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Author Topic: AwesomeMod Bug Report Thread  (Read 1590794 times)
jezzer
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Re: AwesomeMod Bug Report Thread
« Reply #925 on: 2012 October 05, 15:34:14 »
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I tend to apply the House principle to most people who claim not to be using other mods, that is everyone lies.

Also known as, "MY 10,000 PEGGY HAIRS CANNOT POSSIBLY BE THE PROBLEM, BECAUSE HAIRS IS NOT MODS."
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Gwill
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Re: AwesomeMod Bug Report Thread
« Reply #926 on: 2012 October 06, 10:50:59 »
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Under the influence of Supreme Commander my sims have started curing themselves of positive potion effects.
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Re: AwesomeMod Bug Report Thread
« Reply #927 on: 2012 October 07, 03:03:09 »
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ORLY? Which positive potion moodlets do they remove? I think this occurs partly because of how the moodlet zapper clears moodlets, and each such oddball moodlet that produces no mood still gets zapped even though it is not harmful. I've had to list such moodlets as special cases to ignore when determining whether or not to zap.
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jezzer
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Re: AwesomeMod Bug Report Thread
« Reply #928 on: 2012 October 11, 15:58:40 »
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Gardening - and Overwatch...

I have never used Overwatch, only barely heard of it.   But it is recommended as a fix for my gardening problem.

My sims planted on a public lot, but as far as I can tell from ea posts from other people it's a problem on home lots as well.

The garden has grown to harvest.  I tell my sim either to Harvest or Tend Garden - either way, they do one plant, get a jump bug.  So it doesn't matter if I tell them to do the next plant, they drop the queue.

Also, it seems like plants are not harvesting again.  Nine days into a trip to China, the garden was planted on day 1 - and the apple, grape, tomato, lettuce only harvested once.  Now they always say they are in harvest mode but no fruit/veggies.

So, is there an awesome fix for this?   Can I run Overwatch with Awesomemod?   Should I just pester EA, which means I have to run cheat free which really blows.   This mod really IS AWESOME.

This is the Awesomemod Bug Report Thread, where you report bugs that are specifically caused by Awesomemod so the FOJ can fix them.  This is not where you report every itty bitty thing that goes wrong in your game and ask Pes to fix it.  Learn how to troubleshoot your game properly to find bad cc.  Also, learn to search; this has already been discussed and moved.
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wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #929 on: 2012 October 11, 18:19:57 »
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Whenever my sim finished reading a recipe book, at home, she would place it in her personal inventory, no problem there, however after placing the book into the inventory it multiplied and I had two copies of the book.  One in and two out.  A minor glitch which doesn't present a problem as such, but may be worth looking into at some time when you're fiddling around in that part of the code.
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Clarina
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Re: AwesomeMod Bug Report Thread
« Reply #930 on: 2012 October 12, 21:52:11 »
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Well, the making sacred isn't working for me. Without any other mods in that new Supernatural world Lunar-whatever-it's-called, I can't make even the family I'm playing sacred let alone any others because I can't even see any other lived in house tags in map view. I can click the make sacred but it won't actually do anything, no halo even.  I can switch houses, though, by selecting the + close up on a house and if it happens to be lived in I can click on a house and change to it, but only if I've been to the house first the old fashioned way. Otherwise I cannot select it. Don't know if you can help me as I can see this isn't a widely spread thing. Just thought I'd let you know anyways.

Edit: I'm patched and all that.
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Baroness
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Re: AwesomeMod Bug Report Thread
« Reply #931 on: 2012 October 12, 22:59:24 »
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What timestamp is on your awesomemod?
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Clarina
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Re: AwesomeMod Bug Report Thread
« Reply #932 on: 2012 October 13, 19:25:51 »
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Sept. 30th. If you need the actual time it's tricky because for some reason all my files show time 19:08 as time modified. Like all. If I update any file in the am it still shows time modified as 'today 19:08'. I haven't had time to investigate this further yet (I've got 5-month old triplets and a 2-year old). And in case you didn't really need all this extra info, sorry.
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skittishagain
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Re: AwesomeMod Bug Report Thread
« Reply #933 on: 2012 October 15, 22:26:42 »
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We need an update for 1.39 QQ  


has awesome been updated for 1.39? or in testing, I have not played in months and I updated today and with the newest awesome mod installed my game wont even start the 1 st loading process, it just hangs.

