="Windows XP 5.~" />
  <Event moduleId="1" groupId="1" eventStr="~1.2600 Servic~" />
  <Event moduleId="1" groupId="1" eventStr="~e Pack 3" />
  <Event moduleId="1" groupId="16" eventStr="AuthenticAMD A~" />
  <Event moduleId="1" groupId="16" eventStr="~MD Athlon(tm)~" />
  <Event moduleId="1" groupId="16" eventStr="~ 64 X2 Dual C~" />
  <Event moduleId="1" groupId="16" eventStr="~ore Processor~" />
  <Event moduleId="1" groupId="16" eventStr="~ 3800+" />
  <Event moduleId="1" groupId="17" eventStr="NVIDIA GeForce~" />
  <Event moduleId="1" groupId="17" eventStr="~ FX 5200 Vend~" />
  <Event moduleId="1" groupId="17" eventStr="~or: 10de, Dev~" />
  <Event moduleId="1" groupId="17" eventStr="~ice: 0322, Bo~" />
  <Event moduleId="1" groupId="17" eventStr="~ard: 01ad196e~" />
  <Event moduleId="1" groupId="17" eventStr="~, Chipset: 00~" />
  <Event moduleId="1" groupId="17" eventStr="~a1" />
  <Event moduleId="1" groupId="18" eventStr="0.RL-2.0.104" />
  </Sims3Telemetry>

 I also uploaded the dmp file generated when my game crashed. Yes i know my computer is elderly, I call her Betty White there is still some fight left in the ol girl Smiley
If you have any questions, send a mssg directly to my crackberry tlbutler70@tmo.blackberry.net


PS just before the crash,  the sim was on her way home through the park and there was a weird sound loop just before, I didn't see what was happening because at the time I was trying to get a screen shot of the school to post then everything went black Sad

* xcpt PHXRISING 10-06-05 16.14.59.txt (13.79 KB - downloaded 422 times.)
« Last Edit: 2010 June 06, 03:03:37 by feistyredhead » Logged

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Chaavik
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #102 on: 2010 June 06, 02:43:47 »
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Okay, I found something odd, but I'll describe in the best way possible. I am running AM (Time stamped 10:00 AM) and only have one test Sim (not including other Sims in town) in only one neighborhood.

My Sim was supposed to go to work at 9 AM when the work car arrived to pick her up. She switched into her everyday clothes, walked down the stairs from her house and entered the work car. But she popped right out of the car by the road, and the "Go To Work" action was dropped from her queue. I can't send her to work via "Go To Work" in her Career tab or "Work" at her job.

When I was trying to click on Work from the pie menu on the job building, I noticed several cars had purple icons and were marked as derelict with no drivers in them. BUT those cars belonged to the Sims in town who were leaving for work. They were ejected from their cars as soon as they leave for their jobs.

My Sim had no problem getting into a taxi to go someplace or getting into a store to buy something (rabbit hole stores).

Other than that, there was another problem with the toilet crashing the game if I click on it to select an option from the pie menu.


I uploaded the entire Saves folder to my MediaFire account for you to download so you could have more information than what I originally submitted, Pescado. This is from just a recent save.

*Edited*

The link was removed because the rar file is no longer needed.
« Last Edit: 2010 June 06, 09:27:37 by Chaavik » Logged

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Simius
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #103 on: 2010 June 06, 02:46:52 »
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http://www.mediafire.com/file/2jhhzmlghg3/toiletteusecrash.rar

The game is crashing when my sim is using the toilette.  It did it with both SC running and when I directed her manually.  Happened on two different lots.  This is new to me so maybe my save is borked for some reason.  I'll start a new game and see what happens.

On a plus side, I think the SC tried to send my sim to my skill library before it diverted her to take a piss.  So hopefully that issue is sort of fixed.


Other than that, there was another problem with the toilet crashing the game if I click on it to select an option from the pie menu.


Just out of curiosity, did you install my skill library or edit town?  I'm wondering because that's the only thing I had done differently than before when this didn't happen.  It might be just a coincidence or maybe editing the town borks the game somehow.

Just did a new game and edited town to put in the library and the toilette crash didn't happen to me.  So, I guess that isn't it.
« Last Edit: 2010 June 06, 02:59:26 by Simius » Logged
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #104 on: 2010 June 06, 02:48:49 »
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I installed the most recent AM and in the launcher I'm unable to install my downloads into my game. Soon as I took the AM out, they installed. IDK
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feistyredhead
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #105 on: 2010 June 06, 02:57:32 »
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Quote
When I was trying to click on Work from the pie menu on the job building, I noticed several cars had purple icons and were marked as derelict with no drivers in them. BUT those cars belonged to the Sims in town who were leaving for work. They were ejected from their cars as soon as they leave for their jobs.

I got that too. but I ran the towderelicts and they went away, so I figured that it was all good.

