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Author Topic: Lighting problem outside.  (Read 12889 times)
HybridStigmata
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Lighting problem outside.
« on: 2010 May 01, 04:31:01 »
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Hey guys.
I recently reinstalled Sims 3, this time installing WA and H-EL aswell.

I'm getting a problem with the lighting outside;
Lights inside my lot won't light-up the surrounding area, and vice-versa.

Images always help,




I don't think this is normal ..
« Last Edit: 2010 May 01, 04:58:24 by HybridStigmata » Logged
keirra
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Re: Lighting problem outside.
« Reply #1 on: 2010 May 01, 04:38:15 »
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Search is your friend.

http://www.moreawesomethanyou.com/smf/index.php/topic,17297.0.html
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HybridStigmata
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Re: Lighting problem outside.
« Reply #2 on: 2010 May 01, 04:45:17 »
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Hmm, I saw that thread, but it doesnt seem to address my issue.
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The_Goddess
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Re: Lighting problem outside.
« Reply #3 on: 2010 May 01, 05:25:40 »
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Here is another
http://www.moreawesomethanyou.com/smf/index.php/topic,18305.msg529816.html#msg529816
When I did search I found pages full.  The issue has been discussed and there is presently no way to fix it.
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HybridStigmata
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Re: Lighting problem outside.
« Reply #4 on: 2010 May 01, 05:31:17 »
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Many thanks, I wouldn't have seen that.

I guess it's just a waiting game now, then.
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Baron
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Re: Lighting problem outside.
« Reply #5 on: 2010 May 01, 14:02:59 »
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You'll be waiting a VERY long time. EA don't seem to give a shit, especially when there's substandard Store-crap to push. I mean, why bother fixing the very thing they boasted about (the lighting) in the original previews when they can churn out TVs that show incorrect broken graphics when they break (one-tiled noise on a two-tiled screen), or clothes and hair that clip like fuck?

This lighting problem was introduced in one of the earlier patches when EA thought that everything would look so much better if they took on a creepy radioactive glow. I tried looking around the different files to see if I could isolate the lighting issue because it's pissing me off too. I even tried replacing the shaders file with the original from the disc but it made no difference, not that I thought it would, but you never know. Incidentally, I'm running the base game only.

Where's Gunmod when you need him? He worked wonders with the crappy TS2 lighting.
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wizard_merlin
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Re: Lighting problem outside.
« Reply #6 on: 2010 May 01, 14:31:11 »
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I suspect if EAxis try to fix the lighting issue, they will more than likely break it the other way, with everything being too dark.  Any patch, or attempted patch fix is more than likely going to be included with the next EP, or the one after that, or maybe even when TS4 comes out, but don't hold your breath waiting.
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Baron
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Re: Lighting problem outside.
« Reply #7 on: 2010 May 01, 16:04:02 »
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Well, this is the thing. When EA released some promo screenshots for HELS, there was one shot in particular that clearly showed the lighting working as it should, with light sources casting light on multiple floors, and I thought at the time that they had fixed the issue and would be releasing it as part of an upcoming patch. The patch came, and the light fix didn't.

I'll see if I can find a link to that screenshot.

EDIT: Actually, there were three, courtesy of SimPrograms:

http://www.flickr.com/photos/simprograms/4310957403/in/set-72157622468798168/
http://www.flickr.com/photos/simprograms/4311693710/in/set-72157622468798168/
http://www.flickr.com/photos/simprograms/4270888095/in/set-72157622468798168/
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wizard_merlin
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Re: Lighting problem outside.
« Reply #8 on: 2010 May 02, 07:06:22 »
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EAxis are pretty good at releasing screenshots and other details that make things appear to be either working right, or actually better than what they really are.
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lordrichter
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Re: Lighting problem outside.
« Reply #9 on: 2010 May 02, 13:05:55 »
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To me, those screen shots do not represent lighting "working as it should".  The third picture is particularly bad.

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HybridStigmata
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Re: Lighting problem outside.
« Reply #10 on: 2010 May 03, 09:08:51 »
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they appear much better though.

is this problem occuring to everyone?
or don't many people have the latest patches ..
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jezzer
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Re: Lighting problem outside.
« Reply #11 on: 2010 May 03, 14:07:49 »
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they appear much better though.

is this problem occuring to everyone?
or don't many people have the latest patches ..
Your shift key.  Use it.  You have TWO.
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HybridStigmata
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Re: Lighting problem outside.
« Reply #12 on: 2010 May 03, 15:25:35 »
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they appear much better though.

is this problem occuring to everyone?
or don't many people have the latest patches ..
Your shift key.  Use it.  You have TWO.

