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Author Topic: Fishtank woes  (Read 20434 times)
RogueSkinner
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Fishtank woes
« on: 2010 February 07, 19:30:26 »
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Ok, I've installed HELS and updated everything, tried with both mods in game, and taken out and still have the same issue.

The new fishtank has no interaction options.  Can't add fish at all, and when you hover over it it says something like sims 3 object decorative but it's unclickable. 

Has anyone else had this issue and if so, is there a fix?
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ShortyBoo
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Re: Fishtank woes
« Reply #1 on: 2010 February 07, 20:51:46 »
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It sounds like a conflict to me. Try removing any mods you have, then reloading the game and try again. If it works, then try putting the mods in one at a time until you find the culprit.
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RogueSkinner
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Re: Fishtank woes
« Reply #2 on: 2010 February 07, 21:29:49 »
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I tried with mods and without any.  Same issue
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brownlustgirl
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Re: Fishtank woes
« Reply #3 on: 2010 February 08, 04:36:32 »
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Try removing skins and testing in a world you don't care about.  I found that custom skins caused crashing problems with the pool/basement tools in my game.
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Phthon
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Re: Fishtank woes
« Reply #4 on: 2010 February 08, 17:02:51 »
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Just a note. Try moving your framework into the HELS folder. I was having all kinds of problems with custom objects and objects from HELS until I did that. All my stuff works now.

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tea_and_blues
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Re: Fishtank woes
« Reply #5 on: 2010 February 09, 02:44:59 »
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I'm having the same issues, with and without mods, and with all my framework shifted to the newer HELS directory. A lot of the HELS objects have no interactions, and the new electric guitar doesn't show up at all. :/

EDIT: Scratch that, I forgot to remove awesome mod. Removing the Feb 02 version of Awesome mod results restores all functions, but the game ceases to be awesome. :/
« Last Edit: 2010 February 09, 03:09:02 by tea_and_blues » Logged

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ChilltownNJ
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Re: Fishtank woes
« Reply #6 on: 2010 February 09, 03:15:20 »
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EDIT: Scratch that, I forgot to remove awesome mod. Removing the Feb 02 version of Awesome mod results restores all functions, but the game ceases to be awesome. :/

That's why you should use the Test version of Awesome Mod,  that version works with the new 1.9/2.4 update.  The side effect is that your game will become Awesome again.
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tea_and_blues
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Re: Fishtank woes
« Reply #7 on: 2010 February 09, 04:03:50 »
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Awesome mod has been fine since I updated the versions, it's HELS (which I only installed today) that has brought on the issues. Test directory is currenty empty by the looks of things, but I've grabbed today's version. Might solve things.
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RogueSkinner
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Re: Fishtank woes
« Reply #8 on: 2010 February 09, 13:28:40 »
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yeah I have everything in the HELS directory and even without mods and nothing but EA content, I'm still having the issue
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ChilltownNJ
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Re: Fishtank woes
« Reply #9 on: 2010 February 10, 00:48:24 »
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yeah I have everything in the HELS directory and even without mods and nothing but EA content, I'm still having the issue


Would you care to elaborate on your issues?  Are you using Awesome Mod? Have you made sure the framework is installed properly in the HELS directory?  I'm not sure if you were looking for help Rogue but if you were, more info is needed.
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bitterquill
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Re: Fishtank woes
« Reply #10 on: 2010 February 10, 00:52:41 »
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yeah I have everything in the HELS directory and even without mods and nothing but EA content, I'm still having the issue

Would you care to elaborate on your issues?  Are you using Awesome Mod? Have you made sure the framework is installed properly in the HELS directory?  I'm not sure if you were looking for help Rogue but if you were, more info is needed.

Although more information is always a good thing, they already said that they have the issue even without mods. Twice, actually. Since AM qualifies as a mod, I'm guessing they aren't using it. They did not, however, state whether or not they were playing with a new, clean hood created post-mod-removal, so I suppose it's still a valid point.
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ChilltownNJ
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Re: Fishtank woes
« Reply #11 on: 2010 February 10, 02:25:11 »
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My apologies, didn't even realize that Rogueskinner was the OP.  I Thought he was just another person with a similar issue that possibly needed to elaborate his issues.  Nor was it mentioned that they used sims 3 dashboard or some other means to remove any possible Cache files or the cas and object thumbnails packages.
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RogueSkinner
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Re: Fishtank woes
« Reply #12 on: 2010 February 10, 13:09:37 »
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Would you care to elaborate on your issues?  Are you using Awesome Mod? Have you made sure the framework is installed properly in the HELS directory?  I'm not sure if you were looking for help Rogue but if you were, more info is needed.

Although more information is always a good thing, they already said that they have the issue even without mods. Twice, actually. Since AM qualifies as a mod, I'm guessing they aren't using it. They did not, however, state whether or not they were playing with a new, clean hood created post-mod-removal, so I suppose it's still a valid point.

Correct.  New Neighborhood, (1 with mods in place, 1 without) Framework properly installed in the correct directory, all custom content outside of EA store items removed (and default replacement skin) and the fishtank still has no interactions available regardless of modded game, or plain jane game.

