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TS3/TSM: The Pudding
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Patch 1.8/2.3 plus Create a World Released
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Topic: Patch 1.8/2.3 plus Create a World Released (Read 253947 times)
specann
Tasty Tourist
Posts: 3
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #275 on:
2009 December 19, 02:03:38 »
Just want to say thank you very much to everyone who explained how to fix the store content problem.. all my content is working again and I am doing a happy little dance
Logged
Druscylla
Corpulent Cretin
Posts: 138
Wicked Stepsister
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #276 on:
2009 December 19, 02:41:02 »
Quote from: specann on 2009 December 19, 02:03:38
Just want to say thank you very much to everyone who explained how to fix the store content problem
.
A
ll my content is working again and I am doing a happy little dance.
Sheeple go home.
Logged
The Anonymity is a Lie
Tasty Tourist
Posts: 2
Q̛͑ͦ̈ͧ̅̎̄ͫͯ͛͌ͮ̌̎ͣ̇͢҉͔̼̹̩̻̣̼̫͔̣͕̲̼̙͙̝̦͘ͅQ͑ͤͭͥ
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #277 on:
2009 December 19, 04:02:34 »
I've never had to jump through this many hoops in order to make a game playable before but I managed in the end by moving the DCCache files and avoiding the dreaded launcher like the plague, despite the fact that I have legitimate copies of the game and the expansion. The fact that my expansion pack and base game are from different regions only exacerbated the problem, editing the registry should not be nescessary simply for me to patch my game.
The only unusual thing that I have noticed is that all of the custom content that I have installed, aside from the items that I downloaded from the Sims 3 Store, have lost the small plumbob icon which designates them as custom content. This is of course not a major problem, it just irks me a little. Is this something that everyone is experiencing, and if so is there a way to get the plumbob icon to appear? I'm rather fond of knowing what comes in the base game and what is new to me considering I usually don't use custom content right away.
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nanacake
Exasperating Eyesore
Posts: 248
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #278 on:
2009 December 19, 04:04:55 »
Quote from: The Anonymity is a Lie on 2009 December 19, 04:02:34
Is this something that everyone is experiencing, and if so is there a way to get the plumbob icon to appear?
No, I've been converting store stuff to packages since a while back. The icons disappear when you do this for some reason.
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TheSimsandwich
Asinine Airhead
Posts: 33
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #279 on:
2009 December 19, 04:27:20 »
Quote from: nanacake on 2009 December 19, 04:04:55
Quote from: The Anonymity is a Lie on 2009 December 19, 04:02:34
Is this something that everyone is experiencing, and if so is there a way to get the plumbob icon to appear?
No, I've been converting store stuff to packages since a while back. The icons disappear when you do this for some reason.
I've noticed non-store items installed via the Launcher have the icon. Maybe the icon is supposed to mean custom content rather than store items?
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The Anonymity is a Lie
Tasty Tourist
Posts: 2
Q̛͑ͦ̈ͧ̅̎̄ͫͯ͛͌ͮ̌̎ͣ̇͢҉͔̼̹̩̻̣̼̫͔̣͕̲̼̙͙̝̦͘ͅQ͑ͤͭͥ
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #280 on:
2009 December 19, 04:38:47 »
Quote from: simsandwhich on 2009 December 19, 04:27:20
Quote from: nanacake on 2009 December 19, 04:04:55
Quote from: The Anonymity is a Lie on 2009 December 19, 04:02:34
Is this something that everyone is experiencing, and if so is there a way to get the plumbob icon to appear?
No, I've been converting store stuff to packages since a while back. The icons disappear when you do this for some reason.
I've noticed non-store items installed via the Launcher have the icon. Maybe the icon is supposed to mean custom content rather than store items?
That's not quite how it's working for me. All of the items that I downloaded with the launcher from the Sims 3 Store at least 100 years ago still worked in game prior to my moving of the DCCache files to the Package folder and have retained their plumbob, whereas any of my recent ill gotten gains and custom content did not show up prior to my moving of the DCCache files and have lost their plumbob.
I can only assume from this that any of the content which the game manages to load from the original DCCache folder keeps the plumbob even if the DCCache files are duplicated in the Package folder, but any content which doesn't get loaded unless it has been moved to the Package folder will lack the plumbob. I'm not close friends with the inner workings of the game though, so I could be wrong.
Logged
Freezerburn
Dimwitted Dunce
Posts: 176
I haet F-ly retarded snowflaek
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #281 on:
2009 December 19, 05:51:52 »
Can anyone tell me which file/s to copy in DCCache to Mods/Packages/Misc? I have three files i.e dcdb0.dbc, dcdb0.ebc, missingdeps.idx. If these three files should be copied, should I add lines in the resource.cfg like this to accept this type of file?
PackedFile Mods/Packages/*/*.ebc
PackedFile Mods/Packages/*/*.idx
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ISTJ
Imma Ee Ass Elle
Don't Abuse The Search Box!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #282 on:
2009 December 19, 06:19:28 »
.idx is meaningless, leave it where it is. Leave the ebc where it is, too. The game is still able to process anything in an ebc, so it can stay where it is.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Heli
Blathering Buffoon
Posts: 82
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #283 on:
2009 December 19, 10:33:47 »
I mean the .ebc file is a bought content from a store.
edit: Plus free content loaded from a store.
