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Author Topic: Editing NPC Settings?  (Read 2974 times)
Jenloss
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Editing NPC Settings?
« on: 2010 March 24, 02:11:37 »
THANKS THIS IS GREAT

Buon giorno fellow forumers,

Recently I started playing the Sims 3 again, and I've been spending alot of time on the internet downloading content.  A couple of days ago I came across Grim-Reaper hybrids that were possible back when the TS3 just came out, but then EA got rid of the "try-for-baby" option with one of their updates. I've been playing around with the program S3pe trying to reverse the xml that is blocking the option, I haven't had any luck yet.  I'm starting to think the only way to reverse it might be to edit the Grim Reaper's xml directly, but I'm not sure what package file contains the special NPCs.  

Edit:
A second problem is that when you move a Grim-Reaper into your house, you can't enter "Edit Town" mode, which is something else I'd like to change if possible.

Any help on either subject would be greatly appreciated.  Smiley
« Last Edit: 2010 March 24, 02:33:37 by Jenloss » Logged
Moryrie
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Re: Editing NPC Settings?
« Reply #1 on: 2010 March 24, 04:14:06 »
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There is a sortof go-around you could try. If you enable debugging commands with awesomemod, or some other mod, if you 'ctrl+shift+click' on the ground and look through a few menu options there's an 'add playable reaper' option. They'll be like any other sim I assume, but at least you'd be able to have those hybrids if you want them badly enough without needing to create any mods, and I don't think it would de-commission the current grim reaper.
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Jenloss
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Re: Editing NPC Settings?
« Reply #2 on: 2010 March 24, 18:28:07 »
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Hmm... when I Shift+Ctrl+Click on the ground I get an option that says 'Nuke' but that's all... I have debug settings enabled so I'm not quite sure what the problem is.
Thank you for the advice though ^^.
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wizard_merlin
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Re: Editing NPC Settings?
« Reply #3 on: 2010 March 24, 20:33:06 »
THANKS THIS IS GREAT

Did you also enable DebugInteractions?
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I am not a complete idiot, some of the parts are missing.
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