Anach
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All mods updated for 1.34. Haven't had a chance to test yet, so let me know of any issues.
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Qim
Tasty Tourist
Posts: 4
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So far I haven't encountered any problem (for the ones I used), no crashes... so.. it's good! thanks for updating.
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Anach
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Updated for 1.36. Untested yet, as I'm also waiting for other mods authors to update.
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illys
Asinine Airhead
Posts: 5
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Love these mods! Using most of them, though I tried to sieve off the ones which appear to be specifically for EPs. I'm running Sims 3 base game, at 1.36 patch.
I especially like the Epic lifespan setting, and the pregnancy tweak. I like the idea of it lasting longer and going realistically!
Been playing with the mods for about a week and a half now, no problems, but after I got my sim pregnant, the game has started freezing oddly every time she plans to do something, as if my system were struggling with the planning of the action. She'll stand up from bed, freeze in place and the clock will stop, and then about 10-15 seconds later she'll go on about her life as if nothing were wrong.
I'm testing for the moment to see if this is a problem of a conflict with other mods (Using some of BUZZ's mods, aging management, seed box and expanded interactions, and Treeag's Breastfeeding, and NRASS' WooHooer). I'll update if I find the fault is due to other mods.
Thanks for sharing your tweaks! Cheers and stuffs, -illys
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Anach
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I've not encountered anything like that. All I can think of is it could possibly break if you applied the tweak when the Sim was already pregnant. You will know at the end of the term either way.
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claudiasharon
Blathering Buffoon
Posts: 51
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I'm having trouble sending my sims to work at the business building and the warehouse building in your sunset valley expanded. They keep complaining that they can't get in...but when I walk them step by step to it they can.
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"Dr Jackson is going to die when he sees this." "What, again?"
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Anach
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I'm having trouble sending my sims to work at the business building and the warehouse building in your sunset valley expanded. They keep complaining that they can't get in...but when I walk them step by step to it they can.
Another one of those issues that everyone but me is having I plan to go over that area in the next update, but with my recent look over that area I was unable to find anything amiss. All my Sims enter and exit that building perfectly fine. Did you uninstall the previous version of the world before attempting to update to the newer version, and clear your world caches? (you can't install over the top).
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claudiasharon
Blathering Buffoon
Posts: 51
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This was the first time installing the world.
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"Dr Jackson is going to die when he sees this." "What, again?"
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illys
Asinine Airhead
Posts: 5
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- Anach_NoRouteFailTantrum - Removes the tantrums on pathing failure. -
Animation error on children, the child pops into adult-height, shows the annoyed-over-path-blocked thought bubble, and then pops back to child height. IsSoWeird.
Really loving the mood difficulty and higher bills packages!
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Anach
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- Anach_NoRouteFailTantrum - Removes the tantrums on pathing failure. -
Animation error on children, the child pops into adult-height, shows the annoyed-over-path-blocked thought bubble, and then pops back to child height. IsSoWeird.
Really loving the mood difficulty and higher bills packages!
Never seen that, I'll check it out.
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SimLife
Asinine Airhead
Posts: 13
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These are all great tweaks. I wonder if you can make a tweak to add a fee for taking a taxi, like you did with the newspaper delivery. I never saw free taxi rides in real life, so why do sims get free rides? Much appreciation.
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claudiasharon
Blathering Buffoon
Posts: 51
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These are all great tweaks. I wonder if you can make a tweak to add a fee for taking a taxi, like you did with the newspaper delivery. I never saw free taxi rides in real life, so why do sims get free rides? Much appreciation. I read somewhere, I think it was from Twallan, that the fee for a taxi isn't possible...but I could be wrong.
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"Dr Jackson is going to die when he sees this." "What, again?"
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twallan
Blathering Buffoon
Posts: 50
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I read somewhere, I think it was from Twallan, that the fee for a taxi isn't possible...but I could be wrong.
Well... There are ways to do it, with say a monitoring task that routinely watches for the existence of taxis and bills their occupants. However, I do not consider that a sound approach, due to the high processing requirements. So, it is possible, just not feasible in my mind, and unfortunately cannot be done via tuning.
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dominno
Blathering Buffoon
Posts: 56
n00b Queen
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Anach, do you plan on updating these for 1.38?
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LL&P
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Anach
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I do, as soon as I update and install the EP, which I haven't yet done.
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youarehome
Blathering Buffoon
Posts: 52
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Anach, do you plan on updating these for 1.39?
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Anach
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I do! I have the EP now, and I'm all patched up, but I haven't got around to updating all my mods as I've been moving house, so been a bit busy to play games.
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youarehome
Blathering Buffoon
Posts: 52
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Excellent! Looking forward to them
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notouching
Feckless Fool
Posts: 284
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There were no changes to the GameplayData.package for 1.39.
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Anach
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I only just got the 1.38 patch and EP right before I started packing to move. It's been a long process, so I have a lot of updating to do. I only just got phone connected today. Still have quite a lot of unpacking.
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myskaal
Horrible Halfwit
Posts: 392
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Anach, I just downloaded your Sunset Valley Expanded. Before I dive in I was curious: Are the relationships/family trees of the existing sims all in tact or do they require fixing?
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Anach
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Damn this forum is slow lately.
I haven't touched the families or the standard lots in Sunset Valley, except to fix a couple lot edges. However, I also haven't used the default families, as I nuked them straight away when starting my game. So let me know.
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Sigmund
Knuckleheaded Knob
Posts: 555
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I've been trying some of these with 1.39, and the two that I can't live without (No Intro, No Annoying Music) appear to be functioning normally. Haven't tried testing any of the others yet. There were no changes to the GameplayData.package for 1.39.
Were there with 1.38, though? These mods haven't been updated since 1.36.
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I sing along with elevator music.
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Anach
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I've been trying some of these with 1.39, and the two that I can't live without (No Intro, No Annoying Music) appear to be functioning normally. Haven't tried testing any of the others yet.
Those two shouldn't haven't changed. It's mostly the xml mods which are likely to have issues.
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Insanity Prelude
Juvenile Jackass
Posts: 488
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What about CASDetails8x2- is that likely to be safe?
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