More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 25, 10:06:52
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
The Bowels of Trogdor
The Large Intestines of Trogdor
Wondering about how certain XMLs work
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Wondering about how certain XMLs work (Read 8367 times)
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Wondering about how certain XMLs work
«
on:
2010 May 26, 18:58:02 »
I wish MATY had a Sims 3 modding discussion forum or something because I feel like I'm doing it wrong asking this sort of question here.
ANYWAY there's an XML for preset personalities. I assume these personalities are loaded at random for randomly generated sims (though they have names and it mentions icons, as if you could choose them in CAS, but we know that's not true).
SO: The question: Would simply following the format in this XML and adding to the end of it work properly? Would that create a new personality subset that could be loaded at random?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Wondering about how certain XMLs work
«
Reply #1 on:
2010 May 26, 21:35:46 »
We have one. You're in it now. It's just that we don't allow total randoms to post in it because they tend to ask dumb questions when they should be LURKING MOAR.
As for that particular XML, it is useless and does nothing.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Wondering about how certain XMLs work
«
Reply #2 on:
2010 May 29, 21:41:19 »
aw, really? That sucks. Does that mean the game literally randomly tosses together sims? I thought they were presets. Laaaaame.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Wondering about how certain XMLs work
«
Reply #3 on:
2010 May 29, 23:31:26 »
Yes, but let's face it: Did you really want there to be only about 60 different sims like in TS2?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Claeric
Shouty Vole
Pinheaded Pissant
Posts: 1072
Re: Wondering about how certain XMLs work
«
Reply #4 on:
2010 May 31, 01:20:42 »
Well, I would've liked to be able to force specific personality sets. Maybe not force them to be the only possibilities, but ensuring that certain sets exist would've been nice.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...