Is it really necessary in this situation?
It's readable. And no different.
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myskaal
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Re: Lighting problem outside.
« Reply #13 on: 2010 May 03, 15:28:23 »
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Yes. It is necessary. This forum is a written format. It requires proper capitalization and punctuation.
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friendlyquark
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Re: Lighting problem outside.
« Reply #14 on: 2010 May 03, 19:29:43 »
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Yes, we all seem to be having this problem. I don't know about people who didn't patch, since you have to patch to use AM, and most people here use it. We all also noticed the bloom effect, or the fact that bright lights wash out the details of the crappy EA furniture, which is a blessing of sorts. I find that dimming the lights helps with the bloom effect, but makes it hard to see your game. Catch -22.
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Claeric
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Re: Lighting problem outside.
« Reply #15 on: 2010 May 03, 19:47:10 »
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I don't understand the complaints about bloom. People seem to be under the impression that (and sometimes even have pictures of) bloom makes any and all objects glow like crazy.

But that is not true. It isn't even like tha tin game. The only things that glow are bright bright bright things and shiny metal things.
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Jeeves
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Re: Lighting problem outside.
« Reply #16 on: 2010 May 04, 00:08:04 »
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Have you played the game? Damn near everything turns radioactive if you have more than one light in the room. And in some cases, having one light or even no lights causes radioactivity. Try making a white (or variant of) kitchen or bathroom; everything becomes a white haze as soon as you add a lamp with normal brightness or a window. Depending on the material/colour, some objects will realistically have a subtle glow to them, but there is no "subtle" in this game.

EAxis apparently don't follow the "If it ain't broke, don't fix it" mentality.
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Dragon Slave
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Re: Lighting problem outside.
« Reply #17 on: 2010 May 04, 00:48:32 »
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I don't understand the complaints about bloom. People seem to be under the impression that (and sometimes even have pictures of) bloom makes any and all objects glow like crazy.

But that is not true. It isn't even like tha tin game. The only things that glow are bright bright bright things and shiny metal things.

Wait...  if they have pictures of it, how can it not be true?  It's not like people are photoshopping evidence just to support this, or that all the people who claim to have this problem (myself included)  are imagining things. 
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Claeric
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Re: Lighting problem outside.
« Reply #18 on: 2010 May 04, 00:55:28 »
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Have you played the game? Damn near everything turns radioactive if you have more than one light in the room. And in some cases, having one light or even no lights causes radioactivity. Try making a white (or variant of) kitchen or bathroom; everything becomes a white haze as soon as you add a lamp with normal brightness or a window. Depending on the material/colour, some objects will realistically have a subtle glow to them, but there is no "subtle" in this game.

EAxis apparently don't follow the "If it ain't broke, don't fix it" mentality.

Yes, I have played the game. ANd nothing turns radioactive with more than one light in the room.
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Dragon Slave
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Re: Lighting problem outside.
« Reply #19 on: 2010 May 04, 01:43:52 »
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Nothing should turn radioactive with even 10 lights in a room.  Everyday metal objects and shiny surfaces aren't that reflective, and seeing them that way is a nuisance to those who are complaining.
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Sigmund
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Re: Lighting problem outside.
« Reply #20 on: 2010 May 04, 22:55:32 »
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The problem with white surfaces is a serious pain in the ass, particularly for my "shabby chic" style rooms. There is no reason for the coffee table to look like it's glowing, dammit.
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kazebird
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Re: Lighting problem outside.
« Reply #21 on: 2010 May 04, 23:05:36 »
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Does anyone know where I can find the lighting files?

I'd like to see if there's a way of combating a few of these problems (especially reducing the bloom by at least 3/4.)
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Claeric
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Re: Lighting problem outside.
« Reply #22 on: 2010 May 04, 23:15:25 »
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If it was as simple as "finding the lighting files" it would have been fixed a long ass time ago.

Lighting for the sims 2 wasn't tackled for a loooong time, and even then only a couple people knew what they were doing. There are shader files somewhere and they open somehow and are edited in some way and nobody has the slightest idea.
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kazebird
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Re: Lighting problem outside.
« Reply #23 on: 2010 May 04, 23:25:57 »
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I figured as much.

But wait, then how do we have mods such as the darker nights mod?
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wizard_merlin
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Re: Lighting problem outside.
« Reply #24 on: 2010 May 05, 00:26:43 »
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I figured as much.

But wait, then how do we have mods such as the darker nights mod?

To the best of my knowledge, the darker night mods don't affect the way the lights work.  At least they didn't when I was using them.
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