FindingsI can only give an account as a non-technical end user, but the results so far are interesting.
- I'm using NRaas Supercomputer + Awesomemod, and no other mods.
Here're the steps:
- Load a test world in CAW.
- Enter Edit-in-Game mode.
- Enter
setconfig enabledebuginteractions true in the console.
- Shift+Ctrl+Click on a lot, and select 'Make Sim' from the pie menu.
- A playable Sim will generate, and you gain control of its household.
- Editsim the townie with awesomemod. Mold its facial features, fix its clothes, set its wishes, etc.
- Saving at this point makes a working Sim, saved as a resident of the lot I created it on.
However, trying to add family links seems to introduce glitches.
Trying to make Sims ghosts/dead is impossible, from the looks of it, and will only result in corruption.
Running most of the debug scenarios (like "marry" on another Sim) crash the game, however these relationships all seem to set fine with Supercomputer.
If I upload a test world with a Sim in it (about 6.5mb), would anyone with more tech knowledge risk checking it for corruption, errors, etc?
Edit: Right. Here's a small island containing two Sims set as husband and wife:
http://www.filefactory.com/file/b1bc994/n/Stranded_rar