More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 00:55:07

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  The World Of Pudding
| | |-+  Those looking for the 1.12/2.7/3.3 Patches
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] 2 3 THANKS THIS IS GREAT Print
Author Topic: Those looking for the 1.12/2.7/3.3 Patches  (Read 41880 times)
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Those looking for the 1.12/2.7/3.3 Patches
« on: 2010 June 01, 16:59:44 »
THANKS THIS IS GREAT


Quote
Game Update for 1.12/2.7/3.3
POSTED ON 05/28/10 05:34 PM

To install this update, please start your game and use the "Updates" tab in your Launcher.

This game update includes:

    *
      This game update enables dynamic ad serving capabilities in The Sims 3. However, there are no immediate plans to activate any content of this kind. The Sims 3 EULA has further details. See http://www.ea.com/1/product-eulas.
    *
      Lights placed on residential and community lots will now properly display onto the neighborhood
    *
      Sims may now walk and stand on bridges
    *
      Players who play The Sims 3 with game modifications can now create a folder in which to place their game modifications. The folder should be located here:

C:\Documents and Settings\YourComputer\My Documents\Electronic Arts\The Sims 3\Mods

    *
      When Mods are placed in the official Mod folder, a notification will appear to remind players that Mods are installed.
    *
      Placing Mod packages into the Mod folder is an officially sanctioned way to bypass assembly signing verification. The Resource.cfg file must be placed in this folder in order for the modifications to work correctly.
    *
      When Mods are installed that are incompatible, the player will receive a message notifying them of the error.
    *
      Additional bug fixes to existing features

Edit Town Mode

    *
      Players may now add, delete, and move residential and community lots from the Edit Town menu
    *
      Players may now add, delete, and move neighborhood decorative objects from the Edit Town menu
    *
      Players may now purchase and upgrade neighborhood community lots using the new Real Estate system via the Computer
    *
      When using the Library in Edit Town, lots will now display their venue type (i.e. Park)

Gameplay Changes

    *
      Story Progression has been improved to prevent Sims required to complete Opportunities from changing.
    *
      Sim genetics have been improved so that children now better reflect their parents' skin tone and hairstyles.
    *
      Sims can unlock outfit choices and share them with household members when using the "Plan Outfit" interaction on the Dresser.

Build/Buy Mode

    *
      Players may now use Create a Style on Ceilings or add and delete them when in Build Mode
    *
      Players may now use Create a Style on the edges of floor tiles
    *
      When placing walls, rooms, foundations/decks, floor tiles, roofs, pools, fences, and basements the measuring tape tool will display to aid in more precise building.
    *
      Wall Covering sets can now be found in a tab in Build Mode
    *
      Players may now manipulate the roof pitch for individual roof sections when in Build Mode
    *
      Sculptures can be found in a new Sculpture sorting category when in Buy Mode

Create a Sim

    *
      Players may now use the Tattoo feature to customize Sims when in Create a Sim
    *
      Players may now select the Fiancé, Girlfriend, and Boyfriend relationship settings when in Create a Sim

UI & Controls

    *
      The user-interfaces for Sim View and Map View have been merged to provide more control and consistency between the two modes.
    *
      The Opportunity interface has been improved to clearly outline the fiction, gameplay objectives, rewards, and Opportunity location for all Opportunities and Adventures.

World Adventures

    *
      Certain Adventures and Opportunities will properly display in the Opportunities Panel when traveling between worlds
'

BASE:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.006001_from_1.11.7.005001.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.006002_from_1.11.7.005002.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.006003_from_1.11.7.005003.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.006005_from_1.11.7.005005.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.12.70.0060017_from_1.11.7.0050017.exe

WA:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006001_from_2.6.11.005001.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006002_from_2.6.11.005002.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006003_from_2.6.11.005003.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006005_from_2.6.11.005005.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006017_from_2.6.11.005017.exe

HELS:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_3.3.11.006001_from_3.2.8.005001.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_3.3.11.006017_from_3.2.8.005017.exe
« Last Edit: 2010 June 01, 19:10:31 by Anach » Logged

Roobs
Dimwitted Dunce
*
Posts: 185


View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #1 on: 2010 June 01, 17:11:02 »
THANKS THIS IS GREAT

http://www.thesims3.com/community/news.html?selMonth=4&selYear=2010#920859580

They finally fixed the lights? Say it ain't so!
Logged
Druscylla
Corpulent Cretin
*
Posts: 138


Wicked Stepsister


View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #2 on: 2010 June 01, 17:18:59 »
THANKS THIS IS GREAT

And they finally added the dynamic ad serving. We knew that was coming.
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #3 on: 2010 June 01, 17:20:43 »
THANKS THIS IS GREAT

I don't know the full version numbers of the other patches for WA and HELS, so I couldn't post them here yet.
Logged

Drakron
Anime Fapper
Irritating Ignoramus
**
Posts: 406



View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #4 on: 2010 June 01, 17:24:37 »
THANKS THIS IS GREAT

They changed the launcher, its MUCH MUCH MUCH FASTER on scrolling now, also not installed items are put at the top.
Logged
Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #5 on: 2010 June 01, 17:25:43 »
THANKS THIS IS GREAT

When Mods are installed that are incompatible, the player will receive a message notifying them of the error.

