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Author Topic: AwesomeMod Bug Report Thread  (Read 1587711 times)
LadyAmarra
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Re: AwesomeMod Bug Report Thread
« Reply #125 on: 2011 October 22, 17:43:47 »
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Good news, all errors I found yesterday have been solved with the latest version update. No crash, no motive drop, no dead animals. And the Overstuffed houses works too, with all animals and all essential functions.

However, there is a moodlet thing going on. I don't know if it's EA fail, or not, but when I teach a kid to talk or walk, all members of the household have the notification that they just showed toddler x how to walk/talk. The same happens with the pregnancy annoucements and the reading of the pregnancy books. All members of the household, even toddler aged kids have the notice. Does this have to do with AM?
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Maranatah
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Re: AwesomeMod Bug Report Thread
« Reply #126 on: 2011 October 22, 18:52:09 »
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Is anyone else getting the age sliders reset to 0 every time the game loads? It seems to happen even without AM so I guess it's Eaxis fail (once again)?
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Shadowsong
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Re: AwesomeMod Bug Report Thread
« Reply #127 on: 2011 October 22, 19:45:29 »
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With Awesomemod breeding horses doesn't cause pregnancy. The animation plays fine, however there is no 'impregnation successful' sound nor foal after any amount of time. Without Awesome all seems fine (apart from pathfinding).
Testing with other animals including sims.
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LadyAmarra
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Re: AwesomeMod Bug Report Thread
« Reply #128 on: 2011 October 22, 20:53:05 »
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The impregnating of Sims works fine, but the chime doesn't come everytime. Then again, I thought that was supposed to happen. (or not to happen)
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IAmTheRad
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Re: AwesomeMod Bug Report Thread
« Reply #129 on: 2011 October 22, 21:04:17 »
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The actual interaction of Fight->Fight! crashes with AwesomeMod.
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Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #130 on: 2011 October 22, 22:34:49 »
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'Addtrait neat' adds 'neatpet' trait to humanoid sims.

edit: Got this while switching to the household of a time machine clone.
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Menaceman
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Re: AwesomeMod Bug Report Thread
« Reply #131 on: 2011 October 22, 22:37:21 »
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Okay, still trying to pinpoint if AM is the cause or not.

Had a premade sim in Appaloosa Plains visit the hotspot of the night and saved just as he arrived on the lot. Despite there being a rope on the door and a bouncer he walks straight THROUGH the rope and door, niether open, and enters the lot. Me being me, I told him to ask the bouncer for access, so he walks back outside, this time with both the door and rope opening for him only to have the game lock up and CTD as soon as he begins to speak to the bouncer.

Taking AM out and this doesn't happen although that could be as both Sims, mine and the bouncer, get reset when I take AM out and run the save.

ETA: Ran the save again with AM in and cancelled the interaction to go to the lot. He continued to walk through both rope and door again without them opening. Got him back outside on the porch and waited for his action que to be empty before clicking on the bouncer and selecting "Ask to let in". The lock up and CTD happened again as soon as they began to interact, so there is a bug somewhere there.
« Last Edit: 2011 October 22, 22:50:24 by Menaceman » Logged
Moryrie
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Re: AwesomeMod Bug Report Thread
« Reply #132 on: 2011 October 22, 23:01:07 »
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It appears as if the save file that generated that error is now corrupt.
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #133 on: 2011 October 23, 00:41:05 »
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Hey guys, have encounter a few small, non game breaking issues since new AM update.  While the game works, thank God, I'm having a couple aesthetic and building errors.

1st.  My main sim will not stop dripping water, as if he is sweating or soaked.  He was just working out, I think it is a bug that got stuck to him while working out. Its hard to see but you can see droplets, and they countinue while in live mode. Picture followed:

   


2nd. Next issue I got while building.  I was trying to stretch out the foundations, it works fine if im going horizontal, but if I try to strech it vertically it gives me horizontal errors and pulling it does nothing.  Picture as follows:



3rd. Final issue, you can see it in last picture kind of, that set of round stairs that goes into my basement.  Before patch 1.26 I could use the stairs to get into my basement, no problem, even with foundation all around it.  Post past 1.26 I can not go down my stairs unless I delete like a 10x10 square of foundation around it before I can use it. I know your not supposed to be able to put those stairs in foundation but it wasn't a problem before.
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Jezabel
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Re: AwesomeMod Bug Report Thread
« Reply #134 on: 2011 October 23, 01:03:29 »
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With Awesomemod breeding horses doesn't cause pregnancy. The animation plays fine, however there is no 'impregnation successful' sound nor foal after any amount of time. Without Awesome all seems fine (apart from pathfinding).
Testing with other animals including sims.


