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Author Topic: Those looking for the 1.12/2.7/3.3 Patches  (Read 41913 times)
jennnw
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #25 on: 2010 June 01, 20:16:00 »
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Non of my "body slider" mods are working with the new patch. Anyone else experiencing this?
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Anach
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #26 on: 2010 June 01, 20:17:33 »
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Non of my "body slider" mods are working with the new patch. Anyone else experiencing this?

Yup
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Claeric
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #27 on: 2010 June 01, 20:23:50 »
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The same advertisers who advertise ONLINE where people can turn off their ads and not see them.

Though I dont know where they'd put ads in-game anyway,
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blackcat
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #28 on: 2010 June 01, 20:34:01 »
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All the sliders work for me and I have most of them.

Looks like the lights still do NOT work. No light exits the lot, nor goes to another level. This with no mods installed.
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jennnw
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #29 on: 2010 June 01, 20:45:31 »
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I tried Delphy's breast sliders and they didn't initially crash my game. Now I'm crashing once I pick the family I wish to play. I can't figure out what is happening now...
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Baron
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #30 on: 2010 June 01, 20:57:05 »
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Looks like the lights still do NOT work. No light exits the lot, nor goes to another level. This with no mods installed.

I just gave it a try too (would've had to update tomorrow anyway). No mods or anything. The lights are still broken as blackcat says. Lights do not radiate beyond lot limits or up walls. EA are basically talking out of their arses.
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #31 on: 2010 June 01, 20:59:39 »
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The same advertisers who advertise ONLINE where people can turn off their ads and not see them.

Though I dont know where they'd put ads in-game anyway,

The theatre is designed to have movie posters appear on the four poster slots closest to the theatre doors. Then there are the billboards dotted around the towns which could potentially show ads as well.
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Anach
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #32 on: 2010 June 01, 21:00:07 »
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All the sliders work for me and I have most of them.

Looks like the lights still do NOT work. No light exits the lot, nor goes to another level. This with no mods installed.

Just reinstalled the sliders now I've moved everything to the new documents mods folder. Sliders are all working for me too.
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YoungOldPrude
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #33 on: 2010 June 01, 21:10:56 »
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The same advertisers who advertise ONLINE where people can turn off their ads and not see them.

Though I dont know where they'd put ads in-game anyway,


I remember seeing a screenshot from a fan-event pre-Base Game release. I saved it—I think. I'll take a look.

Edit:  It's a shot of the bench that sits against the wall of the grocery store. Behind the wall is a poster advertising Ford. Beyond the Ford logo and the image of a truck, the only other things I can make out are the words "Drive One", a website address, and the word "FLEX". Make of that what you will.

And Menaceman is quite right. The billboards and the theater are excellent victims for the evil ads.
So is the stadium…which is not a happy thought, as those ads would be humongous.
« Last Edit: 2010 June 01, 21:15:57 by YoungOldPrude » Logged

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Claeric
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #34 on: 2010 June 01, 21:15:52 »
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Oh, I see. I don't mind ads like that in other games, but in a game set in a world like but unlike our own and in a country with a native language that is most certainly not english? No thanks.
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dantethedark
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #35 on: 2010 June 01, 21:17:44 »
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So how do we install and get our mods working now?
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Roobs
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #36 on: 2010 June 01, 21:20:46 »
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My understanding was that the functionality has always been present, but only fake Simlish adverts are fed into the system (as opposed to the functionality being completely removed and Simlish ad textures applied to the rabbitholes and billboards)?
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ShortyBoo
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #37 on: 2010 June 01, 21:42:12 »
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Ads really have no business in a game that isn't free. And if the ads are in English, they'll look way out of place.

So do we put all our cc in the My Docs/Mods folder now? I like that our cc will have icons now, but it would have been much nicer if we were able to delete cc from in game. I have stuff I don't want, but I have no idea how to find the actual file.
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IAmTheRad
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #38 on: 2010 June 01, 21:53:37 »
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I hope the ads won't be mandatory when they implement them, or if there'll be a way to hide them. Awesomemod maybe will be able to block them when they're implemented.

Opt-out is what some companies do. But EA is greedy for money, and probably won't have that as an option
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YoungOldPrude
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #39 on: 2010 June 01, 22:03:33 »
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I hope the ads won't be mandatory when they implement them, or if there'll be a way to hide them. Awesomemod maybe will be able to block them when they're implemented.

Opt-out is what some companies do. But EA is greedy for money, and probably won't have that as an option

Well, I suppose that all you can really do is to put your firewall in lockdown-mode and hope for the best.
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jezzer
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #40 on: 2010 June 01, 22:59:31 »
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I tried Delphy's breast sliders and they didn't initially crash my game. Now I'm crashing once I pick the family I wish to play. I can't figure out what is happening now...
You probably have a mod that isn't compatible with the game version.  The sliders themselves are pretty much universal, but hacks to remove the number of sliders limit are version-specific and need to be updated or removed until an update is available.