Huh. Does this seriously mean that the game is now fully funcitoning with mods(as in, the game "supports" them), to the extent where it will indeed tell us when X won't work with Y? That's pretty awesome.

Installing it now.
Logged
Alwayswatching
Asinine Airhead

Posts: 38


Correlation does not imply Causality.


View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #6 on: 2010 June 01, 17:27:40 »
THANKS THIS IS GREAT

Does this mean AwesomeMod will have to be installed in that folder instead of where it normally is?
Logged

My inferiority complex is better than your inferiority complex!
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #7 on: 2010 June 01, 17:29:14 »
THANKS THIS IS GREAT

When Mods are installed that are incompatible, the player will receive a message notifying them of the error.

Huh. Does this seriously mean that the game is now fully funcitoning with mods(as in, the game "supports" them), to the extent where it will indeed tell us when X won't work with Y? That's pretty awesome.

Installing it now.

It told me right away that some mods (AM) were out of date. Quite cool actually. I can't see it working very well for most mods, especially XML tweaks. How would it know?
Logged

brownlustgirl
Knuckleheaded Knob
**
Posts: 522


Giving EA the finger!


View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #8 on: 2010 June 01, 17:29:31 »
THANKS THIS IS GREAT

Sheesh, I don't need ambitions now. I was most interested in the lot editor and the fixes. I am a little skeptical about the mods folder, I will  not believe it's usefulness til I see it.

Sounds good, will wait on deciding on the executions.
Logged

"So you have to be hungry to eat, right? Hmph, imagine that concept."  Kirstie Alley
Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #9 on: 2010 June 01, 17:31:12 »
THANKS THIS IS GREAT

FDASHGLKAHSDF

forgive my orgasm but oh dear god

Players may now use Create a Style on the edges of floor tiles

AHHHHHHHHHHH

Lights placed on residential and community lots will now properly display onto the neighborhood

;-;

I...I... ;___________; I don't know what to say... ;____;


FFFFFFFFFFFFFF

Excitement destroyed. I'm getting the "Base game not compatible with latest installed expansion" error in the launcher, just from the latest patch...I really hope I don't have to reinstall...
« Last Edit: 2010 June 01, 17:38:52 by Claeric » Logged
Baron
uknortherner
Lipless Loser
***
Posts: 637



View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #10 on: 2010 June 01, 17:45:41 »
THANKS THIS IS GREAT

And they finally added the dynamic ad serving. We knew that was coming.

Actually the code's always been there. I've stumbled across some XML references a few times when looking through the FullBuild packages. It looks like this patch merely updates it. Then again, if "there are no immediate plans to activate any content of this kind" as the patch notes state, then why update the code? I've paid for my game and I see no reason why I should be bombarded with ads in something I've paid for in full.
Logged


INTJ (44/12/38/67).
"We're building into all of our games the ability to pay for things along the way, and consumers are enjoying and embracing that way of the business." -EA CFO Blake Jorgensen
Crysill
Asinine Airhead

Posts: 24


View Profile
Re: Those looking for the 1.12.70 Patch
« Reply #11 on: 2010 June 01, 18:01:55 »
THANKS THIS IS GREAT

I don't know the full version numbers of the other patches for WA and HELS, so I couldn't post them here yet.
WA:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006001_from_2.6.11.005001.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006002_from_2.6.11.005002.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006003_from_2.6.11.005003.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006005_from_2.6.11.005005.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_2.7.7.006017_from_2.6.11.005017.exe

HELS:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_3.3.11.006001_from_3.2.8.005001.exe
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_3.3.11.006017_from_3.2.8.005017.exe
Logged
Anach
Knuckleheaded Knob
**
Posts: 505



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #12 on: 2010 June 01, 18:52:01 »
THANKS THIS IS GREAT

Thanks for posting the other patches Crysill.


The purpose of the new Mods folder, is that we no longer need the framework installed. Also mods like my "No Build/Buy/CAS Music" seem to work correctly once again, and finally the best part, there is a little custom content icon displayed on all custom content in build/buy modes.
Logged

Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12.70 Patch
« Reply #13 on: 2010 June 01, 18:53:25 »
THANKS THIS IS GREAT

there is a little custom content icon displayed on all custom content in build/buy modes.

