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Author Topic: Anach's Sims 3 Mods - Updated 18th September 2014 (1.67)  (Read 680467 times)
Anach
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #250 on: 2012 October 31, 02:11:42 »
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Unlikely since the most recent patch.
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youarehome
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #251 on: 2012 November 02, 08:39:02 »
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I'm really annoyed that EA keeps updating constantly because I can't get my Anach mods. Does EAxis enjoy making our lives hell?!
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Anach
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #252 on: 2012 November 02, 09:23:55 »
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Honestly, the patches are really annoying me too. All I want to do is just sit down and play some Sims, but to be able to do that, I not only have to update all my mods, but everyone else's mods too, which means hours of editing custom configs and checking which files need updating (Last time took me a couple days). On top of that, I've just moved house and still unpacking, and as part of the house move I'm trying to reduce the amount of PCs I have, in an attempt to cut down on power consumption and noise. So I'm in the process of getting rid of my separate domain controller/fire wall/mail server and distributing it between my network file server and router. This means some domain transfer, active directory configuration, lots of database transfers and a bunch of other stuff I don't really feel like doing. Between all that, I've been trying to finish off Skyrim, and help my mother deal with my terminally ill grandmother. So the hours I do have free are are better spent elsewhere unfortunately. Wish I could wave a magic wand and just have it done for me, because I just want to play. Smiley

From the date on this topic, it looks like I haven't played Sims since mid July. Sad
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Noenmity
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #253 on: 2012 November 02, 16:10:03 »
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Anach, at this point, it would be understandable if you waited until after Season's is released and patched to update your mods. I for one do hope you will then have some time to do work on the updates. Cheers.
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Insanity Prelude
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #254 on: 2012 November 04, 01:09:21 »
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^ What Noenmity said. Two EPs in what, three months, is a little absurd anyway: this game is buggy enough when they do leave time to bugtest their crap.
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youarehome
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Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36)
« Reply #255 on: 2012 November 04, 01:55:10 »
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I'm happy to wait for Anach's mods until Seasons Smiley
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Anach
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Re: Anach's Sims 3 Mods - Updated 18th November 2012 (1.42)
« Reply #256 on: 2012 November 18, 06:26:07 »
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Finally got around to updating for 1.42. However, as usual, I haven't tested these in-game yet, so be sure to let me know of any problems. Will update the modified Sunset Valley as soon as I can.
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illys
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Possible these files can be shared on a different mirror?
« Reply #257 on: 2013 January 04, 10:10:20 »
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'Allo, 'Allo!
I've loved Anach's mods since I discovered them last spring. Unfortunately my family is a bit paranoid on the internet front, and my internet-saavy administrator has us using OpenDNS domain filtering. That means no phishing sites, less Pornz, and a kinda blanket-block on sites like Mediafire, etc, since they'e so popular for Warez.

Can anyone possibly share a dropbox, skydrive or similar link for these downloads?
Before I get desparate. Y'know, like saying yes to a mobile data agreement with my telefony provider. Argh.

Much 'preciated. Smiley
« Last Edit: 2013 January 04, 11:16:28 by illys » Logged
Anach
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Re: Anach's Sims 3 Mods - Updated 18th November 2012 (1.42)
« Reply #258 on: 2013 January 04, 22:42:30 »
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Luckily I keep a backup on Dropbox already.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #259 on: 2013 January 12, 11:59:21 »
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It appears I managed to update the files for 1.47, although the wine may not have helped. I only found one file that needed updating (All buyable) with my quick compare, so if something doesn't work right, let me know asap.
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illys
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #260 on: 2013 January 12, 15:15:44 »
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The game's working well, though I'm experiencing a periodic activity-pause during gameplay. It happens with intermittent frequency, but it occured as well while I was using the post 1.47 update. Is there one of the plugins doing a calculation at certain gameplay time intervals..?

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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #261 on: 2013 January 12, 23:59:21 »
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The game's working well, though I'm experiencing a periodic activity-pause during gameplay. It happens with intermittent frequency, but it occured as well while I was using the post 1.47 update. Is there one of the plugins doing a calculation at certain gameplay time intervals..?