I DO use awesomemod but this was removed along with all other mods in the clean game.  Same issue.

Going to start removing EA content next to see if it's something there.
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Phthon
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Re: Fishtank woes
« Reply #13 on: 2010 February 10, 15:50:04 »
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It probably isn't EA stuff. I have all the EA store stuff, plus all my mods and downloads. I do not use Awesomemod though. I have all the interactions on the fishtank. It is something you have downloaded that is conflicting most likely...perhaps something you forgot to remove? Did you double check the Base Game folders?
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Capitaine Marie
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Re: Fishtank woes
« Reply #14 on: 2010 February 11, 02:37:24 »
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Halp!  Does anyone else have disappearing fish?  I can have one fish in the HELS aquarium; if I try to put in more, they disappear in a few Sim hours. 

I have the 1.10/2.5/3.1 patches and AM, and no other hacks.  The framework is installed in all three directories. 
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Skadi
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Re: Fishtank woes
« Reply #15 on: 2010 February 11, 02:46:10 »
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Is it possible the fish are eating each other? That would be seriously cool.
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Capitaine Marie
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Re: Fishtank woes
« Reply #16 on: 2010 February 11, 02:53:21 »
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lol
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ChilltownNJ
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Re: Fishtank woes
« Reply #17 on: 2010 February 11, 05:55:19 »
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Does that mean if no fish are there that 1 fish ate itself?  Something silly people have tried to do for years, accomplished by ... game fish?
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Capitaine Marie
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Re: Fishtank woes
« Reply #18 on: 2010 February 11, 06:00:52 »
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I'm starting to think the aquarium is seriously screwed.  In my last session, I had one black goldfish in there already and added *one* goldfish.  The aquarium showed one black goldfish and *two* goldfish!  Awhile later, one goldfish apparently ate the other.  Oy!  Roll Eyes

I requested a fix for this in the AwesomeMod request area.  Hopefully, Pes can fix it.
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ChilltownNJ
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Re: Fishtank woes
« Reply #19 on: 2010 February 11, 06:05:02 »
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Maybe it is possible for the fish to mate?  And then there's the "I brought you in, I can take you out", complex.
« Last Edit: 2010 February 11, 06:40:45 by ChilltownNJ » Logged
Capitaine Marie
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Re: Fishtank woes
« Reply #20 on: 2010 February 11, 06:09:43 »
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I nearly sprayed pop all over the screen!  Cheesy  (Yes, sometimes I can be too easily amused.)
« Last Edit: 2010 February 11, 06:16:02 by Capitaine Marie » Logged

I don't think I could ever stab someone.  I mean, let's be honest.  I can barely get the straw in the Capri Sun.
ChilltownNJ
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Re: Fishtank woes
« Reply #21 on: 2010 February 11, 07:16:29 »
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What is your butt doing that close to the monitor?

EDIT:Oh wait, it's getting late and my eyes are starting to cross, got me seeing double...
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Capitaine Marie
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Re: Fishtank woes
« Reply #22 on: 2010 February 11, 16:29:34 »
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Someone at another forum pointed out that goldfish are bait for black goldfish, and that may be why they keep disappearing.  I'm going to test that theory with other fish.

What is your butt doing that close to the monitor?

EDIT:Oh wait, it's getting late and my eyes are starting to cross, got me seeing double...

It's ok, I saw "poop" too.  Cheesy
Tongue
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highstresslevel
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Re: Fishtank woes
« Reply #23 on: 2010 February 12, 01:06:13 »
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Is it possible the fish are eating each other? That would be seriously cool.
     


Code:
    <!--Range:  0 - 1  Description:  The chance that Hopeless romantics will react to fish woohooing-->
    </kReactionChanceHopelessRomantic>
    <kReactionChanceMeanSpiritedOrEvil value="1">
      <!--Range:  0 - 1  Description:  The chance that Mean Spirited or Evil Sims will react to fish dying or being preyed-->
    </kReactionChanceMeanSpiritedOrEvil>
    <kReactionChanceExcitable value="1">
      <!--Range:  0 - 1  Description:  The chance that Excitable Sims will react to fish woohooing or being preyed-->
    </kReactionChanceExcitable>
    <kReactionChanceOverEmotional value="1">
      <!--Range:  0 - 1  Description:  The chance that Over Emotional Sims will react to fish woohooing, being preyed, or dying-->
    </kReactionChanceOverEmotional>
    <kReactionGainMeanSpiritedOrEvil value="15">
      <!--Range:  0+  Description:  The Fun motive gain for Mean Spirited and Evil Sims when a fish dies or gets preyed on-->
    </kReactionGainMeanSpiritedOrEvil>
    <kReactionChanceNonAngler value="0.45">
      <!--Range:  0 - 1  Description:  The chance that non-Angler Sims will learn the bait when fish are preyed-->

So, yeah.  Fish woohoo, die, and eat each other.
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Skadi
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Re: Fishtank woes
« Reply #24 on: 2010 February 12, 02:24:04 »
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OMFG - EA actually put something cool in the game for once!
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