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Author Topic: AwesomeMod Bug Report Thread  (Read 1587139 times)
kissing_toast
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Re: AwesomeMod Bug Report Thread
« Reply #50 on: 2011 October 21, 02:16:41 »
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Using AM with Pets fully patched, I too am getting the "Sims 3 has stopped working" error after a few minutes of play time.
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jenpez
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Re: AwesomeMod Bug Report Thread
« Reply #51 on: 2011 October 21, 02:18:29 »
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The vehicle tags mess with the eye scream truck or vice-versa. It crashes when trying to buy some.
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Re: AwesomeMod Bug Report Thread
« Reply #52 on: 2011 October 21, 03:26:24 »
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Running game version 1.24 with all patches, expansions and stuff packs except Pets. Updated awesome mod this AM with 1.24 Final (and cleared the script cache of course.) Date on awesome.package is 10/18/2011 10:14 AM.


I'm using the original one (with an expiry date); haven't patched before Pets, and I have no problems.  Huh
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Versus
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Re: AwesomeMod Bug Report Thread
« Reply #53 on: 2011 October 21, 03:54:01 »
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From ErrorTrap:

Code:
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([3DF4D8C0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:3E2818F4] [0.644857] [1D9297E0] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [465047252] )
#5: 0x0001c call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1D6D2100] [1D67F440] [16] [8192] [206620013] [465047252] )
#6: 0x00085 call       in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1D9E3D80 [-1781525439] )
#7: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1DD78768 [1014009929] )
#9: 0x0001b callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2D6D7990 [2D739920] )
#11: 0x00059 callvirt   in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#13: 0x000b9 stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1BFB9480 [47373B40] [1] )
#14: 0x000eb stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#15: 0x00017 ret        in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (1BFB9480 [47373B40] [4575657221408423936/0x3f80000000000000] )
#16: 0x0000f ret        in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2D6D7990 [47373B40] [4611686018427387904/0x4000000000000000] )
#17: 0x00122 ret        in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool) (1D4D3AF8 [2D6D7990] [3339646619522957312/0x2e58cee800000000] [1212927037] [0] [1] [0] )
#18: 0x002e7 stloc.u1   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (1D4D3AF8 [2D6D7990] [2E8161C0] [2C56D280] [1] [2] [1] )
#19: 0x0007e stloc.u1   in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper:RouteNearEntranceAndIntoBuilding (Sims3.Gameplay.Careers.GoToSchoolInRabbitHole,bool,Sims3.SimIFace.Route/RouteMetaType,NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper/OnChangeOutfit) ([2E8161C0] [1] [2] [2C56D2A8] )
#20: 0x00010 ret        in NRaas.CareerSpace.Interactions.NRaas.CareerSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2E8161C0 [1] [2] )
#21: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#22: 0x000b4 stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#23: 0x00337 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#24: 0x0010c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#25: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#26: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
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gamegame
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Re: AwesomeMod Bug Report Thread
« Reply #54 on: 2011 October 21, 05:28:30 »
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Radar all on command doesn't tag pets.

Game crashes after a few minutes of play with only AM installed. Does not occur when AM is removed.

Game crashes on any EA neighborhood i tested including the pets hood.
« Last Edit: 2011 October 21, 06:43:27 by gamegame » Logged
J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #55 on: 2011 October 21, 06:11:33 »
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What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #56 on: 2011 October 21, 07:17:34 »
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What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?

I am experiencing crashes with the city map, Bridgeport I think it is called.  I am using new Pets content, because last time I checked I am able to use build/buy, and I can keep the game paused as long as I want, but as soon as I go to live mode it crashes.
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Re: AwesomeMod Bug Report Thread
« Reply #57 on: 2011 October 21, 07:38:53 »
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Yeah same here once I unpause it crashes within seconds of being in live mode.  I'm running 1.26 no pets right now and it happens in all worlds EA or custom.
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Rubyelf
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Re: AwesomeMod Bug Report Thread
« Reply #58 on: 2011 October 21, 07:42:47 »
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Also getting random CTD with latest version of AM, pets installed. Uninstalling AM, no more CTD, my niece's computer which has 0 Custom content, and only had the latest version of AM on it, and only has base game and Pets on it, also experienced CTD after ~10 mins of play ON LIVE MODE ONLY.

Building houses, CAS, etc etc, it's all perfectly fine, but as soon as you start playing live mode for awhile you get the CTD.