I'm playing with AM, and I have no problem breeding my horses. I just got the message saying that my mare is prengnant.
But I have Twallan's Woohooer too, so maybe that's the reason as it affects pets Woohoo as well...
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Roobs
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Re: AwesomeMod Bug Report Thread
« Reply #135 on: 2011 October 23, 01:24:26 »
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3rd. Final issue, you can see it in last picture kind of, that set of round stairs that goes into my basement.  Before patch 1.26 I could use the stairs to get into my basement, no problem, even with foundation all around it.  Post past 1.26 I can not go down my stairs unless I delete like a 10x10 square of foundation around it before I can use it. I know your not supposed to be able to put those stairs in foundation but it wasn't a problem before.
I believe this problem is EAxian in origin, going by similar reports by people who don't use AM. And I'm personally finding that I can't even place basement stairs on lots even if the offending foundation is deleted entirely.  Undecided
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #136 on: 2011 October 23, 02:48:59 »
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Buzz_DigSiteFixer.package (does awesomemod render this one unnecessary?)
They fixed it with the patch. It's unnecessary now.

Finally.Could an unnecessary mod cause a conflict and crash the game somehow? Because now it crashes when I save and quit the game occasionally (save game ends up fine, it seems to crash as soon as it's done writing the save files) and just once in Hidden Springs and both crashes were caused by Custom Content according to the crash log analyzer.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #137 on: 2011 October 23, 02:59:50 »
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Had a premade sim in Appaloosa Plains visit the hotspot of the night and saved just as he arrived on the lot. Despite there being a rope on the door and a bouncer he walks straight THROUGH the rope and door, niether open, and enters the lot. Me being me, I told him to ask the bouncer for access, so he walks back outside, this time with both the door and rope opening for him only to have the game lock up and CTD as soon as he begins to speak to the bouncer.
Far as I know, not an AwesomeMod problem since there's nothing modded there, and it doesn't happen to me when I enter bars.

The actual interaction of Fight->Fight! crashes with AwesomeMod.
Fixed.

'Addtrait neat' adds 'neatpet' trait to humanoid sims.
Altered parser priority to favor exact matches to internal name first.

edit: Got this while switching to the household of a time machine clone.
Neighborhood is corrupt, you have duplicates in your neighborhood.
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #138 on: 2011 October 23, 04:42:27 »
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Just installed the newest version of AM. I loaded up my save, and my main sim had an action in his que, move clothes to dryer, that was canceled when I told him to do something.  The action however stayed in his que, with the red x over it, not being removed.  I set time to fastest you can do without console, and he sat there for about 3 hours not moving with the action not being dropped.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #139 on: 2011 October 23, 04:49:38 »
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Game seems to be stable for me now after deleting all my .cache files and removing that digsite fix mod.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #140 on: 2011 October 23, 06:24:28 »
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Just installed the newest version of AM. I loaded up my save, and my main sim had an action in his que, move clothes to dryer, that was canceled when I told him to do something.  The action however stayed in his que, with the red x over it, not being removed.
CRTL-Shift-Click -> Force Reset. That has nothing to do with AwesomeMod, that's regular borkedness.
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blackninja
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Re: AwesomeMod Bug Report Thread
« Reply #141 on: 2011 October 23, 06:35:57 »
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Just installed the newest version of AM. I loaded up my save, and my main sim had an action in his que, move clothes to dryer, that was canceled when I told him to do something.  The action however stayed in his que, with the red x over it, not being removed.
CRTL-Shift-Click -> Force Reset. That has nothing to do with AwesomeMod, that's regular borkedness.

Yea I figured I could just reset sim but I didn't know if I should report or not, so I stayed on safe side, thanks!
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Nienor
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Re: AwesomeMod Bug Report Thread
« Reply #142 on: 2011 October 23, 06:42:57 »
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With Awesomemod breeding horses doesn't cause pregnancy. The animation plays fine, however there is no 'impregnation successful' sound nor foal after any amount of time.

Having the same problem, although I haven't tested without Awesomemod yet.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #143 on: 2011 October 23, 07:20:13 »
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Should be fixed now. Was caused by the check for valid pregnancy uniforms, so as not to allow it if there weren't any valid uniforms installed, resulting in the sim disappearing, but animals don't have or need those.
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LeeMortis
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Re: AwesomeMod Bug Report Thread
« Reply #144 on: 2011 October 23, 09:38:05 »
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[MOVED FROM GENERAL AWESOME DISCUSSIONS]

Noticed on Awesome for patch 1.26 that it has not been tested with Pets, but thought I'd report my findings anyway.