From my experience, activity pause is generally caused by CPU overload, and that is usually down to the hardware you have and the amount of script mods you have installed. The older and bigger a town gets, the worse it gets.  All my mods are xml, and object tweaks, there are no script mods. Overall lag (continuous) is usually caused by bad custom content, or lack of decent hardware). The usual bugs you may encounter from an outdated xml mod is that something doesn't work right, or you're missing artwork, or text. A common one seems to be the life time wish vanishes from the HUD, or with some cases, a total game freeze or CTD when you click something.
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devilsepicurean
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #262 on: 2013 February 10, 16:24:07 »
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Is everything compatible with the 1.48 update? It's seems like a really small, lame update that most of the other mods I have are okay without having to download new packages. Just checking cause I love your mods and won't play without them.
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #263 on: 2013 February 10, 23:15:31 »
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As this was a very minor patch, I only did a quick file compare and it showed up nothing, so unless someone reports an issue, I'm going to assume that all is ok with this update. I've not had a chance to thoroughly play-test the game myself, as I'm still importing my old families to the new version of St Claire.
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devilsepicurean
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #264 on: 2013 February 11, 01:49:29 »
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Okay, awesome. If I pinpoint any issues, I will surely let you know. Thanks!
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Spotty
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #265 on: 2013 February 11, 06:20:08 »
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I've been using everything except AllBuyable, ClubClosingTimes_12hr, DiapiersToNappies and PregnancyTweaks in my up-to-date game for about 90 game days, and haven't had any issues (except some weirdness with a butler recently which prompted me to disable Butler_Tweaks, but I'd never used a butler before that and haven't played much since, so I don't know whether it's the mod, the game, or my lack of understanding of how the mod or the game are supposed to work).
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #266 on: 2013 February 11, 20:53:57 »
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Butlers have always been a bit twitchy, which is why I prefer to make my own using a normal CAS Sim and Twallan's "Make NPC" option from Master Controller. I got tired of butlers vanishing, resetting their beds, losing inventory, getting stuck and being short on interactions.
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Schneider
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #267 on: 2013 February 19, 21:48:15 »
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Hello, the mod seems great, but I just discovered, that none of my sims can cook! I have a fridge, a stove and a clean free counter. There are no interactions available with both fridge and stove.
-after I learned 2 skill points of cooking, my sim can make pet gournet food
-after I bought one of very few recipes in shop (there were only 8 or so available) and I learned it. I could do this one meal afterwards (cheese plates). But still no quick meal or salad or anything.

(I posted it here, because before I installed the mod, I didn't have this problem)

Any ideas? solutions? please
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #268 on: 2013 February 19, 22:00:26 »
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Are you using "Anach_AmbrosiaGroupServe.package"? If so, try taking it out. I'll look into the issue later today.
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Schneider
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #269 on: 2013 February 19, 23:10:54 »
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Yep, that one plugin was a problem. thanks
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #270 on: 2013 February 19, 23:14:03 »
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I just realised there is a new patch out 1.50 is out today. If you are using that, then I'd imagine there will be a few mods out of date.
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unstuck
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #271 on: 2013 February 24, 03:22:13 »
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The download is blocked by Mediashare. Or is it just me?

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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #272 on: 2013 February 24, 06:08:04 »
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It shouldn't be blocked, works ok for me. However, the file hasn't been updated for 1.50 and will break your game. I was hoping to update this weekend, but ended up having a surprise visit from my daughter and two very hot days in a row, so not much got done. So before anyone asks, I'll get to it in my spare time during the week. Smiley
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gamegame
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #273 on: 2013 February 24, 15:46:20 »
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Since the new expansion is just around the corner you might as well wait a little bit  before updating...
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Anach
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Re: Anach's Sims 3 Mods - Updated 12th January 2013 (1.47)
« Reply #274 on: 2013 February 24, 19:36:01 »
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Since the new expansion is just around the corner you might as well wait a little bit  before updating...

At the moment it seems there is always something right around the corner.
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