CTD are occurring in all hoods, I did a clean install before loading pets, and installed only your latest version of AM, and was getting CTD no matter which hood I played in once I hit live mode.
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Re: AwesomeMod Bug Report Thread
« Reply #59 on: 2011 October 21, 08:20:12 »
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What neighborhoods are experiencing this crashing? Any? All? Are you using new Pets content, or only no-Pets content?
CTD in live mode and unpaused in Twinbrook. Household has 8 sims, 1 cat, 1 rat and a horse.
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Re: AwesomeMod Bug Report Thread
« Reply #60 on: 2011 October 21, 08:55:55 »
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I played for a few hours last night without AM, and had no crashes.
This morning I reinstalled AM, and started a new game in Appaloosa Plains. I changed a few things around in my new sim's house, saved manually, and about a minute later it crashed.

I am running AM, AM Config, NRAAS Mastercontroller/Integration/Errortrap, Nointro, and some simple CC.

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hungry
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Re: AwesomeMod Bug Report Thread
« Reply #61 on: 2011 October 21, 10:54:17 »
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Im am also experiencing a crash to desktop after a few minutes of play in live mode. Buy/Build is fine for hours though.

- At least I had some time to spend those Sims a suitable home now  Wink
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rhodaloo
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Re: AwesomeMod Bug Report Thread
« Reply #62 on: 2011 October 21, 12:17:40 »
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I've CTD within seconds of live play.   As long as I'm in build/buy mode or no awesomemod--no issues.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #63 on: 2011 October 21, 13:18:33 »
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Should be fixed now. Being uploaded right now.
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Death-Jester
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Re: AwesomeMod Bug Report Thread
« Reply #64 on: 2011 October 21, 13:21:08 »
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Great! I downloaded a load of the NRAAS mods, but they still fall short of the amazing things AM does to the game.
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Re: AwesomeMod Bug Report Thread
« Reply #65 on: 2011 October 21, 15:32:05 »
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I just made fresh install with newest AwesomeMod, and now everytime i unpause my game it crashes. I dont have any custom content currently installed (other than AwesomeMode, altho is it really custom content?).
I have all the expansions and it crashes on every map/town.

Works perfectly without AwesomeMod.
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Re: AwesomeMod Bug Report Thread
« Reply #66 on: 2011 October 21, 15:49:49 »
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I have all the expansions and it crashes on every map/town.
This was just fixed. Doublecheck?

I've just had another crash after updating to the latest AM. I don't know if it's AM related though, but I'll post my crash log anyway, just in case:
That's not an error log. In fact, I'm not sure WHAT the hell that is.
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Maranatah
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Re: AwesomeMod Bug Report Thread
« Reply #67 on: 2011 October 21, 15:57:43 »
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I've played almost 1 sim-day with the updated AM and conf, so far no crash. Smiley
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #68 on: 2011 October 21, 16:08:48 »
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Pretty sure it's awesomemod now, took it out, didn't crash. Put it back in, crashed again after about 5-10 minutes in live mode. Using the latest version.

Death-Jester have you got any other mods installed? Trying to see if we have any similar ones that could be causing the crash apart from ASM.
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Barbara Walters
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Re: AwesomeMod Bug Report Thread
« Reply #69 on: 2011 October 21, 16:19:56 »
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Created a family with a pet in the new town and after about 5 minutes of gameplay it CTD. Using the latest awesomemod.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #70 on: 2011 October 21, 16:22:18 »
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Created a family with a pet in the new town and after about 5 minutes of gameplay it CTD. Using the latest awesomemod.

and fuck. I was just about to try and redownload it to see if a new version was done, but i'm not gonna bother if it's still crashing. I was using Appaloosa Plains when it crashed and had a pet in my family. Is the crash Appaloosa/Pet realated in any way?
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #71 on: 2011 October 21, 16:25:19 »
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Check to make sure you are downloading the latest latest, and not a cached copy locally. The crash should be gone now.
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Re: AwesomeMod Bug Report Thread
« Reply #72 on: 2011 October 21, 16:26:14 »
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I have all the expansions and it crashes on every map/town.
This was just fixed. Doublecheck?

I've just had another crash after updating to the latest AM. I don't know if it's AM related though, but I'll post my crash log anyway, just in case:
That's not an error log. In fact, I'm not sure WHAT the hell that is.

Did complete reinstall and downloaded every patch again. Also downloaded AwesomeMod again (might have been updated since my last download, which was earlier today) and now it seems to work.
Thanks for the fast updates, keep up the good work.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #73 on: 2011 October 21, 16:27:14 »
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Check to make sure you are downloading the latest latest, and not a cached copy locally. The crash should be gone now.

Clearing temp. files, cache, etc. and redownloading.

Quote
2011-Oct-21 08:53:17


^this one the most recent?
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #74 on: 2011 October 21, 16:32:52 »
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That should be the one.
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