I forgot to post my save folder let me know if you need it
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #106 on: 2010 June 06, 03:22:23 »
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Well, I did something to fix the motive problem, now I just need to figure out what it was.  While trying to isolate the problem, I went back to do a sanity check on my failing save game and the problem did not resurface.  I have been unable to recreate it since then.

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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #107 on: 2010 June 06, 03:46:08 »
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Just got my first motive apocalypse, when trying to "Report In" on vacation.
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J. M. Pescado
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #108 on: 2010 June 06, 03:47:24 »
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New build up, should resolve inability to go to work, possibly some crashes.
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cwurts
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #109 on: 2010 June 06, 03:51:53 »
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Here's something that keeps happening to me:  sims keep dropping what they're doing, and just stand there.  They keep popping out of bed several times in a row.  They keep on sleeping but their energy motive is not increasing and the top left icon that says they are sleeping is missing.  I can't get anyone in my neighbourhood to stay put.  I have freewill turned off.  I did this a little while before I updated, but I would not think the things that are happening would be related to that.
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Torbin
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #110 on: 2010 June 06, 03:56:35 »
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Yes. I keep hearing about sudden motive drain, but I can't figure out what causes it. Why do you not have a save from before this starts?

I have one before it starts... just too far back. The Autosave was before I accepted the opportunity, so I have to keep trying to take the steps to aquire the event, so far no luck. The sims gets to level 1 Athletics, and then about 3 game hours later (9pm), I got the opportunity. Having problems recreating the bug because the game doesn't want to give me the opportunity D:
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feistyredhead
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #111 on: 2010 June 06, 04:02:08 »
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Pes is it okay to use aweconfig as well?  just wanted to make sure before I load up Betty
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J. M. Pescado
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #112 on: 2010 June 06, 05:14:25 »
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No changes to Aweconfig, so it works as before.
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Simius
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #113 on: 2010 June 06, 05:35:22 »
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Scaenicus
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Opportunities and events
« Reply #114 on: 2010 June 06, 06:08:23 »
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Since last update I can't finish any opportunity (results in mood-drop until I cancel the opportunity) or career-event (fires, ghosts).
Even tried to restart the neighbourhood.

Full test-report:
http://www.moreawesomethanyou.com/smf/index.php/topic,18680.msg537486.html#msg537486
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Barbara Walters
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #115 on: 2010 June 06, 06:13:40 »
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I got a CTD when saving my game in map view, I was playing for about a half hour.
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J. M. Pescado
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #116 on: 2010 June 06, 06:28:55 »
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It crashed while SAVING? In the middle of saving, while paused?

Since last update I can't finish any opportunity (results in mood-drop until I cancel the opportunity) or career-event (fires, ghosts).
I cannot reproduce this problem or even find a logical reason why it would happen.

Other than that, there was another problem with the toilet crashing the game if I click on it to select an option from the pie menu.
This is relevant to my interests.
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J. M. Pescado
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #117 on: 2010 June 06, 06:39:11 »
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NEW BUILD.
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ElectricSimmer
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #118 on: 2010 June 06, 06:44:04 »
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OK, will download.

And quick side note:




Can AwesomeMod potentially fix the missing terrain textures on a few lots like this one?
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Simius
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #119 on: 2010 June 06, 06:46:48 »
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I *think* the new build fixed that error I had posted.  I'm running the same save and instead of it popping up over and over it seems to be resolved.
« Last Edit: 2010 June 06, 07:31:13 by Simius » Logged
Silent Dreamer
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #120 on: 2010 June 06, 06:49:53 »
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NEW BUILD.

I see it on the alpha server, but the one on beta is still the previous version. FYI.
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ElectricSimmer
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #121 on: 2010 June 06, 06:54:15 »
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NEW BUILD.

I see it on the alpha server, but the one on beta is still the previous version. FYI.

That explains why it crashed on me at the same time as before >.<

Will redownload from Alpha server now.
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feistyredhead
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #122 on: 2010 June 06, 07:13:27 »
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Pes. the school still does not show up, and it is only after AM is installed in game. I have made sure to delete my caches and everything, even tried to see if I could change it back to a school, but it is not an option in the list.


 Huh
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Scaenicus
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #123 on: 2010 June 06, 07:16:05 »
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I cannot reproduce this problem or even find a logical reason why it would happen.
I cleared caches, started a game without awesome-mod, reinstalled AM and now can't reproduce this error either.
I tested the old neighbourhood: It seems, that one of the lots was bugged, as those errors only occurred with one family, not the others.
« Last Edit: 2010 June 06, 07:26:53 by Scaenicus » Logged
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Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
« Reply #124 on: 2010 June 06, 07:38:25 »
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Got it, finally.

She's already in the pool. Just keep her in there for 15 seconds and the Motive Armageddon will occur. I've tried to pull her out just as the Opportunity asks to report in, but she'll even drown on the cement.

This occurs even after using the latest 6/6/10 1:10am build and erasing the ScriptsCache.package file.

http://www.mediafire.com/?nndriz4o2qo

It's in 7zip format, so lemme know if you need me to change it to zip or something.
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