Yesterday I got this in my game:
(disregard the wonky job title, I'm tweaking careers and haven't updated the strings yet)
Problem 1: There is no military base in this neighbourhood
Problem 2: I specifically disabled this kind of job transfer - at least I think so:
<Science>
<EventType>ScienceCareer_MilitaryTransfer</EventType>
<EventName>Sims3.Gameplay.Careers.Science+TransferToMilitaryCareer, Sims3GameplaySystems</EventName>
<Likelihood>0.3125</Likelihood>
<AvailableLevels>99</AvailableLevels>
</Science>
is what it says in the CareerEvents I currently use.
Is this a game bug, as in, do EA assume that everyone has all rabbitholes in place? Or did I break it somehow? And is there a way to
really disable this kind of thing, seeing as my way of "disabling" it doesn't seem to work? (I've had one other career event at a time I had set them all to "level 99", so it's not only this career) If it's a general game bug, would it be possible for AM to do some sort of sanity check here - allow only transfers to careers that actually exist in the neighbourhood?
Of course I chickened out and pressed "Keep Job" - I don't know what would have happend if I'd tried to transfer the sim to a job that doesn't exist.