I've suffered constant crashing in The Sims 3 Pets, and by default I blamed EA (who wouldn't?). So, I uninstalled the works, and put pure vanilla back in my computer. Game didn't crash. After adding one thing after the other into the game to see if and when it would crash, I hate to report that Awesome causes Pets to CTD. I have tested with vanilla+awesome only, twice - crashes both times. Without awesome, it hasn't crashed yet.

Is this something anyone else has experienced? Could it be some of my specific awesome settings?

Having been a long-time user (albeit first time poster) of this mod, I find it unbearable to think I cannot have it in my game... well, I probably won't even play the Sims without it. I can provide all possible information if needed. And, just in case some smartass wants to ask - yes, I'm well above minimum reqs, drivers are up to date, and yadda yadda. This time, as much as I hate to admit it, awesome is the sole cause of the crashes for me atm (that is, until I continue testing EA crap, as I am currently testing vanilla against mods until I have determined which ones are defenitely safe).

-------------

Added today... after my continued testing, it is now conclusive. Hopefully you can find the issue. Like I said... this is with awesome and 100% vanilla Sims 3, all expansions + high-end loft. So it's not a conflict with another mod or anything.


Noticed you updated awesome today. Giving that a run now, and I'll let you know if it changes anything.

SOLVED:

Yes, the new version seems to have fixed the problem. Thanks ! Now I can begin exploring the world of Pets.
« Last Edit: 2011 October 23, 10:45:46 by LeeMortis » Logged
Beldara
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Re: AwesomeMod Bug Report Thread
« Reply #145 on: 2011 October 23, 09:50:31 »
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latest version has fixed my crashing issues, thank you Pescado for your work Smiley
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #146 on: 2011 October 23, 09:56:34 »
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[MOVED FROM GENERAL AWESOME DISCUSSIONS]

Noticed on Awesome for patch 1.26 that it has not been tested with Pets, but thought I'd report my findings anyway.

I've suffered constant crashing in The Sims 3 Pets, and by default I blamed EA (who wouldn't?). So, I uninstalled the works, and put pure vanilla back in my computer. Game didn't crash. After adding one thing after the other into the game to see if and when it would crash, I hate to report that Awesome causes Pets to CTD. I have tested with vanilla+awesome only, twice - crashes both times. Without awesome, it hasn't crashed yet.

Is this something anyone else has experienced? Could it be some of my specific awesome settings?

Having been a long-time user (albeit first time poster) of this mod, I find it unbearable to think I cannot have it in my game... well, I probably won't even play the Sims without it. I can provide all possible information if needed. And, just in case some smartass wants to ask - yes, I'm well above minimum reqs, drivers are up to date, and yadda yadda. This time, as much as I hate to admit it, awesome is the sole cause of the crashes for me atm (that is, until I continue testing EA crap, as I am currently testing vanilla against mods until I have determined which ones are defenitely safe).

-------------

Added today... after my continued testing, it is now conclusive. Hopefully you can find the issue. Like I said... this is with awesome and 100% vanilla Sims 3, all expansions + high-end loft. So it's not a conflict with another mod or anything.


Noticed you updated awesome today. Giving that a run now, and I'll let you know if it changes anything.

Clearing all my caches finally stopped the crashing for me. Try deleting CASPartCache, compositorCache, scriptCache and simCompositorCache after updating to the latest version.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #147 on: 2011 October 23, 11:25:14 »
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ScriptCache is the only thing worth trying to clear, deleting the others will just slow down your game.
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ElectricSimmer
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Re: AwesomeMod Bug Report Thread
« Reply #148 on: 2011 October 23, 11:40:05 »
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Those n00btard mods at the TS3 site lied to me.
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J. M. Pescado
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Re: AwesomeMod Bug Report Thread
« Reply #149 on: 2011 October 23, 13:13:12 »
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Well, lied implies it was done maliciously. Honestly, we delete those files as a traditional voodoo rite. Nobody really knows why, how, or if it works. However, while all the other files have known functions that have nothing to do with scripts and are therefore unlikely to crash, the tiny scriptcache file is a bit of a mystery, since it serves no apparently useful purpose...so...we nuke it from orbit. It's the only way to be sure.
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