I read where it was updated for 1.39, my patch ver is   1.39.3.018002. I have never had a problem with the game loading and I'm at a total loss.
« Last Edit: 2012 October 15, 22:46:14 by skittishagain » Logged
HomeschooledByTards
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Re: AwesomeMod Bug Report Thread
« Reply #934 on: 2012 October 16, 00:06:07 »
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Sounds like framework fail also known as PEBKAC. It's working fine for me on 1.39.
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Re: AwesomeMod Bug Report Thread
« Reply #935 on: 2012 October 16, 06:00:51 »
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I've always had that problem unless I do the weird voodoo of using the old framework with the .dll, even though my awesomemod is in the Mods folder with all the other user files, not in the install files. Fuck if I know why, I just go with it since the old framework won't hurt anything(seemingly).
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Clarina
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Re: AwesomeMod Bug Report Thread
« Reply #936 on: 2012 October 16, 21:34:39 »
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No, I've been trying the old framework and I've been trying the new and even a combo of both, each time I get the showconfig just fine but make sacred or track radar do not work.
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wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #937 on: 2012 October 16, 23:03:14 »
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No, I've been trying the old framework and I've been trying the new and even a combo of both, each time I get the showconfig just fine but make sacred or track radar do not work.

For fuck sake, have you tried downloading AM again and see what happens?  It was fixed, and has been working just fine for me since.
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vorpal
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Re: AwesomeMod Bug Report Thread
« Reply #938 on: 2012 October 17, 10:00:46 »
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Two small issues that I've noticed with the most recent version of AM:
(1) Witch brooms that are "parked" in a stand always show up with the pink derelict vehicle tag and "No driver" in Map View. It does say correctly that these belong to the households in question. The hidden brooms that every witch has by default don't show up it's only those that have been bought in addition. It's most noticeable in Moonlight Falls in the Crumplebottom household as they own three brooms and two cars. I also made them active and assigned to each of them one broom to be their preferred vehicle, but it doesn't make any difference.
(2) NoGhostAging doesn't seem to work. I have it enabled but resident ghosts age normally like any other Sim. I haven't actively played a ghost household yet, but when I switched to the household in Moonlight Falls that contains that yellow transmutation ghost she had lost several days of her life span on my second visit.

Edit: I almost forgot a third issue that I haven't tested vanilla yet, however: before the Supernatural update when two members of a household owned a motorcycle or any other bicycle and I told them to "Go Here With..." they would both mount their vehicles and travel to their destination. Now they either take a taxi together or one uses the motorcycle while the other is left behind and drops the "Go Here" command as soon as the first one arrives. What method of travel they use seems to be random.
Both SmarterVehicleChooser and BetterVehicleDisembark have been disabled in my config file as this had been the exact same behaviour before when they were still enabled. Disabling these had fixed this issue in the past foe me, now it doesn't. But, as I said, I haven't played around with this enough to say anything more specific. I just noticed this change between 1.36 and 1.38.
« Last Edit: 2012 October 17, 10:14:08 by vorpal » Logged
Clarina
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Re: AwesomeMod Bug Report Thread
« Reply #939 on: 2012 October 17, 17:50:44 »
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No, I've been trying the old framework and I've been trying the new and even a combo of both, each time I get the showconfig just fine but make sacred or track radar do not work.

For fuck sake, have you tried downloading AM again and see what happens?

I have. Thanks for the input.

edit: and reading the previous post it came to mind that all vehicles in the neighborhood show up as "no driver". And I have tested without other custom content with the recent version of am. I mean this isn't going to make me stop using it, but being able to make my families sacred would be, well, awesome.
« Last Edit: 2012 October 17, 20:22:20 by Clarina » Logged
wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #940 on: 2012 October 18, 20:19:13 »
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No, I've been trying the old framework and I've been trying the new and even a combo of both, each time I get the showconfig just fine but make sacred or track radar do not work.