Using ellipses in the place of periods can also sometimes cause random crashes.
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IAmTheRad
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #41 on: 2010 June 01, 23:03:16 »
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I moved all my stuff to the Mods directory, and sorted it by packages (a folder) and by dbcs (another folder in the mods directory).

It works perfectly. Much easier to manage than before.
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J. M. Pescado
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #42 on: 2010 June 01, 23:24:57 »
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I wonder if the Dynamic Ad Serving feature can be hijacked and redirected to the site of our choice, like, say, AwesomeMod updates, or sims community advertisements.
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #43 on: 2010 June 01, 23:36:12 »
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Or just huge banners pointing out how much TSR sucks.
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INTJ (44/12/38/67).
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markjs
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #44 on: 2010 June 01, 23:39:27 »
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I wonder if the Dynamic Ad Serving feature can be hijacked and redirected to the site of our choice, like, say, AwesomeMod updates, or sims community advertisements.

Probably, you need to get the address it's requesting the file from, and create a new line at the hosts files to redirect the request address to a speficied one.
But you would need to see how the request is handle from the server-to-client, like if it would return a image for example.
It probably uses the GET method, so, using that we are able to do whatever we want with it.
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Sparks
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #45 on: 2010 June 02, 01:14:29 »
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I don't mind ads as long as they're realistic. Like if the highway signs had huge billboard ads for strip clubs and furniture factory blowout sales.
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Anach
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #46 on: 2010 June 02, 02:19:36 »
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I wonder if the Dynamic Ad Serving feature can be hijacked and redirected to the site of our choice, like, say, AwesomeMod updates, or sims community advertisements.

Or tube8.... I hear that's a good site..
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Rubyelf
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #47 on: 2010 June 02, 13:48:35 »
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I just thought I'd inform you, but the link: "http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.0060017_from_1.11.7.0050017.exe" is not actually working. All the others appear to be alright though Smiley
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jezzer
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #48 on: 2010 June 02, 13:48:50 »
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I don't mind ads as long as they're realistic. Like if the highway signs had huge billboard ads for strip clubs and furniture factory blowout sales.

WALL DRUG!
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Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #49 on: 2010 June 02, 18:43:34 »
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For what it's worth, I made the 1.12 patch without installing Ambitions (although I have it) because I wanted to see how different the patch made things, and what it took to get a stable game.  This is base game only, no AwesomeMod.  Now that twallan updated his SuperComputer in record time, and Buzzler seems to have done the same with his mirror (though I haven't run the game yet since installing the updated mirror), it seems I've brought my One Fambly from pre-patch to post-patch without problems.  This gives me some hope that I can bring them past the EP2 installation successfully.

I have noticed the following differences, stubbornly continuing on with my research into the unmodded story mode:

1.  The story mode now seems very aggressive about moving new famblies into town.  Until just recently, the game seemed most interested in emptying the town as soon as possible.  But now I get at least one newspaper article per day about some new household moving into town.  I anticipate that if I put houses on some of the empty lots, this behavior would only escalate.

2.  Certain objects (the exercise machines at any rate) suddenly seem pickier about placement.  I ordered one of my Sims to use the treadmill, and he complained that he couldn't reach it.  When I picked it up in Buy/Build mode, it snapped out of place immediately, as though it had been placed by moveobjects.  I was not allowed to place it in ways that would most certainly have been allowed before the patch.  Once I found a permissible location, my Sim was able to use the treadmill.

3.  There are two new items in my Documents/Electronic Arts/The Sims 3 folder:  a file called "tslus.bin," and a folder called "IGACache" containing the following three files:  "radial.cdb," "radial.scb," and "radial.tdb."  I am guessing that these are things that the EP will make use of.

4.  As I expected, I had to leave my mods in their original location.

5.  The tweak to Sims3.ini that allows Sims to walk through each other, absolutely did not work after patching.  The game loaded, but I had mousefail along with everything being frozen except for the plumbbob.  It is possible I did it wrong, but I don't think so.

6.  Some simple and ancient mods that I consider essential, such as no-censor and no-intro, still work in their base game versions.  I anticipate that they will no longer work after installing EP2, even though I don't plan on reinstalling EP1 along with it.

I've just added a few of Anach's mods too, so I'll see whether the result is stable before installing EP2.  I'm a bit worried, particularly about the game logging (mine was on by default, and I had already played a bit before discovering this) and about some of the other bugs I'm reading about here (I think it's 100% certain that there will be another patch within a week, as others have warned me), but I have the EP and there's no turning back now.
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