«
Last Edit: 2009 December 19, 12:34:08 by Heli
»
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Simsample
Knuckleheaded Knob
Posts: 519
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #284 on:
2009 December 19, 10:44:05 »
Quote from: pussy on 2009 December 19, 05:51:52
Can anyone tell me which file/s to copy in DCCache to Mods/Packages/Misc? I have three files i.e dcdb0.dbc, dcdb0.ebc, missingdeps.idx. If these three files should be copied, should I add lines in the resource.cfg like this to accept this type of file?
PackedFile Mods/Packages/*/*.ebc
PackedFile Mods/Packages/*/*.idx
It's just anything with the dbc file extension. Most people just have dcdb0.dbc, but if you have a lot of content you will have dcdb1.dbc, dcdb2.dbc and so on. Move them all.
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daistarr
Asinine Airhead
Posts: 21
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #285 on:
2009 December 19, 10:51:03 »
I found out that it is the new Create a World tool that has caused the trouble with the launcher. I uninstalled the tool and now I have no problem installing downloads with the laucher. I also found that adding the downloads to the Download folder first, then starting the launcher then select All that it takes less time than when I tried to install just one download. It doesn't reinstall the downloads that had been previously installed. I just wish I had known this a long time ago.
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Lissy
Blathering Buffoon
Posts: 52
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #286 on:
2009 December 19, 11:10:05 »
For the first time since I bought the game, my Launcher appears to be working as it should, so I did some testing of Sims3Pack files from various sites.
I can install store-bought content without a problem - as long as I re-download it through the store. I can also install Sims3Pack files from other sources (ATS and TSR) without any problems. They all show up, have the appropriate icon and work as they should.
The only problem I have is with recompressed files that I got from sites like MediaFire. They get installed by the launcher and then kicked out by the game. When I exit the game and check the launcher, the files show up as uninstalled.
The EA pre-order bonus textures all work fine, but the other pirated files don't. Store stuff that I bought and then recompressed and archived on my computer gets kicked out, while the same file re-downloaded from the store works fine.
It does seem as if the game recognizes the pirated stuff and uninstalls it at start-up. I am not sure whether that has anything to do with the method of compressing or if it uses something more sinister to check your installed items against your purchase history...
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tryguy
Asinine Airhead
Posts: 27
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #287 on:
2009 December 19, 12:06:45 »
That's some good research, Lissy.
Umm, why don't you zip one of the store-bought files up (without compressorizing it at all, just winzipping it) and see if someone can download it and install it.
I, myself, haven't even updated my game to 1.8 yet, so I'm no use. But, that would be a valuable test, to see if content can still be shared around like before, or if there's DRM at work now.
Thanks.
Edit: Actually, now that I think about it, maybe have a purely raw (sims3pack) version, and a zipped version (of the same file). Just to be safe.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #288 on:
2009 December 19, 12:09:24 »
Quote from: Lissy on 2009 December 19, 11:10:05
I can install store-bought content without a problem - as long as I re-download it through the store. I can also install Sims3Pack files from other sources (ATS and TSR) without any problems. They all show up, have the appropriate icon and work as they should.
I get the opposite result: I can't install a sims3pack I downloaded from TSR as a Sims3pack either. Anything which installs into a .dbc appears to fail. Sims3packs containing non-dbc content may install differently, depending on what you are installing.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
omgnowai
Tasty Tourist
Posts: 3
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #289 on:
2009 December 19, 13:56:18 »
Quote from: Lissy on 2009 December 19, 11:10:05
For the first time since I bought the game, my Launcher appears to be working as it should, so I did some testing of Sims3Pack files from various sites.
I can install store-bought content without a problem - as long as I re-download it through the store. I can also install Sims3Pack files from other sources (ATS and TSR) without any problems. They all show up, have the appropriate icon and work as they should.
The only problem I have is with recompressed files that I got from sites like MediaFire. They get installed by the launcher and then kicked out by the game. When I exit the game and check the launcher, the files show up as uninstalled.
The EA pre-order bonus textures all work fine, but the other pirated files don't. Store stuff that I bought and then recompressed and archived on my computer gets kicked out, while the same file re-downloaded from the store works fine.
It does seem as if the game recognizes the pirated stuff and uninstalls it at start-up. I am not sure whether that has anything to do with the method of compressing or if it uses something more sinister to check your installed items against your purchase history...
I said this many pages back, at least someone else thinks the same
.
Is it possible to uncompressorize the files?
Logged
Lissy
Blathering Buffoon
Posts: 52
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #290 on:
2009 December 19, 14:20:15 »
I installed some end tables from TSR and a few items from ATS, and they all stayed installed. And showed up in the game.
I'm on a Mac, so I do not have CAW installed - and I have read somewhere else that for some people uninstalling CAW fixes the launcher.