For fuck sake, have you tried downloading AM again and see what happens?

I have. Thanks for the input.

edit: and reading the previous post it came to mind that all vehicles in the neighborhood show up as "no driver". And I have tested without other custom content with the recent version of am. I mean this isn't going to make me stop using it, but being able to make my families sacred would be, well, awesome.

You are obviously doing something wrong, because the make sacred works just as it did with the older versions.  When you bring up show config, note the date and time of the build and post it, as it seems very much like you are not using the latest version, or you have severely fucked something up.
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Clarina
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Re: AwesomeMod Bug Report Thread
« Reply #941 on: 2012 October 20, 14:50:45 »
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No, I've been trying the old framework and I've been trying the new and even a combo of both, each time I get the showconfig just fine but make sacred or track radar do not work.
or you have severely fucked something up.

Time stamp is 09/30/2012  21:33:11  and that is what I'm worried about as this is what I get without any cc in game. Also changing files around I managed to actually fuck things up so that the old framework way stopped working at all, so I only get the AM to work within the new framework.  But the problems remain.
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wizard_merlin
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Re: AwesomeMod Bug Report Thread
« Reply #942 on: 2012 October 23, 16:17:43 »
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Time stamp is 09/30/2012  21:33:11  and that is what I'm worried about as this is what I get without any cc in game. Also changing files around I managed to actually fuck things up so that the old framework way stopped working at all, so I only get the AM to work within the new framework.  But the problems remain.

In this case, maybe you should consider doing a reinstall, then start a fresh new game, not an old save, because the sacred functions works perfectly fine.
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Re: AwesomeMod Bug Report Thread
« Reply #943 on: 2012 October 23, 19:21:18 »
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As of the latest version (Sept. 30) I still can't get a sim to write horror novel. They pop right out. I've no other CC unless you count EA store hair/clothes/furniture.
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Re: AwesomeMod Bug Report Thread
« Reply #944 on: 2012 October 24, 15:50:54 »
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As of the latest version (Sept. 30) I still can't get a sim to write horror novel. They pop right out. I've no other CC unless you count EA store hair/clothes/furniture.

No problems with AM + writing horror novels here.
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Re: AwesomeMod Bug Report Thread
« Reply #945 on: 2012 October 24, 21:17:25 »
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As of the latest version (Sept. 30) I still can't get a sim to write horror novel. They pop right out. I've no other CC unless you count EA store hair/clothes/furniture.

You have a lot of problems (ones that no one else has) for someone with "no CC". Tight pants.
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Valerie
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Re: AwesomeMod Bug Report Thread
« Reply #946 on: 2012 October 28, 22:42:48 »
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I like to have big families... I was hoping my oldest sim wouldn't disappear once we added another to the family, but she did. Sad Awesomemod has usually been so trustworthy with the 8+ sim thing. Maybe it's the pet thats throwing it off? I don't know.
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Re: AwesomeMod Bug Report Thread
« Reply #947 on: 2012 October 29, 05:40:16 »
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Awesome enables #8+ - nobody here promised you pretty screens if you did it. Go see Twallen at NRAAS if you want your portaits to all stay visible.
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Re: AwesomeMod Bug Report Thread
« Reply #948 on: 2012 October 31, 18:21:27 »
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As of the latest version (Sept. 30) I still can't get a sim to write horror novel. They pop right out. I've no other CC unless you count EA store hair/clothes/furniture.

You have a lot of problems (ones that no one else has) for someone with "no CC". Tight pants.

So then I take it EA store stuff can cause tight pants? I thought it was only amateur created stuff, like from Peggy or whatever. I appreciate your clarifying that, thank you.
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Re: AwesomeMod Bug Report Thread
« Reply #949 on: 2012 November 03, 22:21:23 »
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Playing a single sim in a new game for just over one week with 1.42 and the Nov 2 test version.  I haven't had a crash yet.  One bug that I have observed, which I suspect is EA's, is with meteor rocks.  When a sim is directed to collect one, anything in the queue after gets canceled.  Additionally, meteor rocks can no longer be analyzed; they can only be given as gifts or sold. 
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