People can bitch about EA all they want but this patch has me more excited than the expansion itself.
Logged
Baron
uknortherner
Lipless Loser
***
Posts: 637



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #14 on: 2010 June 01, 19:18:43 »
THANKS THIS IS GREAT

Now they just need to go one step further and add the ability to delete CC in-game.
Logged


INTJ (44/12/38/67).
"We're building into all of our games the ability to pay for things along the way, and consumers are enjoying and embracing that way of the business." -EA CFO Blake Jorgensen
blackcat
Exasperating Eyesore
*
Posts: 237



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #15 on: 2010 June 01, 19:26:50 »
THANKS THIS IS GREAT

Am I missing something or you really can move only empty lots around?
Logged
Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #16 on: 2010 June 01, 19:28:19 »
THANKS THIS IS GREAT

Well, moving full lots around would cause major issues with landscaping. Moving empty lots lets you use non-traditional sizes in different places rather than being stuck with the preset sizes and only the preset sizes.
Logged
blackcat
Exasperating Eyesore
*
Posts: 237



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #17 on: 2010 June 01, 19:34:41 »
THANKS THIS IS GREAT

Well, I can think of a workaround. Save lot in a bin, bulldoze, move empty lot, place lot from the bin. Won't work with occupied lots, though.
Also, is there a way to move things up and down on z-axis? All trees have this "root" area beneath them. Looks strange.
Logged
Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #18 on: 2010 June 01, 19:37:31 »
THANKS THIS IS GREAT

Ouch, that area is supposed to be below the "base" of the object. As in, below the part that actually touches the ground- that way things placed on slopes won't have gaps beneath them. If it's placing them with the root visible, it seems to be set up improperly!
Logged
Menaceman
Horrible Halfwit
**
Posts: 361



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #19 on: 2010 June 01, 19:49:51 »
THANKS THIS IS GREAT

I sooo want to update my game with this patch but I'm gonna hold off until an updated AM is released and until I get the actual game which hopefully will be this weekend.

Do we know yet if the new patch, no matter how brilliant it is, has borked installing decrapified store content or not?
Logged
Claeric
Shouty Vole
Pinheaded Pissant
***
Posts: 1072



View Profile WWW
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #20 on: 2010 June 01, 19:57:22 »
THANKS THIS IS GREAT

Well, I managed to reinstall and patch fully every time, but wasn't really thinking about it- I have no way of determining if the game is running properly, because I can't use awesomemod to bypass CD checks, the game doesn't seem to accept a mounted iso as a CD being in the drive, and there are likely no cracks for this patch yet!

:|
Logged
ascarrott
Asinine Airhead

Posts: 28


View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #21 on: 2010 June 01, 20:03:54 »
THANKS THIS IS GREAT

Do we know yet if the new patch, no matter how brilliant it is, has borked installing decrapified store content or not?

My store content (.dbc) in the mods folder still works don't know about installing it though.
Logged
blackcat
Exasperating Eyesore
*
Posts: 237



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #22 on: 2010 June 01, 20:08:03 »
THANKS THIS IS GREAT

Well, I managed to reinstall and patch fully every time, but wasn't really thinking about it- I have no way of determining if the game is running properly, because I can't use awesomemod to bypass CD checks, the game doesn't seem to accept a mounted iso as a CD being in the drive, and there are likely no cracks for this patch yet!

:|

I got fixed image from gamecopyworld for HELS. Works with the lates DT.
Logged
ShortyBoo
Juvenile Jackass
**
Posts: 476



View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #23 on: 2010 June 01, 20:10:26 »
THANKS THIS IS GREAT

Quote
This game update enables dynamic ad serving capabilities in The Sims 3. However, there are no immediate plans to activate any content of this kind.

Is this the same thing they were supposedly going to do in the base game, but decided against it? I hope if they do decide to put ads in the game, they allow an option to disable them. I don't want to see ads in the game at all.
Logged
rum nate
Corpulent Cretin
*
Posts: 107


View Profile
Re: Those looking for the 1.12/2.7/3.3 Patches
« Reply #24 on: 2010 June 01, 20:14:08 »
THANKS THIS IS GREAT

Quote
This game update enables dynamic ad serving capabilities in The Sims 3. However, there are no immediate plans to activate any content of this kind.

Is this the same thing they were supposedly going to do in the base game, but decided against it? I hope if they do decide to put ads in the game, they allow an option to disable them. I don't want to see ads in the game at all.

Yes, it is. And don't count on EA allowing us to turn the ads off. Companies are going to pay EA to advertise in the game. Which company would want to advertise in the game if players could just turn the ads off and never see them?
Logged
Pages: [1] 2 3 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 20 queries.