Also, I do not have a shop button in my game. I read on another forum that there's supposed to be a checkbox or something similar to switch shop mode off entirely, and I don't see that in my options either.
My launcher has always been crappy, and now it actually seems to be working. The game never ran better for me, except that I'll have to convert all my booty to .package files if I want it to show up...
So it looks like the game for Mac is messed up in a totally different way...
edit:
omgnowai, I didn't see your post - are you on a Mac or on Windows?
Logged
omgnowai
Tasty Tourist
Posts: 3
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #291 on:
2009 December 19, 14:52:44 »
Quote from: Lissy on 2009 December 19, 14:20:15
edit:
omgnowai, I didn't see your post - are you on a Mac or on Windows?
I have Windows. So it's not a mac problem I guess.
Logged
TaterTots
Asinine Airhead
Posts: 26
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #292 on:
2009 December 19, 15:48:28 »
Quote from: J. M. Pescado on 2009 December 19, 12:09:24
Quote from: Lissy on 2009 December 19, 11:10:05
I can install store-bought content without a problem - as long as I re-download it through the store. I can also install Sims3Pack files from other sources (ATS and TSR) without any problems. They all show up, have the appropriate icon and work as they should.
I get the opposite result: I can't install a sims3pack I downloaded from TSR as a Sims3pack either. Anything which installs into a .dbc appears to fail. Sims3packs containing non-dbc content may install differently, depending on what you are installing.
I also can not install sims3packs, at least some of them. I have not tried to install a lot of different sims3packs, but I had a pattern from TSR and it would not install after the patch along with some store items I got here. One thing that did stay installed after the patch was a furniture set from Holy Simoly, which surprised me. Also, someone mentioned that they thought CAW messed up the launcher, which is not true because though I did download it, I've been afraid to install it as of yet.
Logged
Gwennero
Asinine Airhead
Posts: 7
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #293 on:
2009 December 19, 17:59:27 »
Tatertots, I agree about CAW. My sims3packs disappeared from the Launcher after updating and before downloading CAW, so it couldn't be CAW that broke it. The workaround fixed it for me.
Logged
Soggy Fox
Blathering Buffoon
Posts: 86
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #294 on:
2009 December 19, 18:01:05 »
Oddly, the workaround did not work - nor did extracting the files into package format. I'm not -super- worried about it, but its annoying because I did like the steampunk-ish clothing, and some of the furniture.
Any other ideas to try?
Logged
Jenloss
Asinine Airhead
Posts: 11
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #295 on:
2009 December 19, 18:39:34 »
Does anyone have the Original tslhost.dll for the sims 3 base game?...I downloaded one from rapidshare but it isn't working with the update.
Thanks
«
Last Edit: 2009 December 19, 18:54:39 by Jenloss
»
Logged
Bahr
Asinine Airhead
Posts: 6
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #296 on:
2009 December 19, 19:54:35 »
Quote from: J. M. Pescado on 2009 December 19, 12:09:24
I get the opposite result: I can't install a sims3pack I downloaded from TSR as a Sims3pack either. Anything which installs into a .dbc appears to fail. Sims3packs containing non-dbc content may install differently, depending on what you are installing.
I noticed, in TSR Workshop, when you export a file it states that it is compressing the file. If it's using the same method as the other compressions, wouldn't that explain why newer TSR Sim3Packs are dieing out too? I don't recall older Workshop packs giving that prompt on export, just noticed it in RC1.
Logged
Witchboy
Blathering Buffoon
Posts: 53
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #297 on:
2009 December 19, 20:03:33 »
Quote from: Jenloss on 2009 December 19, 18:39:34
Does anyone have the Original tslhost.dll for the sims 3 base game?...I downloaded one from rapidshare but it isn't working with the update.
Thanks
Here you go
http://www.megaupload.com/?d=N53WISLB
Logged
Anach
Knuckleheaded Knob
Posts: 505
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #298 on:
2009 December 19, 20:23:01 »
Quote from: J. M. Pescado on 2009 December 19, 12:09:24
Quote from: Lissy on 2009 December 19, 11:10:05
I can install store-bought content without a problem - as long as I re-download it through the store. I can also install Sims3Pack files from other sources (ATS and TSR) without any problems. They all show up, have the appropriate icon and work as they should.
I get the opposite result: I can't install a sims3pack I downloaded from TSR as a Sims3pack either. Anything which installs into a .dbc appears to fail. Sims3packs containing non-dbc content may install differently, depending on what you are installing.
So much performance is lost through having too many .package objects installed. Performance wise, it seems sims3packs are far better than using the framework and .package to install object mods, yet there isnt a reliable way to make sims3packs from package files, nor is there a nice clean (working) way to install sims3packs. What we really need, for the sake of game performance, is a way to add package and sims3pack to a custom dbc without having to load the game to do it like the current horrible launchers.
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Anach's Sims 3 Mods
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More of my Mods here
Merging mods to increase performance!
Jenloss
Asinine Airhead
Posts: 11
Re: Patch 1.8/2.3 plus Create a World Released
«
Reply #299 on:
2009 December 19, 20:27:45 »
Thank you Witchboy ^^.
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